He tested 4p replay on his 4core cpu.
Used:
- gta2 11.41
- pmap: HSTDe
- rep files from players he played (in correct order: 1.MrE, 2.Zbigz 3.Kamil i 4.Yolan)
He did everything in correct order (shortcusts, etc):
After about 3 minutes their was a desynch but not players were desynched... The GAME (peds, cars) were out of synch.
Also Kamil made short movie i didnt watch it yest so idk if he shows some proofs but still Vike try fix it we want to make good movies :>
2. Zbigz |1. MrE
3. Kamil |4. Yolan
Also i can attach rep files
Regards
Kamil`s ovservations about replays
- Cuban-Pete
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Re: Kamil`s ovservations about replays
So you are saying:
Multplayer game 4 players ran fine - no desync
Replay file of this game ran fine for first 3 min - than a desync
How is this possible?
I think only Vike knows the answer...
Multplayer game 4 players ran fine - no desync
Replay file of this game ran fine for first 3 min - than a desync
How is this possible?
I think only Vike knows the answer...
"Mmmm, your eyes are so beautiful."
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- Lunatic
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Re: Kamil`s ovservations about replays
yes, and i will ask kamil about details.
- Vike the Hube
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Re: Kamil`s ovservations about replays
Vike thinks only DMA knows the answerCuban-Pete wrote: How is this possible?
I think only Vike knows the answer...
Re: Kamil`s ovservations about replays
Does it play fine using 4 computers?
Do sync checks/exit on desync causes desync when playing back a replay or maybe it needs to be enabled if it was on when you recorded.
Do sync checks/exit on desync causes desync when playing back a replay or maybe it needs to be enabled if it was on when you recorded.