updated bernaarrace

Post GTA1/GTA2 maps here (finished and work in progress).
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elypter
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updated bernaarrace

Post by elypter »

These are the changes:
-combined the scr and mmp files
-made it compatible with 1-6 players
-updated the mmp to the newest features
-modified gxt & readme
-added preview image
-optimized gmp
-added 1 respawn checkpoint where the new cars are

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Last edited by elypter on 03 Mar 2011, 22:44, edited 7 times in total.
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Re: updated berrace

Post by Sektor »

Good to see it updated but I don't understand why going offroad in some places sends you back to the start. There's no consistency in the naming of the gmp, sty and scr file but that original was the same. The MMP looks for brace.scr but you only included brace1.scr. There are some invisible walls next to the left fence at the start.
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Re: updated berrace

Post by elypter »

oh, i included the wrong mmp, fixing that.
but you should only be teleported back when you die. (for example by water)
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Re: updated berrace

Post by Sektor »

For each player, I used HAS_CHARACTER_DIED to delay the teleport until the game thinks the character has no longer died. It means you see the respawn location for a short time but it's better than having to wait for the camera.

I cleaned the script up a bit. Replaced all tabs with spaces and removed 6 of the LOCATE_CHARACTER_ANY_MEANS commands, so you can change the respawn locations with a zone editor without having to make any changes to the script.
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Re: updated berrace

Post by elypter »

oh, i worked on it too.

unfortunatly most of the changes are redundant now i guess.

i added messages and a fence at a map edge
and i will remove double LOCATE_CHARACTER_ANY_MEANS in the next version too
Last edited by elypter on 04 Dec 2010, 15:48, edited 1 time in total.
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Re: updated berrace

Post by elypter »

now i changed it
Last edited by elypter on 04 Dec 2010, 15:48, edited 1 time in total.
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Re: updated berrace

Post by BenMillard »

Rationalising the names and including a .bat file to remove old versions would be good.

Bernaar left the scene several years ago but did you check permissions with him? I imagine he donated everything to the community before leaving...vaguely remember he a nice guy.
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Re: updated berrace

Post by elypter »

i am in contact with him about this. he was on gamehunter some weeks ago.
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Re: updated berrace

Post by BenMillard »

Probably worth uploading the most recent version to your first message each time. That helps everyone get the same version when they try multiplayer on it.
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Re: updated berrace

Post by elypter »

oh, yeah, forgot to do that
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Re: updated berrace

Post by elypter »

update:
-fixed start orientation for players
-added traffic lights like in Multislayer Race
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Re: updated berrace

Post by Sektor »

The vehicles can respawn on players and crash the game. Running forwards at the start always makes a car spawn on you.
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Re: updated berrace

Post by elypter »

i will make them spawn mid air, do player position checks, make game start faster or use set controls off. depending on what is the best choice for this map.
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Re: updated bernaarrace

Post by elypter »

changes:
start cars spawn instantly now. no running under cars possible anymore.
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