GTA2 ScriptPad

Anything to do with GTA1/GTA2 modding (tools, scripts and more).
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Sektor
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Re: GTA2 ScriptPad

Post by Sektor »

B-$hep wrote:compiler.dll source is included.
How i could fix the long filenames bug then??
Which file is it? I'm not very familiar with pascal but I was expecting it to be named compiler.* since that was the dll filename.

These are the files included with mispad source:
GMP.DCU
gmp_records.dcu
gmp_records.pas
gta2mispad.~dp
gta2mispad.~ds
gta2mispad.cfg
gta2mispad.dof
gta2mispad.dpr
gta2mispad.dsk
gta2mispad.res
gta2token.bmp
Project2.dsk
TokenRecy.dcu
TokenRecy.pas
tokensystem.psp
u_run.~df
u_run.~pa
u_run.dcu
u_run.dfm
u_run.pas
Unit1.~df
Unit1.~pa
Unit1.dcu
Unit1.dfm
Unit1.pas
B-$hep wrote: In my compiler, compiling from command line is supported.
In Scriptpad? How? I tried passing it a filename but it just opens it, it doesn't compile it.
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B-$hep
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Re: GTA2 ScriptPad

Post by B-$hep »

gta1-gta2-tool-source-code.7z\GTA2\mis Pad\dll wrapper

its inside "dll wrapper" folder. Compiler.dpr has dll source.





Compiling from command line..
I meant in very new compiler command line.
In Scriptpad it just opens it, like you said. Because when i made this i didnt see the need for compiling from commandline.
Always wear safety glasses while programming.
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