Re: SET affects the COUNTER used by parent IF?
Posted: 12 Apr 2012, 11:23
by elypter
what is the problem? is the door sound not playing?
i can't really see a problem with that code but i have a working garage sound for a powerup pickup in tiny face off army
warning: long code (search for garage)
[mis]<%@ Template Language="C#" TargetLanguage="gta2mis" Description="Generates Tiny Face Off Army." %>
<%@ Property Name="PlayerCount" Type="System.Int32" Default="6" Category="Options" Description="This is the amount of players that this script should support." %>
<%@ Property Name="Author" Type="System.String" Default="anybody" Category="Options" Description="Author" %>
<%@ Property Name="Mapname" Type="System.String" Default="anymap" Category="Options" Description="Map name" %>
<%@ Property Name="Base" Type="System.String" Default="any" Category="Options" Description="base file name without extension" %>
<%@ Property Name="train" Type="System.Boolean" Default="true" Category="Options" Description="will the train be on the map" %>
<%@ Property Name="lite" Type="System.Boolean" Default="true" Category="Options" Description="will it be the lite version" %>
<% System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US"); %>
<script runat="template">
const int PU_NONE = -1;
const int PU_OBJECT = 0;
const int PU_INSTANT = 1;
const int PU_EVER = 2;
public struct pos{
public pos(double x,double y,double z){
this.x = x;
this.y = y;
this.z = z;
}
public double x;
public double y;
public double z;
public override string ToString(){
return(string.Format(" {0:0.00}, {1:0.00} , {2:0.00} ", x, y, z));
}
}
public struct powerup{
public powerup( string name, pos pos, int respawn, string obj, int soundtype, string sound){
this.name = name;
this.pos = pos;
this.respawn =respawn;
this.obj = obj;
this.soundtype = soundtype;
this.sound = sound;
}
public string name;
public pos pos;
public int respawn;
public string obj;
public int soundtype;
public string sound;
}
</script>
//{ //Header
// <%=Mapname%>
// script and map by <%=Author%>
// for details look at <%=Base%>_readme.txt
// <%=Base%>.mis Compiled by <%=Author%> on <%= DateTime.Now.ToLongDateString() %> with codesmith
// addons:
//#region header
//#endregion
//}
//{ //Declares
//{ //PlayerDefines <%int p=1;%>
<% if (PlayerCount>=p) { %>PLAYER_PED p<%=p++%> = (53.5, 198.8, 255.0) 5 135 <% } %>
<% if (PlayerCount>=p) { %>PLAYER_PED p<%=p++%> = (55.5, 198.8, 255.0) 7 225 <% } %>
<% if (PlayerCount>=p) { %>PLAYER_PED p<%=p++%> = (53.5, 197.2, 255.0) 8 45 <% } %>
<% if (PlayerCount>=p) { %>PLAYER_PED p<%=p++%> = (55.5, 197.2, 255.0) 11 315<% } %>
<% if (PlayerCount>=p) { %>PLAYER_PED p<%=p++%> = (53.2, 198.0, 255.0) 13 90 <% } %>
<% if (PlayerCount>=p) { %>PLAYER_PED p<%=p++%> = (55.8, 198.0, 255.0) 10 270<% } %>
//}
//{ //PlayerDeclares
<% for(int i=1;i<=PlayerCount;i++){%>
//{ //Player<%=i%>
//#region player_declare
//#endregion
COUNTER p<%=i%>_wantedlevel = 0
COUNTER p<%=i%>_trg_ic=1
CAR_DATA p<%=i%>_v
COUNTER p<%=i%>_tmr_swat = 150
COUNTER p<%=i%>_tmp_wantedlevel = 0
COUNTER p<%=i%>_expunch = 0
COUNTER p<%=i%>_trg_punched = 0
CHAR_DATA p<%=i%>_punched
COUNTER p<%=i%>_armor = 0
CAR_DATA p<%=i%>_armor_v
CAR_DATA p<%=i%>_ffield1
COUNTER p<%=i%>_nocol = 0
CAR_DATA p<%=i%>_nocol_v
CAR_DATA p<%=i%>_ffield2
COUNTER p<%=i%>_blackbox = 0
COUNTER p<%=i%>_trg_horn = 0
COUNTER p<%=i%>_carinvis = 0
CHAR_DATA p<%=i%>_blackbox_bot
COUNTER p<%=i%>_incar = 0
CAR_DATA p<%=i%>_nocon_v = (1.0, 1.0, 0.0) 27 90 BUG
COUNTER p<%=i%>_doorlock = 0
COUNTER p<%=i%>_tmr_invulv = 0
COUNTER p<%=i%>_deathplosion = 0
COUNTER p<%=i%>_remote=0
COUNTER p<%=i%>_tmr_remote=0
COUNTER p<%=i%>_electro_protection=0
//}
<% } %>
//}
//#region declare
//#endregion
//{ //Collectibles
// Weapons
GENERATOR shotgun1 = (54.5, 198.0) 0 COLLECT_06 0 0 99
GENERATOR shotgun2 = (35.5, 227.5) 0 COLLECT_06 0 0 99
GENERATOR molotov1 = (75.5, 198.5) 0 COLLECT_04 0 0 99
GENERATOR molotov2 = (26.5, 198.5, 2.0) 0 COLLECT_04 0 0 99
GENERATOR molotov3 = (87.0, 229.0) 0 COLLECT_04 0 0 99
GENERATOR molotov4 = (28.5, 229.5) 0 COLLECT_04 0 0 99
GENERATOR molotov5 = (66.5, 224.5) 0 COLLECT_04 0 0 99
GENERATOR molotov6 = (101.5, 217.5) 0 COLLECT_04 0 0 99
GENERATOR electro1 = (94.5, 216.5) 0 COLLECT_03 2000 2000 5
GENERATOR electro2 = (25.0, 196.5, 3.0) 0 COLLECT_03 2000 2000 5
GENERATOR electro3 = (67.5, 197.5) 0 COLLECT_03 2000 2000 5
GENERATOR rocket1 = (66.0, 193.5) 0 COLLECT_02 2000 2000 10
GENERATOR rocket2 = (91.5, 226.5) 0 COLLECT_02 2000 2000 10
