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SCR File Format Documentation

Posted: 26 Jun 2012, 14:11
by T.M.
I will be updating this thread to complete the documentation on the SCR file format.

The documents are written as clear as possible, avoiding any confusion. If there is something you dont understand, tell me and i can fix it!

Currently finished documents: All times are in GMT+2.

Feel free to contribute in any way you wish.

Re: SCR File Format Documentation

Posted: 26 Jun 2012, 19:01
by Pyro
Even though I don't program, nice to see you documenting this stuff for anyone else who wants to have a go at SCR decompiling, good luck!

Not sure how I could contribute to it though. My only suggestion right now I suppose is to maybe have what it looks like in MIS format and then what it outputs to in SCR side by side? A kind of 'before and after' if you will.

Re: SCR File Format Documentation

Posted: 26 Jun 2012, 21:55
by T.M.
Oh yeah... I was thinking to show that mis code, but thought it was "too much info" (it was pretty long test-script i used for that). I'll add the mis code too! Shortened this time. Edit: done!

Re: SCR File Format Documentation

Posted: 06 Jul 2012, 21:23
by BenMillard
That's a neatly formatted page with pretty good code. EditPlus seems very sensible.

Re: SCR File Format Documentation

Posted: 24 Aug 2021, 13:30
by paul
Is this ever gonna come back? It will really help with reversing the game.

Re: SCR File Format Documentation

Posted: 12 Apr 2024, 02:17
by Sektor
That original site is gone. I think this is the same document.

https://gtamp.com/GTA2/SCR%20Strings-ar ... ormat.html