GTA 2 New Patch ideas

Anything to do with GTA1/GTA2 modding (tools, scripts and more).

Would you like a new patch?

Would be awesome!
9
75%
I can't wait for it!
2
17%
I did not expected it!
0
No votes
How is it possible?
1
8%
Not really..
0
No votes
I think there's enough patch..
0
No votes
NO NEED FOR HACKS!!!!
0
No votes
NO!
0
No votes
 
Total votes: 12

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Vike the Hube
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Re: GTA 2 New Patch ideas

Post by Vike the Hube » 23 Feb 2011, 05:55

Using a memory patcher also won't work in multiplayer. But you're right, it's a very quick way to find things. I didn't know the locations of quite a few of these- it's very helpful to know where things are as it reveals more of the code to me.

I'm interested to know... do you have much experience with Win32 assembly? I could do with a minion I mean a collaborator ;)

By the way this applies to anyone else who wants to help, I'm more than willing :P

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B-$hep
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Re: GTA 2 New Patch ideas

Post by B-$hep » 23 Feb 2011, 22:38

Im actually interested how the hell one can be so good at finding such stuff?
And also intersted how he finds this stuff. I would like to search also some stuff.
JFF.

If i read this topic, it seems so easy for topic author.

But actually if i start doing it by myself, it seems PITA.


Although im software cracker (also was in ICU Team until it was closed).

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Scearezt
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Re: GTA 2 New Patch ideas

Post by Scearezt » 24 Feb 2011, 11:35

B-$hep wrote:Im actually interested how the hell one can be so good at finding such stuff?
And also intersted how he finds this stuff. I would like to search also some stuff.
JFF.

If i read this topic, it seems so easy for topic author.

But actually if i start doing it by myself, it seems PITA.


Although im software cracker (also was in ICU Team until it was closed).
You're not wrong, it's really hard to find them... but if you know what access to the "stuff" then it's easy, just you must know where to search for them.

The hardest thing is to make a trainer that works perfectly with frozing addresses, but it's not easy.

I've tried to make a trainer with CE, a normal trainer, but it's not working 'cuz the freezing is not constant. Must make a trainer with Assembly but it's really hard. 'Cuz it's using CODES, I must make an [ENABLE] and a [DISABLE] code for each freezing and other stuff.

Patching the memory isn't working as Vike said, that's why I'm trying to make a trainer, also I found these addresses in MP games. So I can use them in MP.... ;)

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Scearezt
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Re: GTA 2 New Patch ideas

Post by Scearezt » 24 Feb 2011, 11:43

Oh, and I think I should gave these addresses to Vike or/and Sektor, maybe you guys can do something with them, you know, making patches for the game or something else... :P

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Re: GTA 2 New Patch ideas

Post by BenMillard » 24 Feb 2011, 12:09

You could post a list using [code] tags. It can be neatened up to formats other people find useful over time.

As an example, GTA Modding's list of GTASA memory addresses.

We have a supportive community. Make use of it by sharing information and figuring things out together. Instant messaging programs, or a private tab in Game Hunter, are good ways to thrash through ideas and share techniques. Then publish any notable discoveries to this forum.

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Vike the Hube
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Re: GTA 2 New Patch ideas

Post by Vike the Hube » 24 Feb 2011, 13:14

As Ben said we're all a big love in here :lol: Pm me if you want to chat on some sort of IM, I use msn mainly for this sort of thing.

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Scearezt
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Re: GTA 2 New Patch ideas

Post by Scearezt » 24 Feb 2011, 21:03

Today I've tried to hack something, I want to be a passenger in a car, not just drive... But I found nothing, maybe the game wont using it. Or does it? Maybe in the Taxi.. I'll search for it there! :)

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elypter
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Re: GTA 2 New Patch ideas

Post by elypter » 24 Feb 2011, 21:07

play tiny tiny town army and press horn when in a taxi. entering as passenger can be scripted for any vehicle though.
yur sa'nok ngeyä

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Sektor
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Re: GTA 2 New Patch ideas

Post by Sektor » 24 Feb 2011, 21:12

The player appears to be a passenger when they get arrested and the cop throws them out of the car.