GENERATOR rocket3 = (26.5, 214.5) 0 COLLECT_02 2000 2000 10
GENERATOR smg1 = (49.5, 199.5) 0 COLLECT_09 99999 99999 99
GENERATOR smg2 = (33.0, 222.5) 0 COLLECT_09 0 0 99
GENERATOR pistol1 = (28.5, 221.5) 0 COLLECT_00 0 0 99
GENERATOR dualpistol1 = (29.5, 231.5) 0 COLLECT_10 0 0 99
GENERATOR grenades1 = (34.0, 224.9) 0 COLLECT_05 0 0 99
GENERATOR armor = (57.5, 196.5) 0 COLLECT_31 99999 99999 -1
GENERATOR ddamage1 = (41.5, 209.5) 0 COLLECT_35 250 250 -1
GENERATOR ddamage2 = (100.5, 199.5) 0 COLLECT_35 250 250 -1
GENERATOR ddamage3 = (52.5, 196.5) 0 COLLECT_35 99999 99999 -1
GENERATOR ddamage4 = (31.0, 190.5) 0 COLLECT_35 250 250 -1
GENERATOR ddamage5 = (26.5, 224.5) 0 COLLECT_35 250 250 -1
GENERATOR fastr1 = (26.5, 213.5) 0 COLLECT_36 250 250 -1
GENERATOR fastr2 = (74.5, 202.5) 0 COLLECT_36 250 250 -1
GENERATOR fastr3 = (57.5, 199.5) 0 COLLECT_36 250 250 -1
GENERATOR fastr4 = (32.0, 190.5) 0 COLLECT_36 250 250 -1
GENERATOR fastr5 = (26.5, 225.5) 0 COLLECT_36 250 250 -1
GENERATOR health1 = (90.5, 207.5) 0 COLLECT_30 250 250 -1
GENERATOR health2 = (33.5, 221.0) 0 COLLECT_30 250 250 -1
GENERATOR health3 = (47.5, 209.5) 0 COLLECT_30 250 250 -1
GENERATOR fingers1 = (54.5, 214.5) 0 COLLECT_37 250 250 -1
GENERATOR fingers2 = (52.5, 199.5) 0 COLLECT_37 250 250 -1
GENERATOR bribe1 = (26.5, 226.5) 0 COLLECT_33 250 250 -1 // doesnt work in bankvan
GENERATOR igang1 = (64.0, 229.0) 0 COLLECT_40 250 250 -1
GENERATOR igang2 = (54.0, 229.0) 0 COLLECT_40 250 250 -1
GENERATOR igang3 = (68.0, 202.5, 2.0) 0 COLLECT_40 250 250 -1
GENERATOR igang4 = (78.5, 202.5) 0 COLLECT_40 250 250 -1
GENERATOR vmg2 = (70.5, 231.5) 0 COLLECT_18 800 800 10
GENERATOR vmg3 = (73.5, 202.5) 0 COLLECT_18 800 800 10
GENERATOR vbomb1 = (65.5, 213.5) 0 COLLECT_15 250 250 1
GENERATOR vbomb2 = (87.0, 226.5) 0 COLLECT_15 250 250 1
GENERATOR vbomb3 = (34.5, 196.5) 0 COLLECT_15 250 250 1
GENERATOR ibomb1 = (63.0, 220.5) 0 COLLECT_23 250 250 1
GENERATOR vmines1 = (63.5, 199.5) 0 COLLECT_17 800 800 10
GENERATOR vmines2 = (46.5, 224.5) 0 COLLECT_17 800 800 10
GENERATOR voil1 = (87.5, 193.5) 0 COLLECT_16 800 800 10
GENERATOR voil2 = (31.5, 229.5, 2.0) 0 COLLECT_16 800 800 10
GENERATOR flamer01 = (49.5, 190.5, 2.0) 0 COLLECT_08 800 800 20
GENERATOR flamer02 = (90.5, 199.5) 0 COLLECT_08 800 800 20
GENERATOR flamer03 = (52.5, 209.5) 0 COLLECT_08 800 800 20
GENERATOR flamer04 = (75.0, 225.0) 0 COLLECT_08 800 800 20
GENERATOR flamer05 = (51.5, 224.5) 0 COLLECT_08 800 800 20
GENERATOR flamer06 = (83.5, 207.5) 0 COLLECT_08 800 800 20
GENERATOR flamer07 = (65.0, 208.0) 0 COLLECT_08 800 800 20
GENERATOR flamer08 = (40.5, 203.0) 0 COLLECT_08 800 800 20
GENERATOR flamer09 = (94.0, 235.0) 0 COLLECT_08 800 800 20
GENERATOR flamer10 = (94.0, 226.0) 0 COLLECT_08 800 800 20
GENERATOR xmg01 = (41.5, 194.5) 0 COLLECT_01 0 0 99
GENERATOR xam01 = (41.5, 193.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg02 = (26.5, 231.5) 0 COLLECT_01 0 0 99
GENERATOR xam02 = (26.5, 230.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg03 = (59.5, 225.5) 0 COLLECT_01 0 0 99
GENERATOR xam03 = (59.5, 224.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg04 = (96.5, 231.5) 0 COLLECT_01 0 0 99
GENERATOR xam04 = (96.5, 230.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg05 = (85.5, 226.5, 2.0) 0 COLLECT_01 0 0 99
GENERATOR xam05 = (85.5, 225.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg06 = (75.5, 208.5, 2.0) 0 COLLECT_01 0 0 99
GENERATOR xam06 = (75.5, 207.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg07 = (58.5, 208.5) 0 COLLECT_01 0 0 99
GENERATOR xam07 = (58.5, 207.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg08 = (41.5, 229.5) 0 COLLECT_01 0 0 99
GENERATOR xam08 = (41.5, 228.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg09 = (68.5, 229.5) 0 COLLECT_01 0 0 99
GENERATOR xam09 = (68.5, 228.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg10 = (90.4, 206.5) 0 COLLECT_01 0 0 99
GENERATOR xam10 = (90.5, 205.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg11 = (80.5, 197.5) 0 COLLECT_01 0 0 99
GENERATOR xam11 = (80.5, 196.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg12 = (58.5, 190.5, 2.0) 0 COLLECT_01 0 0 99
GENERATOR xam12 = (58.5, 189.6) 0 COLLECT_31 0 0 -1
GENERATOR xmg13 = (26.5, 191.5) 0 COLLECT_01 0 0 99
GENERATOR xam13 = (26.5, 190.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg14 = (44.5, 208.5) 0 COLLECT_01 0 0 99
GENERATOR xam14 = (44.5, 207.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg15 = (69.4, 199.6) 0 COLLECT_01 0 0 99
