GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!

Post GTA1/GTA2 maps here (finished and work in progress).
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AssainGuy
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Re: GTA Anywhere City Stories - MOD/DLC

Post by AssainGuy » 04 Feb 2012, 14:35

AND LET THERE BE LIGHT!!
Now I'm working on the lights, because the map seems very boring without that after a while.
The map will be alot darker, but i'm currently editing in a brighter mode, because i wanna see what i'm shooting if i'm not in that area.

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Re: GTA Anywhere City Stories - MOD/DLC

Post by Cuban-Pete » 04 Feb 2012, 19:06

What you could try to give the game a new "feeling" is export all images/textures and use some editing program and use a basic filter on all the images. Like a bit more contrast, this will give the game a different look/feel. Don't over-do it or it will look ugly.
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Re: GTA Anywhere City Stories - MOD/DLC

Post by AssainGuy » 04 Feb 2012, 20:30

@Cuban-Pete
Hmm good one. Unfortunately, ludi911 is working on HQ textures right now. Not bigger resolution, but higher quality and more realistic images. Take a look at these awesome road textures:

Image Image Image
Image Image

This ain't all. I just randomly grabbed 5 of them.
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by elypter » 04 Feb 2012, 22:39

those look nice. does he test if they are seamless? just suggesting you should test them from time to time to avoid bad surprises
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by AssainGuy » 05 Feb 2012, 07:51

@elypter
I think he does. But the current version of the custom textures if because some editing bugs. He did all of the right, but he doesn't knows which of them i use, so some of them are incorrect. He was busy this week as he said. He'll join this forum too after he'll be back.

ANYONE TRIED THE NEW VERSION? I WANT FEEDBACK FOR BUGS PLEASE!!
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by Razor » 07 Feb 2012, 23:21

Hi, nice to see that somebody still want to make GTASP map/plot. I wish you luck and lot of determination because its really hard to work with handicaped code (all heil Vike and Sektor and others). We had project of SPmissions too you can check it here: http://www.gtatwo.fora.pl/projekt,64/ If you are interested of anything connected with our project just tell.


[*]some files:

http://imageshack.us/photo/my-images/818/91874516.png/

http://www.youtube.com/user/gta2project?blend=1&ob=0

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Re: GTA Anywhere City Stories - Alpha v0.6

Post by AssainGuy » 08 Feb 2012, 13:26

@Razor
wow nice!
sadly i cannot read polish and google translator makes pretty mess, but thanks anyways :)
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by Cuban-Pete » 08 Feb 2012, 14:30

Here is the requested render. Something wrong with the car-port-thing, I can't fix that.

Your city feels less natural as the original GTA2 cities. It's because you build everything very linear. All roofs are flat, the borders of the city are straight and the streets are all straight.
southtown.png
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by AssainGuy » 08 Feb 2012, 15:12

@Cuban-Pete
yeah still not styled enough, but thanks for the render its awesome! :)
i will put it into use soon =)
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by AssainGuy » 08 Feb 2012, 15:18

GTAIV Style promo:

CHECK IT OUT!
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by Cuban-Pete » 08 Feb 2012, 16:32

Hehe, funny effect. :mrgreen:
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by AssainGuy » 08 Feb 2012, 18:46

hey
should i build an airport into the forest?

this image is a demonstration where it would be placed. it sucks, thats just a quick edit.
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by elypter » 08 Feb 2012, 21:23

the airport looks pretty awesome
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by Pyro » 08 Feb 2012, 21:35

Can you ZIP/RAR/7z the GMP, MIS, SCR and STY (if you have a new one) only? The 42mb file linked on first page is pretty huge, would rather just test the essential parts and with those files it'd only be about ~1.6mb zipped.

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Re: GTA Anywhere City Stories - Alpha v0.6

Post by AssainGuy » 08 Feb 2012, 22:07

@Pyro
ill release a map only version and a standalon one at 0.7
but i warning you; it uses downtown-2p_decompiled.mis for a reason. Ill find solution 4 that.

But first ill have to finish this airport
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by Pyro » 08 Feb 2012, 22:24

Would have thought you would use a basic testing script?

Just for reference, you could use this very basic one and fit stuff where you need to:

[syntax=mis]// GTA2 Test Script

// players
PLAYER_DATA p1 = (127.5,127.5,2.0) 25 180

// vehicles
PARKED_CAR_DATA p1car = (128.5,127.5,2.0) 35 VTYPE

// counters
COUNTER loop = 1

LEVELSTART

WHILE_EXEC (loop=1)

DO_NOWT

ENDWHILE

LEVELEND[/syntax]

Anyway, when you release the standalone version I'll have a good look at it 8-)

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Re: GTA Anywhere City Stories - Alpha v0.6

Post by AssainGuy » 09 Feb 2012, 06:10

@Pyro
thanks for you help :)
But ive got some basic sips already like playerped but ive also changed tha character's skin. 0.6 has a standalone version too its big but would you loke to check that out too?
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Re: GTA Anywhere City Stories - Alpha v0.6

Post by Pyro » 09 Feb 2012, 18:23

Quite happy to wait for your next release (0.7 I think you said) with just the GMP, MIS, SCR and STY. 8-)

When you said you changed the characters skin, did you mean just a script change or an actual change in the STY file? Either way, a zipped version of the file types above would be good just for testing for now, and will be considerably smaller than the ~42mb file you had linked before!

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Re: GTA Anywhere City Stories - Alpha v0.6

Post by AssainGuy » 09 Feb 2012, 18:46

@Pyro
Nah, i changed the char skin to a red shirted no sleeved jeans dummy. still looks better than claude for ACS. Its scripted:

PLAYER_PED p1 = (159.50, 139.50, 2.00) 13 180

as you can see, im using p1, so you can only guess one what that means
its starts with and M, and finishes with and R.

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Re: GTA Anywhere City Stories - Alpha v0.6

Post by AssainGuy » 09 Feb 2012, 19:36

im expanding the main city area.
it contains most of stuff that an area needs:
-acessable roofs
-alleyway
-no box buildings, more gta2 like buildings
-phones for missions (cant be seen)
will take about a week.
demonstration:
Image

=)
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Last edited by AssainGuy on 09 Feb 2012, 19:41, edited 1 time in total.
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