You can also order a player to enter a car as a passenger using GTA2 script. That would help find the memory address.

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Scearezt
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Re: GTA 2 New Patch ideas

Post by Scearezt » 24 Feb 2011, 22:34

It's not as easy as you guys thinks, the cars ID complicating the searching... really difficult. I'll try it again tomorrow.

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Re: GTA 2 New Patch ideas

Post by Welcome » 02 Mar 2011, 17:27

Well its good but pls dont do to add posibility to rotate with mouse cuz it will ruin the game it will be games like subvein, GCT
and more......

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Scearezt
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Re: GTA 2 New Patch ideas

Post by Scearezt » 31 Mar 2011, 19:31

Seems the ideas will born to die. I'm sorry guys but I haven't got enough free time to do it. Maybe some other time. :cry:

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B-$hep
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Re: GTA 2 New Patch ideas

Post by B-$hep » 01 Apr 2011, 21:07

Don't have free time or don't have the motivation or enough knowledge?
It's a bit sad if you leave it.
Always wear safety glasses while programming.

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Scearezt
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Re: GTA 2 New Patch ideas

Post by Scearezt » 02 Apr 2011, 12:09

I have everything except the free time... I would like to make it.Maybe at the summer I'll try.

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Scearezt
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Re: GTA 2 New Patch ideas

Post by Scearezt » 28 May 2011, 23:00

So after nearly 2 months, I post here again.

Some guys asked me about this "project", precisely the most wanted hacks are the Walk and the Model hack. As I expected. But I still don't have enough free time, I can't rid those jobs, and nothing else can I say just... damn...

If you guys really want these "functions" into the game then convince the GTAMP stuff about these "functions"'s importance for the community. If it's true.....

Yesterday I just freed from work for 30 minutes, and I said.. why not? Let's play GTA2... just incandesce the pendrive then go! Yeah, I used the walk/model hack... that was awesome, I've played the game 2 months ago, and now it's just incredibly addicting.... such an orgasm... no, what am I talking about, there are no better feeling that an orgasm. But that's not the point...

So what are you waiting for... build it into the next patch.

fofo100
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Re: GTA 2 New Patch ideas

Post by fofo100 » 18 Jun 2011, 05:50

can you give me this patch please :(

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Scearezt
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Re: GTA 2 New Patch ideas

Post by Scearezt » 18 Jun 2011, 12:10

Patch does not exists... but it would be awesome.
Request a new patch from GTAMP. Maybe I could help them doin' it.
I still has the Cheat Table... so... request it.... or somethin'....
I can't do anything about it... alone... but B-$hep said was/is a cracker, so he could do something.

[scientist] Scearezt

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Scearezt
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Re: GTA 2 New Patch ideas

Post by Scearezt » 18 Jun 2011, 12:22

I think I'll share the Cheat Table with the community soon. I just need to find some Multilevel Pointers to make static addresses. Cause we don't want to crash our game.. are we? I just waiting to the newest patch for the Cheat Engine... yea I made it with Cheat Engine problem? :)

So if the newest version came out, I hope there will be a better trainer/dll injector. :)

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elypter
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Re: GTA 2 New Patch ideas

Post by elypter » 18 Jun 2011, 13:18

what cheat table do you mean? i hope you do not release anything cheatlike for multiplayer.
yur sa'nok ngeyä

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Cuban-Pete
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Re: GTA 2 New Patch ideas

Post by Cuban-Pete » 18 Jun 2011, 16:06

he means those in the first post. walking, mouse and something else hack. they sound nice, but not so sure about the mouse hack... mouse menu in game would be fun, but for mp having mouse control ... hmmm
"Mmmm, your eyes are so beautiful."

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