GENERATOR xam15 = (69.5, 198.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg16 = (30.5, 208.5) 0 COLLECT_01 0 0 99
GENERATOR xam16 = (30.5, 207.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg17 = (97.5, 200.5) 0 COLLECT_01 0 0 99
GENERATOR xam17 = (97.5, 199.5) 0 COLLECT_31 0 0 -1
GENERATOR xmg18 = (91.5, 212.5, 2.0) 0 COLLECT_01 0 0 99
GENERATOR xam18 = (91.5, 211.5, 2.0) 0 COLLECT_31 0 0 -1
//}
//{ //Staic Cars
//CAR_DATA static_car
PARKED_CAR_DATA car1 = (31.6, 239.4) 27 85 PICKUP
PARKED_CAR_DATA car2 = (30.8, 222.3, 2.0) -1 75 TOWTRUCK
PARKED_CAR_DATA car3 = (48.8, 210.5) 37 295 BANKVAN
PARKED_CAR_DATA car4 = (23.6, 224.6, 2.0) 18 100 ALFA
PARKED_CAR_DATA car5 = (64.9, 220.6) 10 90 GTRUCK
PARKED_CAR_DATA car6 = (89.0, 235.0) -1 90 TANK
PARKED_CAR_DATA car7 = (29.0, 236.5, 3.5) 27 120 SWATVAN
PARKED_CAR_DATA car8 = (93.0, 199.5, 2.0) 27 265 FIRETRUK
PARKED_CAR_DATA car9 = (79.5, 172.5) -1 270 APC
PARKED_CAR_DATA car10 = (62.0, 200.5) -1 90 JEEP
PARKED_CAR_DATA car11 = (52.0, 233.0) -1 90 GUNJEEP
PARKED_CAR_DATA car12 = (23.6, 190.5) -1 100 COPCAR
PARKED_CAR_DATA car13 = (83.0, 200.5) -1 90 EDSELFBI
PARKED_CAR_DATA car14 = (28.7, 210.6) -1 30 MEDICAR
PARKED_CAR_DATA trailer = (57.5, 231.5) 2 275 TRUKTRNS
PARKED_CAR_DATA cab = (55.9, 231.4) 2 255 TRUKCAB1
//OBJ_DATA train_obj
//}
//{ //Towers
OBJ_DATA tower01 = (55.2, 195.2, 6.0) 0 TOWER
OBJ_DATA tower02 = (64.8, 195.2, 5.0) 0 TOWER
OBJ_DATA tower03 = (64.2, 195.2, 5.0) 0 TOWER
OBJ_DATA tower04 = (79.5, 218.5, 5.0) 90 TOWER
OBJ_DATA tower05 = (74.5, 218.5, 5.0) 270 TOWER
OBJ_DATA tower06 = (53.8, 195.2, 6.0) 0 TOWER
OBJ_DATA tower07 = (64.8, 194.8, 5.0) 0 TOWER
OBJ_DATA tower08 = (64.2, 194.8, 5.0) 0 TOWER
OBJ_DATA tower09 = (64.5, 194.8, 5.0) 0 TOWER
OBJ_DATA tower10 = (52.2, 231.2, 3.0) 0 TOWER
OBJ_DATA tower11 = (52.5, 231.2, 3.0) 0 TOWER
OBJ_DATA tower12 = (52.8, 231.2, 3.0) 0 TOWER
OBJ_DATA tower13 = (53.1, 231.2, 3.0) 0 TOWER
OBJ_DATA tower14 = (53.4, 231.2, 3.0) 0 TOWER
OBJ_DATA tower15 = (53.7, 231.2, 3.0) 0 TOWER
OBJ_DATA tower16 = (64.5, 195.2, 5.0) 0 TOWER
OBJ_DATA tower17 = (43.2, 197.2, 3.1) 0 TOWER
OBJ_DATA tower20 = (71.2, 186.8, 7.1) 0 TOWER
OBJ_DATA tower21 = (73.9, 186.8, 7.1) 0 TOWER
OBJ_DATA tower22 = (73.6, 186.8, 7.1) 0 TOWER
OBJ_DATA tower23 = (73.3, 186.8, 7.1) 0 TOWER
OBJ_DATA tower24 = (73.0, 186.8, 7.1) 0 TOWER
OBJ_DATA tower25 = (72.7, 186.8, 7.1) 0 TOWER
OBJ_DATA tower26 = (72.4, 186.8, 7.1) 0 TOWER
OBJ_DATA tower27 = (72.1, 186.8, 7.1) 0 TOWER
OBJ_DATA tower28 = (71.8, 186.8, 7.1) 0 TOWER
OBJ_DATA tower29 = (71.5, 186.8, 7.1) 0 TOWER
OBJ_DATA tower30 = (74.2, 185.8, 7.1) 0 TOWER
OBJ_DATA tower31 = (76.9, 185.8, 7.1) 0 TOWER
OBJ_DATA tower32 = (76.6, 185.8, 7.1) 0 TOWER
OBJ_DATA tower33 = (76.3, 185.8, 7.1) 0 TOWER
OBJ_DATA tower34 = (76.0, 185.8, 7.1) 0 TOWER
OBJ_DATA tower35 = (75.7, 185.8, 7.1) 0 TOWER
OBJ_DATA tower36 = (75.4, 185.8, 7.1) 0 TOWER
OBJ_DATA tower37 = (75.1, 185.8, 7.1) 0 TOWER
OBJ_DATA tower38 = (74.8, 185.8, 7.1) 0 TOWER
OBJ_DATA tower39 = (74.5, 185.8, 7.1) 0 TOWER
OBJ_DATA tower40 = (68.2, 185.8, 7.1) 0 TOWER
OBJ_DATA tower41 = (70.9, 185.8, 7.1) 0 TOWER
OBJ_DATA tower42 = (70.6, 185.8, 7.1) 0 TOWER
OBJ_DATA tower43 = (70.3, 185.8, 7.1) 0 TOWER
OBJ_DATA tower44 = (70.0, 185.8, 7.1) 0 TOWER
OBJ_DATA tower45 = (69.7, 185.8, 7.1) 0 TOWER
OBJ_DATA tower46 = (69.4, 185.8, 7.1) 0 TOWER
OBJ_DATA tower47 = (69.1, 185.8, 7.1) 0 TOWER
OBJ_DATA tower48 = (68.8, 185.8, 7.1) 0 TOWER
OBJ_DATA tower49 = (68.5, 185.8, 7.1) 0 TOWER
OBJ_DATA tower50 = (77.2, 188.8, 7.1) 0 TOWER
OBJ_DATA tower51 = (79.9, 188.8, 7.1) 0 TOWER
OBJ_DATA tower52 = (79.6, 188.8, 7.1) 0 TOWER
OBJ_DATA tower53 = (79.3, 188.8, 7.1) 0 TOWER
OBJ_DATA tower54 = (79.0, 188.8, 7.1) 0 TOWER
OBJ_DATA tower55 = (78.7, 188.8, 7.1) 0 TOWER
OBJ_DATA tower56 = (78.4, 188.8, 7.1) 0 TOWER
OBJ_DATA tower57 = (78.1, 188.8, 7.1) 0 TOWER
OBJ_DATA tower58 = (77.8, 188.8, 7.1) 0 TOWER
OBJ_DATA tower59 = (77.5, 188.8, 7.1) 0 TOWER
OBJ_DATA tower60 = (81.2, 188.8, 7.1) 0 TOWER
OBJ_DATA tower61 = (83.9, 188.8, 7.1) 0 TOWER
OBJ_DATA tower62 = (83.6, 188.8, 7.1) 0 TOWER
OBJ_DATA tower63 = (83.3, 188.8, 7.1) 0 TOWER
OBJ_DATA tower64 = (83.0, 188.8, 7.1) 0 TOWER
OBJ_DATA tower65 = (82.7, 188.8, 7.1) 0 TOWER
OBJ_DATA tower66 = (82.4, 188.8, 7.1) 0 TOWER
OBJ_DATA tower67 = (82.1, 188.8, 7.1) 0 TOWER
OBJ_DATA tower68 = (81.8, 188.8, 7.1) 0 TOWER
OBJ_DATA tower69 = (81.5, 188.8, 7.1) 0 TOWER
//}
//{ //Static Objects
// Radio Stations
RADIO_STATION rockstar = STATION_RESIDENTIAL (212.5, 22.5)
