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PostPosted: Wed Feb 01, 2012 5:48 pm 
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Psycho
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Hey people around.

Some people might know, some not, that i'm planning to make a full conversion (or DLC) for GTA2, and i know advanced scripting (notepad ftw). But I'm stuck at the missions part.

What I would like to know:
-how to put arrows showing where my objective is ,and how to remove gang arrows for that time
-and how to tell the game that the mission is completed/failed.
I've looked around at projectcerbera.com, but i haven't found what i was looking for.

I know all other scripts needed for missions (like the IF...ELSE...THEN language), but i couldn't find these stuff, so I better ask here at the professionals.
Help me out pls!

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PostPosted: Wed Feb 01, 2012 6:09 pm 
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Boss
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You could look at bil.mis for the official way to do missions. It is included in the official script compiler example folder.

There are smaller/easier to understand mission template examples but I have no time to find them now.


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PostPosted: Wed Feb 01, 2012 6:22 pm 
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Psycho
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Sektor wrote:
You could look at bil.mis for the official way to do missions.


[yakuza] [elvis] [bribe]

I forgot to mention, that I've already looked trough the industrial district's script files, but i've got errors when i did the same for my script.

I would like to hear from you guys how to do it, the "copy stuff out of the official" is too complicated for me =)

Anyone tells me will get a gingerman cookie :) [life]

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PostPosted: Wed Feb 01, 2012 6:40 pm 
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AssainGuy wrote:
gingerman cookie [life]

epic win!

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PostPosted: Wed Feb 01, 2012 6:45 pm 
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there are some simple maps that use arrows, for example:
bot tiny town
army
multislayer ship
multislayer cops & robbers

etherpad could be useful for this situation. does anyone know what happened to ietherpad.com ?

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PostPosted: Wed Feb 01, 2012 6:55 pm 
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You can code missions without using the 'proper' mission system. I don't know of any custom-made maps which use the full gang system with separate mission and all the rest of it.

MultiSlayer Cops & Robbers is a good demo of how to make multiplayer missions in a quick and dirty way. Please, write all your missions so they work in multiplayer for 1-6 players!

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Last edited by BenMillard on Thu Feb 02, 2012 9:34 am, edited 1 time in total.

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PostPosted: Wed Feb 01, 2012 7:14 pm 
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Psycho
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BenMillard wrote:
You can code missions without using the 'proper' mission system. I don't know of any custom-made maps which use the full gang system with separate mission and all the rest of it.

MultiSlayer Cops & Robbers is a good demo of how to make multiplayer missions in a quick and dirty way. Please, write all your missions so they work in multiplayer for 1-6 players!


I write missions with notepad =)
I'll get that Cops 'n Robbers map if i can find it, i'll sneak in for sum delicious codes.
[life] here's your gingerman

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PostPosted: Wed Feb 01, 2012 7:24 pm 
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AssainGuy wrote:
I write missions with notepad =)


there is notepad++ for which i made syntax hilighting and code folding:
viewtopic.php?f=4&t=218

and there is scriptpad
viewtopic.php?f=4&t=221

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PostPosted: Wed Feb 01, 2012 7:53 pm 
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Psycho
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elypter wrote:
AssainGuy wrote:
I write missions with notepad =)


there is notepad++ for which i made syntax hilighting and code folding:
viewtopic.php?f=4&t=218

and there is scriptpad
viewtopic.php?f=4&t=221


[life] 4 U 2

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