Page 1 of 1

fancy bridge!

Posted: 21 Sep 2009, 10:46
by Shazdeh
How to create a bridge like this: Image
I was tring to use tile number 382 (fences) in bil.ste which is a Flat tile, but I couldn't find the right Slopes to do that.
I haven't seen like this before in any map... :roll:

Re: fancy bridge!

Posted: 21 Sep 2009, 11:14
by Lantyz
The Golden Gate is featured in the San Andreas level of Grand Theft Auto, where it looks like this:

Image

A suspension bridge I made myself long ago looks like this:

Image

I used wil.sty, but I'm sure bil.sty has some similar tiles. What do you want to create with tile 382? If you're trying to create the cables, I suggest you try the tiles used for the electricity pylons in the Industrial District.

Re: fancy bridge!

Posted: 21 Sep 2009, 13:23
by Shazdeh
Ha! It has been created before! where can I download these?

Re: fancy bridge!

Posted: 21 Sep 2009, 13:33
by Sektor

Re: fancy bridge!

Posted: 21 Sep 2009, 23:11
by Gustavob
If you want to do a bridge like golden gate, you must do more or less this way:

Start with slopes with gradient one, and go increasing the gradient to 2 and 8 (if needed)

For example:

2 gradient 1 slopes, 2 gradient 2 slopes and 1 gradient 8 slope or
2 gradient 1 slopes and 3 gradient 2 slopes

This last one is the one I used to make my own one :P

Image
http://img23.imageshack.us/i/goldengate2.jpg/
http://img97.imageshack.us/i/goldengate3.jpg/
http://img23.imageshack.us/i/goldengate4.jpg/

Increasing slope gradients is the best way to do a bridge like golden gate, and is the mostly used to make a kind of "curve"

Re: fancy bridge!

Posted: 22 Sep 2009, 08:15
by Shazdeh
@Gustavob: I tried slope 1 and 2 but it didn't work with tile 382. This tile is good for bridge, isn't? I think it looks more beautiful than the tile has been used on golden gate. :shock:
Do slopes work different with flat tiles? Working with slopes is a little tricky!

Re: fancy bridge!

Posted: 22 Sep 2009, 16:45
by Gustavob
Well, if the problem was the flat itself (tile didnt get flat), be completely sure you selected the cube face that should be flat in the map editor, via block info. With me it worked perfectly:

Image

Notice that diagonal walls cannot be flat