RADIO_STATION futuro = STATION_ZAIBATSU (54.5, 195.0)
RADIO_STATION rebel = STATION_REDNECK (29.5, 226.5)
RADIO_STATION osmosis = STATION_SCIENTIST (93.5, 210.5)
//SW Corner
OBJ_DATA sw00 = (26.2, 227.5) 0 BUSH
OBJ_DATA sw01 = (31.3, 226.8) 0 CONE
OBJ_DATA sw02 = (34.0, 222.2) 5 CRATE
OBJ_DATA sw03 = (28.8, 224.7) 340 RUBBISH
OBJ_DATA sw04 = (37.6, 240.7) 0 OILDRUM
OBJ_DATA sw051 = (33.8, 224.4) 290 BOXES
OBJ_DATA sw05 = (31.4, 225.7) 0 HARDBOX
OBJ_DATA sw06 = (33.7, 222.0) 0 OIL
OBJ_DATA sw07 = (31.7, 226.6) 0 MOVING_CONE
OBJ_DATA sw08 = (32.0, 222.1) 0 MOVING_BIN_LID
OBJ_DATA sw09 = (27.3, 221.2) 0 TYRE
OBJ_DATA sw10 = (26.8, 227.8) 90 BUSH
OBJ_DATA sw11 = (31.9, 228.6, 2.0) 0 CONE
OBJ_DATA sw12 = (25.3, 231.4) 355 CRATE
OBJ_DATA sw13 = (28.3, 227.7, 2.0) 335 RUBBISH
OBJ_DATA sw14 = (26.2, 227.2) 0 OILDRUM
OBJ_DATA sw15 = (25.6, 231.7) 0 BOXES
OBJ_DATA sw151 = (25.7, 231.0) 0 HARDBOX
OBJ_DATA sw16 = (28.7, 221.3) 0 OIL
OBJ_DATA sw17 = (31.6, 226.8) 305 MOVING_CONE
OBJ_DATA sw18 = (30.4, 221.5, 2.1) 0 MOVING_BIN_LID
OBJ_DATA sw19 = (27.2, 221.8) 0 TYRE
OBJ_DATA sw20 = (26.5, 227.8) 0 BUSH
OBJ_DATA sw21 = (31.6, 228.3, 2.0) 0 CONE
OBJ_DATA sw22 = (29.6, 221.3) 0 CRATE
OBJ_DATA sw23 = (33.1, 229.6) 315 RUBBISH
OBJ_DATA sw24 = (27.8, 221.3) 0 OILDRUM
OBJ_DATA sw25 = (29.0, 240.7) 0 BOXES
OBJ_DATA sw251 = (33.4, 236.1) 70 HARDBOX
OBJ_DATA sw26 = (29.7, 222.3) 0 OIL
OBJ_DATA sw27 = (31.8, 226.1) 155 MOVING_CONE
OBJ_DATA sw28 = (33.8, 229.2, 2.0) 0 MOVING_BIN_LID
OBJ_DATA sw29 = (27.5, 221.3) 0 TYRE
OBJ_DATA sw30 = (26.2, 227.8) 270 BUSH
OBJ_DATA sw31 = (31.2, 228.2, 2.0) 0 CONE
OBJ_DATA sw32 = (33.4, 234.9) 345 CRATE
OBJ_DATA sw33 = (27.8, 222.3) 50 RUBBISH
OBJ_DATA sw34 = (31.2, 225.2) 0 OILDRUM
OBJ_DATA sw35 = (34.5, 222.6) 345 BOXES
OBJ_DATA sw351 = (33.4, 234.0) 0 HARDBOX
OBJ_DATA sw36 = (29.0, 225.2, 2.0) 0 OIL
OBJ_DATA sw37 = (31.4, 226.3) 70 MOVING_CONE
OBJ_DATA sw38 = (28.3, 239.5) 0 MOVING_BIN_LID
OBJ_DATA sw39 = (27.2, 221.5) 0 TYRE
OBJ_DATA swx01 = (23.1, 227.2, 3.0) 0 BUSH
OBJ_DATA swx02 = (21.8, 228.5) 0 BUSH
OBJ_DATA swx03 = (21.8, 227.9) 180 BUSH
OBJ_DATA swx04 = (21.8, 227.3) 0 BUSH
OBJ_DATA swx05 = (23.5, 228.7) 0 BUSH
OBJ_DATA swx06 = (23.5, 228.2) 270 BUSH
OBJ_DATA swx07 = (23.5, 227.7, 3.0) 0 BUSH
OBJ_DATA swx08 = (23.5, 227.2, 3.0) 90 BUSH
OBJ_DATA bnc01 = (69.9, 197.1, 3.0) 90 BUSH
OBJ_DATA bnc02 = (70.7, 197.9, 3.0) 0 BUSH
OBJ_DATA bnc03 = (69.9, 197.9, 3.0) 180 BUSH
OBJ_DATA bnc04 = (69.2, 197.1, 3.0) 90 BUSH
OBJ_DATA bnc05 = (71.6, 196.01, 3.0) 0 BUSH
OBJ_DATA bnc06 = (71.2, 196.01, 3.0) 270 BUSH
OBJ_DATA bnc07 = (70.7, 197.1, 3.0) 90 BUSH
OBJ_DATA bnc08 = (69.2, 197.9, 3.0) 0 BUSH
//Cones
OBJ_DATA cwc01 = (36.1, 213.0) 0 CONE
OBJ_DATA cwc03 = (36.1, 214.0) 0 CONE
OBJ_DATA cwc042 = (36.1, 215.0) 0 CONE
OBJ_DATA cwc06 = (77.9, 217.0) 0 CONE
OBJ_DATA cwc08 = (77.9, 216.0) 0 CONE
OBJ_DATA cwc11 = (77.9, 215.0) 0 CONE
OBJ_DATA cwc14 = (76.1, 217.0) 0 CONE
OBJ_DATA cwc16 = (76.1, 216.0) 0 CONE
OBJ_DATA cwc18 = (76.1, 215.0) 0 CONE
OBJ_DATA cec01 = (37.9, 217.0, 2.0) 0 CONE
OBJ_DATA cec03 = (37.9, 216.0) 0 CONE
OBJ_DATA cec05 = (37.9, 215.0) 0 CONE
OBJ_DATA cec07 = (37.9, 214.0) 0 CONE
OBJ_DATA cec09 = (37.9, 213.0) 0 CONE
OBJ_DATA cec11 = (36.1, 217.0, 2.0) 0 CONE
OBJ_DATA cec13 = (36.1, 216.0) 0 CONE
OBJ_DATA css02 = (82.5, 212.0, 2.0) 0 CONE
OBJ_DATA css03 = (80.5, 212.0, 2.0) 0 CONE
OBJ_DATA css04 = (78.5, 212.0) 0 CONE
OBJ_DATA css05 = (79.5, 211.0) 0 CONE
OBJ_DATA css07 = (83.5, 211.0) 0 CONE
OBJ_DATA css08 = (80.0, 212.0, 2.0) 0 CONE
OBJ_DATA css10 = (79.0, 211.0) 0 CONE
OBJ_DATA css11 = (83.5, 212.0, 2.0) 0 CONE
OBJ_DATA css12 = (83.0, 211.0) 0 CONE
OBJ_DATA css13 = (79.5, 212.0) 0 CONE
OBJ_DATA css14 = (80.5, 211.0) 0 CONE
OBJ_DATA css15 = (78.5, 211.0) 0 CONE
OBJ_DATA css16 = (83.0, 212.0, 2.0) 0 CONE
OBJ_DATA css17 = (82.5, 211.0) 0 CONE
OBJ_DATA css18 = (79.0, 212.0) 0 CONE
OBJ_DATA css19 = (80.0, 211.0) 0 CONE
OBJ_DATA bench01 = (61.5, 190.2, 2.0) 0 BENCH
OBJ_DATA bench02 = (60.4, 190.2, 2.0) 0 BENCH
OBJ_DATA bench03 = (90.7, 204.1) 270 BENCH
OBJ_DATA bench04 = (74.0, 207.7) 180 BENCH
OBJ_DATA bench05 = (46.5, 207.7) 180 BENCH
OBJ_DATA bench06 = (29.1, 190.3) 0 BENCH
OBJ_DATA bench07 = (28.3, 190.3) 0 BENCH
OBJ_DATA bench08 = (44.0, 193.7) 180 BENCH
OBJ_DATA bench09 = (29.5, 207.7) 180 BENCH
OBJ_DATA bench10 = (101.7, 201.4) 270 BENCH
OBJ_DATA bench11 = (100.5, 198.4, 2.0) 0 BENCH
OBJ_DATA bench12 = (101.7, 199.6) 270 BENCH
OBJ_DATA bench13 = (101.7, 200.5) 270 BENCH
OBJ_DATA bench14 = (88.5, 212.3, 2.0) 0 BENCH
