List last updated: 17/11/2011 at 01:06am
San Andreas
- Added JG's new railing design to the San Andreas bridge only (as requested).
- Touched up tile #311 so it doesn't have a thin pink line on the side (thanks Elypter for showing me how to do this in GIMP!).
- Went through every tile to check it's collision settings, 99% were correct. Changed the yellow cranes to be non-solid.
- Updated some of the surface properties in STY Editor (some grass tiles were set to metal floor, for example). Tram lines on roads are still set to road and not electrified (thankfully!) for future tram route.
- Changed the roofs on various car and bomb shops to field instead of air.
- Added missing wall textures to the big mansion at (035,249) up on the high wall near roof where the 'split' is.
- Added an extremely basic tram system in north west track. Tram tracks are set to field and some traffic arrows had to be removed because it confused the train (first try it followed a T-junction and followed the road all the way to the highway ).
- Tested police roadblock with tram tracks. They had no problems, although the train did speed through it and removed the barricades and killed policeman (or destroyed a police car) . No problems with tile collisions even with default train collision size, though it might randomly hit a car when it turns a corner so will probably reduce size.
- Second tram route (not yet added) is longer and goes through the highway into central part of map. Changing road tiles and arrows could mess this up so need to be careful.
- Changed the road at (06,86) into road tiles instead of field.
- Added a wall along left-most edge of map around 01,81 to prevent players from hitting the invisible edge of the map if you drive off the ledge nearby. Still allows fast access to the road at the bottom - good place for powerups too.
- Added an extra 'page' in STY file because some tiles were hidden (#390 and #391). Also makes space for any future tiles that might need to be used.
- Modified tile #391 so it correctly lines up with other track.
- Water tiles are animated slower now (instead of frame rate of 1 (fast) it's now 3).
- Corrected a lined road tile at (066,188).
- Made the Sailors Wharf tank depot road surface road type instead of field.
- Made the Sailors Wharf tank depot pavement field (no peds in a military installation!).
- Doors at Sailors Wharf tank depot can be opened by blowing up a generator nearby.
- Added missing water tiles at (079,206) and (079,207).
- Added missing floor at (076,184).
- Added missing inside wall at (077,184).
- Re-did the entire Sailors Wharf floor so it tessellates properly.
- Fixed player 6 remap to show Yakuza.
- Fixed player 2's car location.
- Temporarily moved start locations and player cars to Pizza Diner at (058,078) area.
- Modified tiles #239, #248, #274 and #341 so it lines up with other track.
- Fixed numerous road corner train track tiles on the map.
- Added a second tram/train stop in Richman.
- Added spray shops and bomb shops to script.
- Fixed a missing floor and wall at (109,193).
- Fixed some various shadows on water surface underneath wooden piers in Sailors Wharf.
- Fixed various road markings on bridges etc.
- Fixed missing spray shop at (116,119) and corrected bomb shop at (200,091).
- Added numerous tanks in various locations around the map.
- Coded a generator and door in Atlantic Heights leading to two tanks.
- Power generators for doors now have a sound to help players find them as one (for now) is slightly hidden in Atlantic Heights. Atlantic Heights generator was moved and easier to see.
- Added a second train to the first, small track. Delay time is roughly 1 or 2 seconds (hope to fine tune this so it is even less or none). Delay has been fixed.
- Modified tiles #198 and #233 (curved tram track) so they line up with other track.
- All tram track is now properly aligned to each other after modifying a lot of tiles (see above - at least 7!).
- Corrected a strange wall glitch at (201,029) and (192,029) where the south facing wall would show through at certain angles.
- Improved the shadow of the tank area in Atlantic Heights.
- Added a new zone to Sailors Wharf Army Base. It will now show up as "Army Base" when you enter.
- Added an Army Gang to Sailors Wharf Army Base. Currently not hostile (yet!). Now hostile.
- Added a Yakuza Gang to Chinatown. Not hostile Now hostile.
- Changed p6 remap to Zaibatsu instead of Yakuza.
- Changed p6 car from Yakuza blue to black.
- Chain link fence is now wall+bullet instead of just wall.
- Army gang density is now up to 1,000 instead of 600.
- Army gang is now hostile on game start.
- Yakuza gang density up to 700 from 300.
- Yakuza gang now hostile on game start.
- Added third train station in Wood Hill to small train loop. Still two trains.
- Created train/tram route for long track with four stations and two trains.
- No more train delays!
- Added tram stop signs at various stations in long loop.
