* Readme file - fixed.
* Archive - fixed.
* MMP file - I can't fix it. The game crashes (11.42):
[MapFiles]
GMPFile = rmf.gmp
STYFile = bil.sty
SCRFile = rmf.scr
Description = Russian Mafia's Factory
[mis]
PLAYER_PED gracz1 = ( 136.50, 137.50, 3.00 ) 10 180
PLAYER_PED gracz2 = ( 136.50, 125.50, 3.00 ) 10 0
PLAYER_PED gracz3 = ( 130.50, 131.50, 3.00 ) 10 90
PLAYER_PED gracz4 = ( 142.50, 131.50, 4.00 ) 10 270
GENERATOR fast1 = (130.50, 138.50, 3.00) 0 MOVING_COLLECT_36 99 100
GENERATOR fast2 = (143.50, 137.50, 3.00) 0 MOVING_COLLECT_36 99 100
GENERATOR fast3 = (142.50, 124.50, 3.00) 0 MOVING_COLLECT_36 99 100
GENERATOR fast4 = (129.50, 125.50, 3.00) 0 MOVING_COLLECT_36 99 100
CONVEYOR tasma1 = ( 136.50 , 138.50 , 3.00 ) ( 13.00 , 1.00 ) 1 0
CONVEYOR tasma2 = ( 136.50 , 124.50 , 3.00 ) ( 13.00 , 1.00 ) -1 0
CONVEYOR tasma3 = ( 129.50 , 131.50 , 3.00 ) ( 1.00 , 14.00 ) 0 1
CONVEYOR tasma4 = ( 143.50 , 131.50 , 3.00 ) ( 1.00 , 14.00 ) 0 -1
SET_GANG_INFO (rmgang, 10, PISTOL, SHOTGUN, MACHINE_GUN, 0, 136.50, 131.50, 2.00, 0, BUICK, 28)
MAP_ZONE rmzone = (100, 100, 0, 0, 1000, 0, 0, 0, 900, 0, 900)
COUNTER loop = 1
COUNTER p1died = 0
COUNTER p2died = 0
COUNTER p3died = 0
COUNTER p4died = 0
LEVELSTART
SWITCH_GENERATOR (fast1, ON)
SWITCH_GENERATOR (fast2, ON)
SWITCH_GENERATOR (fast3, ON)
SWITCH_GENERATOR (fast4, ON)
SET_SHADING_LEVEL (20)
SET_AMBIENT_LEVEL (0.30, 3)
LIGHT lewydol1 = ( 131.50 , 139.50 , 2.00 ) 4.75 255 ( 255 , 255 , 255 )
LIGHT lewydol2 = ( 128.50 , 136.50 , 2.00 ) 4.75 255 ( 255 , 255 , 255 )
LIGHT prawydol1 = ( 141.50 , 139.50 , 2.00 ) 4.75 255 ( 255 , 255 , 255 )
LIGHT prawydol2 = ( 144.50 , 136.50 , 2.00 ) 4.75 255 ( 255 , 255 , 255 )
LIGHT lewagora1 = ( 128.50 , 126.50 , 2.00 ) 4.75 255 ( 255 , 255 , 255 )
LIGHT lewagora2 = ( 131.50 , 123.50 , 2.00 ) 4.75 255 ( 255 , 255 , 255 )
LIGHT prawagora1 = ( 141.50 , 123.50 , 2.00 ) 4.75 255 ( 255 , 255 , 255 )
LIGHT prawagora2 = ( 144.50 , 126.50 , 2.00 ) 4.75 255 ( 255 , 255 , 255 )
LIGHT srodek1 = ( 136.50 , 131.50 , 2.00 ) 4.75 50 ( 255 , 255 , 255 )
LIGHT srodek2 = ( 136.50 , 131.50 , 3.00 ) 4.75 50 ( 255 , 255 , 255 )
LIGHT srodek3 = ( 136.50 , 131.50 , 4.00 ) 4.75 50 ( 255 , 255 , 255 )
GIVE_WEAPON ( gracz1 , ROCKET_LAUNCHER , 10 )
GIVE_WEAPON ( gracz2 , ROCKET_LAUNCHER , 10 )
GIVE_WEAPON ( gracz3 , ROCKET_LAUNCHER , 10 )
GIVE_WEAPON ( gracz4 , ROCKET_LAUNCHER , 10 )
WHILE_EXEC ( loop = 1 )
IF ( HAS_CHARACTER_DIED ( gracz1 ))
SET p1died = 1
ELSE
IF ( p1died = 1 )
GIVE_WEAPON ( gracz1, ROCKET_LAUNCHER, 10 )
GIVE_WEAPON ( gracz2, ROCKET_LAUNCHER, 2 )
GIVE_WEAPON ( gracz3, ROCKET_LAUNCHER, 2 )
GIVE_WEAPON ( gracz4, ROCKET_LAUNCHER, 2 )
SET p1died = 0
ENDIF
ENDIF
IF ( HAS_CHARACTER_DIED ( gracz2 ))
SET p2died = 1
ELSE
IF ( p2died = 1 )
GIVE_WEAPON ( gracz1, ROCKET_LAUNCHER, 2 )
GIVE_WEAPON ( gracz2, ROCKET_LAUNCHER, 10 )
GIVE_WEAPON ( gracz3, ROCKET_LAUNCHER, 2 )
GIVE_WEAPON ( gracz4, ROCKET_LAUNCHER, 2 )
SET p2died = 0
ENDIF
ENDIF
IF ( HAS_CHARACTER_DIED ( gracz3 ))
SET p3died = 1
ELSE
IF ( p3died = 1 )
GIVE_WEAPON ( gracz1, ROCKET_LAUNCHER, 2 )
GIVE_WEAPON ( gracz2, ROCKET_LAUNCHER, 2 )
GIVE_WEAPON ( gracz3, ROCKET_LAUNCHER, 10 )
GIVE_WEAPON ( gracz4, ROCKET_LAUNCHER, 2 )
SET p3died = 0
ENDIF
ENDIF
IF ( HAS_CHARACTER_DIED ( gracz4 ))
SET p4died = 1
ELSE
IF ( p4died = 1 )
GIVE_WEAPON ( gracz1, ROCKET_LAUNCHER, 2 )
GIVE_WEAPON ( gracz2, ROCKET_LAUNCHER, 2 )
GIVE_WEAPON ( gracz3, ROCKET_LAUNCHER, 2 )
GIVE_WEAPON ( gracz4, ROCKET_LAUNCHER, 10 )
SET p4died = 0
ENDIF
ENDIF
ENDWHILE
LEVELEND[/mis]
Can somebody help?