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 Post subject: 24/25 frag glitch
PostPosted: Thu Jun 28, 2012 3:07 pm 
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Hitman
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Hi all. We've all heard of this glitch I'm sure: you play to a high number of frags, around 24 or 25, and all frags then go to one player.

Just played a looong game on pure zooka with Sektor where we both got > 40 frags. Twitching a bit now ;) But that suggests it only happens with 3 or more players or only on certain maps.

So what I would like is someone to reproduce it and send me the replays. Then I should be able to fix it.

I need:
    gta2\test\replay.rep FROM EACH PLAYER, labeled with their name, immediately after the game ends- or you can pick out the right one from replayN.rep using the timestamp
    Who hosted, who was in each position in the game- i.e. when Sektor hosts, he is p1, i am generally p2, some other aussie is p3, etc
    Game settings- game mode, frag count, time limit, cops on, game speed
    Debug options- get these out of the registry, that's easiest. Like just screenshot them. Also need lighting option status.
    Level name, version if it's regularly updated
    Player names too, why not

YEAAAH


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 Post subject: Re: 24/25 frag glitch
PostPosted: Fri Jul 06, 2012 9:22 pm 
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I never recall seeing it in 2-player matches. It always seemed to happen with more than 3 players and a Frag Limit of 30 or more.

After many games I found 25 frag games always work. Never saw a problem with all frags going to one player at that level, even in total chaos games with chain explosions, molotov spamming from multiple players, bullets everywhere and Instant Gangs.

Levels I definitely remember it happening on whenever high frag limits were set:
  • MultiSlayer Ship
  • Pure Zooka Arena
Vaguely remember some others but not certain about them.

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 Post subject: Re: 24/25 frag glitch
PostPosted: Fri Jul 06, 2012 9:54 pm 
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zooka6 as well

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 Post subject: Re: 24/25 frag glitch
PostPosted: Sat Jul 07, 2012 2:42 am 
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Hitman
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Sektor and I reproduced it on Mandang's Rocket Town too, with 3 players at around the 25 frag mark. We also reproduced it on that map with 2 players at around the 100 frag mark (each).

It's a rocket-only bug. When the bug is triggered, if you use other weapons, they are unaffected. This leads me to think there must be some sort of rocket hit counter that must overflow... but whhhhaaat why would you have that? :|


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 Post subject: Re: 24/25 frag glitch
PostPosted: Sat Jul 07, 2012 9:49 am 
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Maybe something leftover from Frenzy?

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 Post subject: Re: 24/25 frag glitch
PostPosted: Sat Jul 07, 2012 11:12 am 
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really only rockets?
not explosions in general?

i could be because of the fact that you are practically dead already while flying (which also is responsible for water kill)

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 Post subject: Re: 24/25 frag glitch
PostPosted: Sat Jul 07, 2012 11:15 am 
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Hitman

Joined: Sat May 19, 2012 6:12 pm
Posts: 108
Location: Holland, AKA The Netherlands
If its any help, aside frenzies, the game recognizes people being directly hit by rockets via this command as well;
Syntax: [ Download ] [ Hide ]
Using GTA2 Script Syntax Highlighting
CHECK_WEAPON_TYPE_HIT_CHAR (ped, BY_ROCKET_LAUNCHER)
Parsed in 0.013 seconds, using GeSHi 1.0.8.10

Do hope this can be fixed at some point, considering the popularity of rocket launchers...


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 Post subject: Re: 24/25 frag glitch
PostPosted: Sat Jul 07, 2012 11:33 am 
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Boss
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Location: GTAMP.com
All types of weapon hits are counted for accuracy bonus.


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 Post subject: Re: 24/25 frag glitch
PostPosted: Sat Jul 07, 2012 11:54 am 
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Hitman
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elypter wrote:
really only rockets?
not explosions in general?

Yeah could be explosions in general but that's harder to test to this many frags :P

elypter wrote:
i could be because of the fact that you are practically dead already while flying (which also is responsible for water kill)

Yeah, I think it's something to do with that actually. It's the only weird thing about rocket that could be different.


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 Post subject: Re: 24/25 frag glitch
PostPosted: Sun Jul 08, 2012 12:10 am 
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Sektor mentions ACCURACY BONUS because that counts up to 25. However, that counter is reset after every miss and includes shots which hit any ped, not just players.

Flying in air works the same way no matter how many times it happens, so should happen at other frag quantities.

Vike, did you get all the replay files and information you needed after reproducing with Sektor?

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 Post subject: Re: 24/25 frag glitch
PostPosted: Sun Jul 08, 2012 3:33 am 
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Hitman
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Haven't gotten replay files yet but it's easier now- we've figured out it triggers after a total of 97 frags. So the 98th and beyond frags will always go to p1, no matter how many players in the game.

Makes sense why it would trigger around 25- most of those games would have been 4p, right? 4x25 ~= 97 ;)

So yeah now I've gotta find some code that wigs out at 97/98... hmm.


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 Post subject: Re: 24/25 frag glitch
PostPosted: Sun Jul 08, 2012 3:36 am 
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Hitman
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Oh yeah and it definitely only happens with rocket. i.e. 97 rocket frags.


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 Post subject: Re: 24/25 frag glitch
PostPosted: Tue Jul 10, 2012 9:20 pm 
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Janitor
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You're the man!


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 Post subject: Re: 24/25 frag glitch
PostPosted: Tue Jul 10, 2012 10:14 pm 
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maybe a left-over misconcepted check to avoid frag display overflows

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 Post subject: Re: 24/25 frag glitch
PostPosted: Wed Jul 11, 2012 12:59 am 
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Hitman
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Credit for "97" goes solely to Sektor :P


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