OBJ_DATA bench15 = (89.3, 212.3, 2.0) 0 BENCH
OBJ_DATA bench16 = (97.7, 203.5) 270 BENCH
OBJ_DATA bench17 = (88.7, 225.7) 180 BENCH
OBJ_DATA bench18 = (43.3, 228.8) 180 BENCH
OBJ_DATA bin01 = (31.7, 222.3) 0 BIN
//}
//{ //Conveyor,Crusher,Destructor,Cranes,Trains,Gangs
CONVEYOR belt_north4 = (72.5, 196.5, 4.0) (1.0, 51.0) 0 -1
CONVEYOR belt_south0 = (65.5, 221.5, 4.0) (13.0, 1.0) 1 0
CONVEYOR belt_south1 = (59.0, 221.5, 3.0) (6.0, 1.0) 1 0
CONVEYOR belt_rocket1 = (79.5, 223.5, 3.0) (1.0, 3.0) 0 1
CONVEYOR belt_rocket2 = (84.5, 226.5, 4.0) (3.0, 1.0) 1 0
CONVEYOR belt_rocket3 = (90.5, 231.5) (1.0, 3.0) 0 1
//CONVEYOR belt_north5 = (72.5, 178.0) (1.0, 20.0) 0 -1
CONVEYOR belt_jump1 = (74.5, 232.0, 4.5) (8.0, 1.5) 0 -3
CONVEYOR belt_jump12 = (74.5, 229.0, 4.5) (8.0, 4.0) 0 -1
CONVEYOR belt_jump2 = (74.5, 232.0, 5.0) (8.0, 1.5) 0 -3
CONVEYOR belt_jump22 = (74.5, 229.0, 5.0) (8.0, 4.0) 0 0
CONVEYOR belt_jump3 = (74.5, 232.0, 5.5) (8.0, 1.5) 0 -3
CONVEYOR belt_jump32 = (74.5, 229.0, 5.5) (8.0, 4.0) 0 -1
CONVEYOR belt_jump4 = (74.5, 232.0, 6.0) (8.0, 1.5) 0 -3
CONVEYOR belt_jump42 = (74.5, 229.0, 6.0) (8.0, 4.0) 0 -1
CRUSHER crush1 = (63.0, 221.5)
CRUSHER crush2 = (72.5, 188.5)
CRANE_DATA crane1 = (58.5, 224.5) 40 NO_HOMECRANE FIRST (58.5, 221.5) 270
CRANE_DATA crane2 = (26.5, 242.5) 350 NO_HOMECRANE FIRST (30.5, 245.7) 270
CRANE_DATA crane3 = (59.5, 230.5) 200 NO_HOMECRANE
CRANE_DATA crane4 = (30.5, 241.5) 200 NO_HOMECRANE FIRST (35.4, 241.5) 270
DESTRUCTOR destr1 = (72.5, 221.5, 4.0) (1.0, 1.0)
//DESTRUCTOR destr2 = (72.5, 189.5, 4.0) (1.0, 1.0)
DESTRUCTOR destr3 = (72.5, 186.5, 4.0) (1.0, 1.0)
DESTRUCTOR destr4 = (72.5, 187.5, 4.0) (1.0, 1.0)
OBJ_DATA bollard = (72.5, 186.5, 3.0) 0 BOLLARD
//does not work probly because wrecks are not transported by type 2 crane
GENERATOR generator_crusher_crane_powerup1 = (72.5, 220.5, 4.0) 0 TYRE 80 80 5
DECLARE_POWERUP_CARLIST ( apc , apc , apc , apc , apc , apc , apc , apc , apc , apc
, apc , apc , apc , apc , apc , apc , apc , apc , apc )
DECLARE_CRANE_POWERUP (crane1, generator_crusher_crane_powerup1, 124, 115, 3)
SET_STATION_INFO (trak01, 1, 2, 1)
//SET_STATION_INFO (trak00, 1, 1, 0)
//SET_STATION_INFO (trak02, 1, 0, 2)
OBJ_DATA tun01 = (93.5, 190.5, 3.5) 270 TUNNEL_BLOCKER
//DELETED// OBJ_DATA tun02 = (37.5, 196.5, 2.2) 270 TUNNEL_BLOCKER
OBJ_DATA tun03 = (67.5, 233.5, 3.5) 270 TUNNEL_BLOCKER
OBJ_DATA tun04 = (92.5, 206.5, 3.6) 180 TUNNEL_BLOCKER
OBJ_DATA tun05 = (92.5, 190.5, 3.6) 0 TUNNEL_BLOCKER
OBJ_DATA tun06 = (54.5, 189.5, 2.6) 0 TUNNEL_BLOCKER
OBJ_DATA tun07 = (31.5, 196.5, 2.0) 90 TUNNEL_BLOCKER
OBJ_DATA tun08 = (23.5, 196.5, 1.5) 90 TUNNEL_BLOCKER
OBJ_DATA tun09 = (23.5, 209.5, 4.6) 90 TUNNEL_BLOCKER
OBJ_DATA tun10 = (29.0, 233.5, 5.0) 90 TUNNEL_BLOCKER
OBJ_DATA tun11 = (29.0, 234.5, 5.0) 90 TUNNEL_BLOCKER
OBJ_DATA tun12 = (29.0, 232.5, 5.0) 90 TUNNEL_BLOCKER
OBJ_DATA tun13 = (76.5, 188.5, 3.6) 90 TUNNEL_BLOCKER
OBJ_DATA tun14 = (76.5, 187.5, 3.6) 90 TUNNEL_BLOCKER
OBJ_DATA tun15 = (90.5, 188.4, 3.6) 270 TUNNEL_BLOCKER
OBJ_DATA tun16 = (90.5, 187.5, 3.6) 270 TUNNEL_BLOCKER
//}
//{ //Sounds
//}
//{ //Scripting
COUNTER firstrun=1
COUNTER mainloop = 1
COUNTER tmploop=0
COUNTER temp = 0
COUNTER temp2 =0
COUNTER rand = 0
COUNTER tmr = 0
OBJ_DATA del_mine
OBJ_DATA del_oil
COUNTER mineoil_tmr =0
ONSCREEN_COUNTER dummy_osc
COUNTER wantedlevel =0
COUNTER max_wantedlevel = 5
COUNTER tmr_wantedlevel =0
//Scripted Collectibles
COUNTER color = 0
SOUND snd_item
COUNTER armor_ani = 0 //animation runs faster when 2 players have it
COUNTER nocol_ani = 0 //animation runs faster when 2 players have it
COUNTER armor_duration = 150
COUNTER nocol_duration = 1000000
COUNTER wantedlevel_duration = 10000
COUNTER msg_sunday = 0
//}
//{ //Scripted Powerups
<%
string[] powerups = { "armor", "nocol", "repair", "abribe", "expunch", "carflamer", "tankgun", "jeepgun",
"blackbox", "carinvis", "doorlock", "deathplosion", "remote", "electro_protection"};
powerup[] pus = {
new powerup( "armor", new pos( 68.0, 199.5, 7.5 ), 800, "COLLECT_28", PU_OBJECT, "BONUS_TOKEN" ),
new powerup( "nocol", new pos( 38.5, 222.5, 2.5 ), 250, "COLLECT_38", PU_NONE, "NONE" ),
new powerup( "repair", new pos( 81.5, 211.5, 2.0 ), 250, "TYRE", PU_NONE, "NONE" ),
new powerup( "abribe", new pos( 45.0, 224.0 , 255.0 ), 250, "KILL_FRENZY", PU_INSTANT, "SCREAM" ),
new powerup( "expunch", new pos( 46.5, 209.5, 4.0 ), 250, "BRIEFCASE", PU_OBJECT, "RUBBISH" ),
new powerup( "carflamer", new pos( 58.5, 232.0, 255.0 ), 800, "FIREJET", PU_OBJECT, "BONUS_TOKEN" ),