- Player start points moved near the train at Pizza Restaurant.
- Collision size on the train and passenger carriage have been reduced, meaning (slightly) less explosions from cars going around corners.
- Removed a fence south-west of the Atlantic Heights tank depot.
- Added four more guards to Atlantic Heights tank depot and made existing guards a bit better. Also, tanks here are a bit closer together.
- All tanks now start with 99 tank shells instead of just 20.
- Added various vehicles to Aye Valley Police Impound with various vehicle weapons and some being weapon-proof.
- Added a door to Aye Valley Police Impound and a generator to the roof of a building in impound (destroy it to open doors).
- Fixed missing traffic lights on tram track route. No longer applies due to later changes and desync fixes.
- Added missing traffic light poles at various junctions in north of map.
- Fixed more tiles and missing tiles.
- Fixed some more shadows in places.
- Removed unnecessary pavement under fly-overs on the highway, changed to grass instead.
- Tram going around the corner just east of Diner at (106,083) no longer looks weird after fixing traffic arrows at junctions.
- Removed CHANGE_BLOCK commands as this was likely cause of a desync but also means traffic lights appear broken on some junctions where tram intersects.
- Fixed some missing wall textures in Sailors Wharf and Chinatown.
- Made the tops of signs (shop signs, traffic signs etc) have no collision so you can now throw molotovs through them properly.
- Added Health pickups at Diner (spawn location) and Chinatown.
- Added Armour pickups at Diner (spawn location) and tunnel to Atlantic Heights tank depot.
- Removed a bit of fence on a slope in Atlantic Heights.
- Added phone objects from GTA1 mission.ini and corrected them.
- Added powerups from GTA1 but with changes to what they give such as fast reload, double damage etc.
Manchester
- Changed a LOT of grass tiles from pavement to field.
- Animated water and changed a lot of water tiles not at Z:0 to field so now it will actually kill you.
- Fixed numerous traffic arrows on junctions and removed arrows from dead-end roads.
- Fixed missing floors and walls in tunnels under police stations and hospitals.
- Added railings to some bridges and map edges.
- Changed some bridge supports from boring solid brick to same style as London uses (metal struts and beams).
- Fixed the 8-length slopes in various places so you can properly drive up them without crashing.
- Fixed the tram track route with proper sides and railing where needed.
- Changed more bridges from boring solid brick to metal struts and beams.
- Added missing trees above various grass tiles with shadows.
- Since Manchester map had no zones, added a basic navigation zone called 'Manchester'.
- Added traffic light zones to junctions. Currently 'floating' until we can make some new textures for the poles/supports.
- Added fences around the water areas.
- Fixed the tile under storm drains(?) so cars don't get stuck any more. You'll still drive into water and drown as usual.
- Added zebra-crossing tiles to junctions with new traffic lights.
- Fixed two "Armour Shoppe" (repair/gun shop) at (201,209) and (057,098).
- Created two brand new spray shops at (120,234) and (203,098) since Manchester never had any. Big green sign with "Garage" on it like London uses.
- Scripted the "Armour Shoppe" to have vehicle bombs and the "Garage" to be spray shops.
- Fixed missing wall tiles and ground tiles in some of the storm drains.
- You can now shoot through the small style fences (e.g. on bridges). Big fences remain the same.
- Fixed some missing walls in buildings.
- Fixed the decorative roof features of the fancy building at (118,160).
- Changed some tram track so it doesn't dip down and come up again immediately for no reason.
- Made the tram sheds hollow for future trains to pass through them.
- Added a new tram shed at (252,123) to make a loop.
- Changed the tram shed at (9,14) slightly to make a loop also. Also means slightly bigger platform area next to the dead-end road.
- Built a brand new station platform at (217,121). Previous area was just a square block of pavement which had nothing in it.
- Changed the station at (217,121) to easier to get up and no bottle-necking.
- Removed a navigation zone just called "0".
- Changed the storm drains(?) entrances to be 3-wide instead of 1-wide for easier travelling.
- Far edges of storm drains look better now instead of just a solid wall. Now has fence/grating there instead.
- Added four (4) tanks at (203,170) area. All have 99 tank ammo.
- Added armour spawn at (203,170).
- Added a lovely football inside football stadium.
- Used JG's new London STY textures to update the football stadium in Manchester map.
- Added phone objects from GTA1 Manchester missuke.ini as well as powerup locations with a lot of fixes and changes with relevant weapons/powerups such as fast reload, double damage etc.