new powerup( "tankgun", new pos( 85.1, 200.9, 255 ), 800, "TANKTOP", PU_OBJECT, "BONUS_TOKEN" ),
new powerup( "jeepgun", new pos( 60.5, 232.0, 255.0 ), 800, "TRAFFIC_LIGHT", PU_OBJECT, "BONUS_TOKEN" ),
new powerup( "blackbox", new pos( 99.0, 207.0, 6.5 ), 800, "COLLECT_29", PU_OBJECT, "BONUS_TOKEN" ),
new powerup( "carinvis", new pos( 29.5, 240.0, 255.0 ), 250, "COLLECT_39", PU_NONE, "NONE" ),
new powerup( "doorlock", new pos( 75.0, 193.5, 3.5 ), 250, "COLLECT_32", PU_INSTANT, "GARAGE_CLOSE" ),
new powerup( "deathplosion", new pos( 72.5, 221.5, 255.0 ), 250, "BOMB", PU_INSTANT, "YEEHA_BOMB" ),
new powerup( "remote", new pos( 33.5, 209.5, 255.0 ), 800, "REMOTE", PU_OBJECT, "BONUS_TOKEN" ),
new powerup( "electro_protection", new pos( 52.5, 190.5, 255.0 ), 250, "PHONE", PU_OBJECT, "BLASTER" )
};
%>
<% foreach(powerup pu in pus){ %>
COUNTER tmr_<%=pu.name%> = 1
COUNTER col_<%=pu.name%> = 1
COUNTER res_<%=pu.name%> = 250
OBJ_DATA obj_<%=pu.name%>
<% } %>
//}
//}
LEVELSTART
WHILE_EXEC(mainloop=1)
IF (firstrun=1)
//#region init
//#endregion
//ADD_ONSCREEN_COUNTER ( dummy_osc , p1_trg_ic )
//train_obj = CREATE_CAR (88.5, 210.5, 3.0) 0 270 TRUKCAB1 END
// Environment
SET_SHADING_LEVEL (27)
SET_AMBIENT_LEVEL (1.0, 0)
DECLARE_POLICELEVEL (6)
SET_GANG_INFO (nocol, 1, MACHINE_GUN, ROCKET_LAUNCHER, ROCKET_LAUNCHER, 5, 0.0, 0.0, 0.0, 0, APC, 30)
LAUNCH_MISSION (load.mis)
SET firstrun=0
ENDIF
++tmr
++rand
//{ // Player Checks
<% for(int i=1;i<=PlayerCount;i++){%>
IF (CHECK_CHARACTER_HEALTH(p<%=i%>, 0))
//#region player_loop
//#endregion
STORE_CAR_CHARACTER_IS_IN ( p<%=i%> , p<%=i%>_v )
IF (((IS_CHARACTER_IN_ANY_CAR(p<%=i%>))AND(CHECK_WEAPON_TYPE_HIT_CAR ( p<%=i%>_v , BY_WATER_CANNON ) )) AND (NOT (CHECK_WEAPON_TYPE_HIT_CAR ( p<%=i%>_nocon_v , BY_WATER_CANNON ))))
ORDER_CHAR_TO_BACKDOOR(p<%=i%>,p<%=i%>_v)
SET_ENTER_CONTROL_STATUS ( p<%=i%> , OFF )
p<%=i%>_nocon_v = CREATE_CAR (1.0, 1.0, 0.0) 27 90 BUG END
STORE_CAR_CHARACTER_IS_IN ( p<%=i%> , p<%=i%>_nocon_v )
ENDIF
IF(( LOCATE_CHARACTER_ANY_MEANS ( p<%=i%>, 83.5 , 106.5, 2.0, 0.8, 0.8 )) OR ( LOCATE_CHARACTER_ANY_MEANS ( p<%=i%>, 33.5 , 221.0, 4.5, 0.8, 0.8 )))
SET_CHAR_INVINCIBLE( p<%=i%> , OFF )
IF (IS_CHAR_ON_FIRE ( p<%=i%> ) )
SET_CHAR_INVINCIBLE( p<%=i%> , ON )
ENDIF
ENDIF
IF(LOCATE_CHARACTER_ANY_MEANS (p<%=i%>, 47.5, 209.5, 4.0, 0.8, 0.8))
SET_CHAR_INVINCIBLE( p<%=i%> , OFF )
IF (IS_CHAR_ON_FIRE ( p<%=i%> ) )
SET_CHAR_INVINCIBLE( p<%=i%> , ON )
ENDIF
ENDIF
IF ( HAS_CHARACTER_DIED ( p<%=i%> ))
//#region player_died
//#endregion
SET_ENTER_CONTROL_STATUS ( p<%=i%> , ON )
SET p<%=i%>_tmr_swat = 150
ALTER_WANTED_LEVEL (p<%=i%>, 0)
//SET max_wantedlevel = 5
IF (p<%=i%>_deathplosion = 1)
EXPLODE_LARGE (p<%=i%>)
ENDIF
SET p<%=i%>_expunch = 0
SET p<%=i%>_blackbox = 0
SET p<%=i%>_deathplosion = 0
SET p<%=i%>_remote = 0
SET p<%=i%>_electro_protection=0
//SUNDAY DRIVER
IF (IS_CHARACTER_IN_ANY_CAR ( p<%=i%> ))
SET msg_sunday=3
ENDIF
SET temp = ( rand / 3 )
SET temp = ( temp * 3 )
SET rand= ( rand - temp )
ENDIF
//{ // WANTED_LEVEL READ
IF (NOT((p<%=i%>_trg_ic=0) AND (CHECK_CAR_MODEL ( p<%=i%>_v , BANKVAN ))))
IF(CHECK_HEADS_GREATER ( p<%=i%> , 0 ))
SET p<%=i%>_wantedlevel = 1
IF(CHECK_HEADS_GREATER ( p<%=i%> , 1 ))
SET p<%=i%>_wantedlevel = 2
IF(CHECK_HEADS_GREATER ( p<%=i%> , 2 ))
SET p<%=i%>_wantedlevel = 3
IF(CHECK_HEADS_GREATER ( p<%=i%> , 3 ))
SET p<%=i%>_wantedlevel = 4
IF(CHECK_HEADS_GREATER ( p<%=i%> , 4 ))
SET p<%=i%>_wantedlevel = 5
IF(CHECK_HEADS_GREATER ( p<%=i%> , 5 ))
SET p<%=i%>_wantedlevel = 6
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF
IF( p<%=i%>_wantedlevel > max_wantedlevel )
SET p<%=i%>_wantedlevel = (max_wantedlevel + 0)
ALTER_WANTED_LEVEL (p<%=i%>, 5) //should be ALTER_WANTED_LEVEL (p<%=i%>, max_wantedlevel) but works for this map that way too
ENDIF
IF( p<%=i%>_wantedlevel > wantedlevel )
SET wantedlevel = (p<%=i%>_wantedlevel + 0)
ENDIF
//}
//SWAT
IF (p<%=i%>_tmr_swat > 1)
SET p<%=i%>_tmr_swat = ( p<%=i%>_tmr_swat - 1)
ENDIF
IF (p<%=i%>_tmr_swat = 1)
SET p<%=i%>_tmr_swat = 0
ALTER_WANTED_LEVEL (p<%=i%>, 4) //SWAT
ENDIF
//{ //Powerups
IF ((LOCATE_CHARACTER_BY_CAR ( p<%=i%> , 68.0, 199.5, 7.0 , 0.8 , 0.8 ))AND(col_armor = 0))
IF (p<%=i%>_armor > 1)
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield1 , 8 )
SET_CAR_BULLETPROOF ( p<%=i%>_armor_v, OFF )
SET_CAR_ROCKETPROOF ( p<%=i%>_armor_v, OFF )
SET_CAR_FLAMEPROOF ( p<%=i%>_armor_v, OFF )
ENDIF
SET tmr_armor = 0
SET armor_ani = -3
SET p<%=i%>_armor = (armor_duration+0)
STORE_CAR_CHARACTER_IS_IN ( p<%=i%> , p<%=i%>_armor_v )
p<%=i%>_ffield1 = CREATE_CAR (1.0, 1.0, 0.0) 27 90 AMDB4 END
PUT_CAR_ON_TRAILER ( p<%=i%>_ffield1 , p<%=i%>_armor_v )
ENDIF
IF ((LOCATE_CHARACTER_BY_CAR ( p<%=i%> , 38.5, 222.5, 2.0 , 0.8 , 0.8 ))AND(col_nocol = 0))
IF (p<%=i%>_nocol > 1)
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield2 , 8 )
CLEAR_CAR_NO_COLLIDE ( p<%=i%>_nocol_v )
ENDIF
SET tmr_nocol = 0
SET nocol_ani = -3
SET p<%=i%>_nocol = (nocol_duration + 0)
STORE_CAR_CHARACTER_IS_IN ( p<%=i%> , p<%=i%>_nocol_v )
p<%=i%>_ffield2 = CREATE_CAR (1.0, 1.0, 0.0) 27 90 AMDB4 END
PUT_CAR_ON_TRAILER ( p<%=i%>_ffield2 , p<%=i%>_nocol_v )
CHANGE_GANG_CHAR_RESPECT ( nocol , p<%=i%> , -1 )
ENDIF
IF ((LOCATE_CHARACTER_BY_CAR ( p<%=i%> , 81.5, 211.5, 2.0 , 0.8 , 0.8 ))AND(col_repair = 0))
SET tmr_nocol = 0
SET p<%=i%>_tmp_wantedlevel=(p<%=i%>_wantedlevel+0)
ADD_SCORE (p<%=i%>,5000)
LAUNCH_MISSION(repair.mis)
LAUNCH_MISSION(p<%=i%>_rwl.mis)
ENDIF
IF ((LOCATE_CHARACTER_ANY_MEANS ( p<%=i%> , 45.0, 224.0, 5.0 , 0.8 , 0.8 ))AND(col_abribe = 0))
SET tmr_abribe = 0
SET p<%=i%>_wantedlevel = 6
SET p<%=i%>_tmp_wantedlevel=6
SET max_wantedlevel = 6
SET tmr_wantedlevel = (wantedlevel_duration + 0)
ALTER_WANTED_LEVEL (p<%=i%>, 6)
ENDIF
IF ((LOCATE_CHARACTER_ANY_MEANS ( p<%=i%> , 46.5, 209.5, 4.0 , 0.8 , 0.8 ))AND(col_expunch = 0))
SET tmr_expunch = 0
SET p<%=i%>_expunch = 1
ENDIF
IF ((LOCATE_CHARACTER_BY_CAR ( p<%=i%> , 58.5, 232.0, 3.0 , 0.8 , 0.8 ))AND(col_carflamer = 0))
IF ((CHECK_CAR_MODEL ( p<%=i%>_v , FIRETRUK )) OR (CHECK_CAR_MODEL ( p<%=i%>_v , GUNJEEP )))
SET tmr_carflamer = 0
GIVE_WEAPON (p<%=i%>_v, CAR_FLAMETHROWER, 99)
GIVE_WEAPON (p<%=i%>_v, CAR_FLAMETHROWER, 99)
ENDIF
ENDIF
IF (((LOCATE_CHARACTER_BY_CAR ( p<%=i%> , 85.1, 200.9, 2.0 , 0.8 , 0.8 ))AND(col_tankgun = 0)) AND (CHECK_CAR_MODEL ( p<%=i%>_v , TANK ) ))
SET tmr_tankgun = 0
GIVE_WEAPON (p<%=i%>_v, TANK_GUN, 99)
GIVE_WEAPON (p<%=i%>_v, TANK_GUN, 99)
ENDIF
IF (((LOCATE_CHARACTER_BY_CAR ( p<%=i%> , 60.5, 232.0, 3.0 , 0.8 , 0.8 ))AND(col_jeepgun = 0)) AND (CHECK_CAR_MODEL ( p<%=i%>_v , GUNJEEP )) )
SET tmr_jeepgun = 0
GIVE_WEAPON (p<%=i%>_v, JEEP_GUN, 99)
GIVE_WEAPON (p<%=i%>_v, JEEP_GUN, 99)
ENDIF
IF ((LOCATE_CHARACTER_BY_CAR ( p<%=i%> , 99.0, 207.0, 6.0 , 0.8 , 0.8 ))AND(col_blackbox = 0))
SET tmr_blackbox = 0
SET p<%=i%>_blackbox = 1
ENDIF
IF ((LOCATE_CHARACTER_BY_CAR ( p<%=i%> , 29.5, 240.0, 2.0 , 0.8 , 0.8 ))AND(col_carinvis = 0))
SET tmr_carinvis = 0
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_v , 8 )
ENDIF
IF ((LOCATE_CHARACTER_ON_FOOT ( p<%=i%> , 29.5, 240.0, 2.0 , 0.8 , 0.8 ))AND(col_carinvis = 0))
SET tmr_carinvis = 0
ENDIF
IF ((LOCATE_CHARACTER_BY_CAR ( p<%=i%> , 75.0, 193.5, 3.0 , 0.8 , 0.8 ))AND(col_doorlock = 0))
SET tmr_doorlock = 0
SET p<%=i%>_doorlock = 1
ENDIF
IF ((LOCATE_CHARACTER_ANY_MEANS ( p<%=i%> , 72.5, 221.5, 5.0 , 0.8 , 0.8 ))AND(col_deathplosion = 0))
SET tmr_deathplosion = 0
SET p<%=i%>_deathplosion = 1
ENDIF
IF (((LOCATE_CHARACTER_BY_CAR ( p<%=i%> , 33.5, 209.5, 5.0 , 0.8 , 0.8 ))AND(col_remote = 0)) AND (p<%=i%>_remote=0))
SET tmr_remote = 0
SET p<%=i%>_tmr_remote = 30
ORDER_DRIVER_OUT_CAR (p<%=i%>)
ENDIF
IF ((LOCATE_CHARACTER_ANY_MEANS ( p<%=i%> , 52.5, 190.5, 4.0 , 0.8 , 0.8 ))AND(col_electro_protection = 0))
SET tmr_electro_protection = 0
SET p<%=i%>_electro_protection=1
ENDIF
//}
//{ //Armor
IF ( p<%=i%>_armor > 1 )
SET_CAR_BULLETPROOF ( p<%=i%>_armor_v, ON )
SET_CAR_ROCKETPROOF ( p<%=i%>_armor_v, ON )
SET_CAR_FLAMEPROOF ( p<%=i%>_armor_v, ON )
++armor_ani
IF ( armor_ani = 3 )
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield1 , 0 )
ENDIF
IF ( armor_ani = 6 )
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield1 , 1 )
ENDIF
IF ( armor_ani = 9 )
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield1 , 2 )
ENDIF
IF ( armor_ani = 12 )
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield1 , 3 )
SET armor_ani = 0
--p<%=i%>_armor
ENDIF
ENDIF
IF ( p<%=i%>_armor = 1 )
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield1 , 8 )
SET_CAR_BULLETPROOF ( p<%=i%>_armor_v, OFF )
SET_CAR_ROCKETPROOF ( p<%=i%>_armor_v, OFF )
SET_CAR_FLAMEPROOF ( p<%=i%>_armor_v, OFF )
ENDIF
//}
//{ //Nocol
IF ( p<%=i%>_nocol > 1 )
SET_CAR_NO_COLLIDE ( p<%=i%>_nocol_v )
++nocol_ani
IF ( nocol_ani = 3 )
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield2 , 4 )
ENDIF
IF ( nocol_ani = 6 )
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield2 , 5 )
ENDIF
IF ( nocol_ani = 9 )
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield2 , 6 )
ENDIF
IF ( nocol_ani = 12 )
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield2 , 7 )
SET nocol_ani = 0
--p<%=i%>_nocol
ENDIF
ENDIF
IF ( p<%=i%>_nocol = 1 )
SET_CAR_NUMBER_GRAPHIC ( p<%=i%>_ffield2 , 8 )
CLEAR_CAR_NO_COLLIDE ( p<%=i%>_nocol_v )
ENDIF
//}
IF ((( HAS_CHAR_PUNCHED_SOMEONE ( p<%=i%> ) ) AND ( p<%=i%>_trg_punched = 0 ) ) AND ( p<%=i%>_expunch = 1))
STORE_LAST_CHAR_PUNCHED ( p<%=i%> , p<%=i%>_punched )
SET p<%=i%>_trg_punched = 1
ENDIF
IF (( p<%=i%>_trg_punched = 1 ) AND ( p<%=i%>_expunch = 1))
IF ( NOT ( DELAY ( 60 ) ) )
EXPLODE_SMALL (p<%=i%>_punched)
SET p<%=i%>_trg_punched = 0
ENDIF
ENDIF
IF ( p<%=i%>_blackbox=1 )
IF (IS_CHAR_PRESSING_HORN ( p<%=i%> ) ) //Player pressing HORN
IF (p<%=i%>_trg_horn=0)
SET p<%=i%>_trg_horn=1
ENDIF
ENDIF
IF (NOT(IS_CHAR_PRESSING_HORN ( p<%=i%> ) ))
IF (p<%=i%>_trg_horn=1)
ORDER_CHAR_TO_BACKDOOR(p<%=i%>,p<%=i%>_v)
p<%=i%>_blackbox_bot = CREATE_CHAR_INSIDE_CAR ( p<%=i%>_v ) 0 DRIVER END
SET p<%=i%>_blackbox=0
ENDIF
SET p<%=i%>_trg_horn=0
ENDIF
ENDIF
// Teleport
IF((NOT(IS_CHARACTER_IN_ANY_CAR( p<%=i%> )))OR(NOT(CHECK_CAR_MODEL(p<%=i%>_v , TRAIN ))))
IF (( LOCATE_CHARACTER_ANY_MEANS ( p<%=i%>, 56.0, 188.0, 1.0, 88.0, 40.0 )) OR ( LOCATE_CHARACTER_ANY_MEANS ( p<%=i%>, 90.5 , 203.5, 1.0, 31.0, 23.0 )) )
//CONVEYOR belt_north4 = (55.5, 186.0, 1.0) (87.0, 44.0) 0 -1
//CONVEYOR belt_north4 = (82.0, 203.0, 1.0) (48.0, 22.0) 0 -1
WARP_FROM_CAR_TO_POINT (p<%=i%>, 54.5, 197.5, 5.0, 0)
SET_CHAR_INVINCIBLE( p<%=i%> , ON )
SET p<%=i%>_tmr_invulv = 100
ENDIF
IF ( LOCATE_CHARACTER_ANY_MEANS ( p<%=i%>, 54.5 , 229.5, 1.0, 85.0, 13.0 ))
//CONVEYOR belt_north4 = (54.5, 229.5, 1.0) (85.0, 13.0) 0 -1
WARP_FROM_CAR_TO_POINT (p<%=i%>, 54.5, 197.5, 5.0, 0)
SET_CHAR_INVINCIBLE( p<%=i%> , ON )
SET p<%=i%>_tmr_invulv = 100
ENDIF
ENDIF
IF (p<%=i%>_tmr_invulv > 1)
SET p<%=i%>_tmr_invulv = ( p<%=i%>_tmr_invulv - 1)
ENDIF
IF (p<%=i%>_tmr_invulv = 1)
SET p<%=i%>_tmr_invulv = 0
SET_CHAR_INVINCIBLE( p<%=i%> , OFF )
ENDIF
// remote
IF (p<%=i%>_tmr_remote > 1)
SET p<%=i%>_tmr_remote = ( p<%=i%>_tmr_remote - 1)
ENDIF
IF (p<%=i%>_tmr_remote = 1)
SET p<%=i%>_tmr_remote = 0
SET p<%=i%>_remote = 1
TAKE_REMOTE_CONTROL_OF_CAR (p<%=i%>, p<%=i%>_v)
ENDIF
// electro protection
IF((CHECK_WEAPON_TYPE_HIT_CHAR (p<%=i%>, BY_ELECTRO_WEAPON)) AND (p<%=i%>_electro_protection = 1))
SET_CHAR_INVINCIBLE( p<%=i%> , ON )
SET p<%=i%>_tmr_invulv = 100
EXPLODE_SMALL(p<%=i%>)
ENDIF
//{ // CARMODEL CHECK
IF ((IS_CHARACTER_IN_ANY_CAR ( p<%=i%> ) ) AND (p<%=i%>_remote=0) )
IF (p<%=i%>_trg_ic=1)
SET p<%=i%>_trg_ic=0
LAUNCH_MISSION(p<%=i%>_cmc.mis)
ENDIF
ENDIF
IF ((NOT(IS_CHARACTER_IN_ANY_CAR ( p<%=i%> ) )) AND (p<%=i%>_remote=0) )
IF (p<%=i%>_trg_ic=0)
IF (CHECK_CAR_MODEL ( p<%=i%>_v , BANKVAN ) )
LAUNCH_MISSION (p<%=i%>_rwl.mis) //Restore wanted level
ENDIF
CHANGE_CAR_LOCK ( p<%=i%>_v , UNLOCKED )
ENDIF
SET p<%=i%>_trg_ic=1
SET p<%=i%>_incar = 0
ENDIF
IF (p<%=i%>_trg_ic=0)
IF (CHECK_CAR_MODEL ( p<%=i%>_v , BANKVAN ) )
ADD_SCORE ( p<%=i%>, 10 )
ALTER_WANTED_LEVEL (p<%=i%>, 0)
ENDIF
IF(p<%=i%>_doorlock=1)
CHANGE_CAR_LOCK ( p<%=i%>_v , LOCKED )
ENDIF
ENDIF
//}
ENDIF
<% } %>
//}
//#region loop
//#endregion
//{ // Powerups
<% foreach(powerup pu in pus){ %>
IF (tmr_<%=pu.name%>=0)
SET tmr_<%=pu.name%> = (res_<%=pu.name%> + 0)
SET col_<%=pu.name%> = 1
DELETE_ITEM ( obj_<%=pu.name%> )
<% if(pu.soundtype==PU_OBJECT){ %>
obj_<%=pu.name%> = CREATE_OBJ (<%=pu.pos%>) 0 <%=pu.sound%> END
DELETE_ITEM ( obj_<%=pu.name%> )
<% }else if(pu.soundtype==PU_INSTANT){ %>
snd_item = CREATE_SOUND (<%=pu.pos%>) <%=pu.sound%> PLAY_INSTANT END
<% }else if(pu.soundtype==PU_EVER){ %>
snd_item = CREATE_SOUND (<%=pu.pos%>) <%=pu.sound%> PLAY_FOREVER END
<% } %>
ENDIF
IF (tmr_<%=pu.name%>>1)
SET tmr_<%=pu.name%> = ( tmr_<%=pu.name%> - 1 )
ENDIF
IF (tmr_<%=pu.name%>=1)
SET col_<%=pu.name%> = 0
SET tmr_<%=pu.name%> = -1
obj_<%=pu.name%> = CREATE_OBJ (<%=pu.pos%>) 0 <%=pu.obj%> END
ENDIF
<% } %>
//}
//{ // cleanup
IF (mineoil_tmr > 0)
SET mineoil_tmr = ( mineoil_tmr - 1)
ENDIF
IF (mineoil_tmr = 0)
SET mineoil_tmr = 50
del_mine = CREATE_OBJ (1.0, 1.0, 1.0) 0 MINE END
del_oil = CREATE_OBJ (1.0, 1.0, 1.0) 0 OIL END
ENDIF
//}
//{ //SUNDAY DRIVER Message
IF (msg_sunday>1)
SET msg_sunday = ( msg_sunday - 1 )
ENDIF
IF (msg_sunday=1)
DISPLAY_MESSAGE (5061) //DAMN SUNDAY DRIVERS!
SET msg_sunday = 0
ENDIF
//}
//{ //Army Reset
IF (tmr_wantedlevel>1)
SET tmr_wantedlevel = ( tmr_wantedlevel - 1 )
ENDIF
IF (tmr_wantedlevel=1)
SET tmr_wantedlevel = 0
SET max_wantedlevel = 5
ENDIF
//}
ENDWHILE
LEVELEND
[/mis]