I’ll write briefly what will come in handy for creating the first map. Perhaps you will not succeed right away, but if you show great interest in studying, an analytical approach and endurance, you can create a fully working map and even write your missions. To start creating a map, you will need the following programs; you can install them in any directory convenient for you (for example, on your desktop):
1. To create a 3D level/landscape, cover textures, assign properties of landscape collisions, assign directions to roads, field types, bus statin, lights, etc, you will need GTA2 Map Editor
* When you save the output level, you will receive a file with the *.GMP extension; this file will not be compressed. To optimize and reduce weight, you can use a special utility (the utility removes walls that are not visible to the player’s camera).
2. For the convenience of finding the necessary ID tiles, use the Tile Selektor
3. To create a script for your map that will contain important information: the coordinates of the spawns of players/chars/cars/objects/lights/cranes/destroyers/doors, as the mission for passing you will need the GTA2 Mispad/Script editor
Download (this editor has changes added by vike's author for the game patch v11.44): https://gtamp.com/GTA2/gta2mispad-vike.rar
Download (original script editor from DMA for game v9.6): https://gtamp.com/GTA2/gta2script.7z
* Script sources have the extension *.MIS, they can be opened and edited in any text editor. After compiling the script in GTA2 Mispad/Script, at the output you will receive a file with the *.SCR extension; this file will contain a ready-made script that will be launched on your map.
4. To create and edit the properties of zones, zone name, bus station, train station, spawn points, you will need the GTA2 Zone Editor
5. To create a screenshot of the top level plan, as the level preview, etc you can use the Epic GTA2 Map Editor
6. To edit the graphic package of the map (adding/editing texture tiles, palettes, sprites) with the extension *.STY, you will need the utility GTA2 STY Tool
7. To edit text dialogs, you need the GXT Editor
* All game dialogs are stored in a file with *.GXT extension, each language localization has its own abbreviated name. For example, English localization will be located in e.GXT.
For start a single map, you need 3 files:
4. name.MMP - (this file is necessary for multiplayer maps; it contains information on the map: name, version, mode, etc.)
* name - the name of your map.
Last update: add info about GXT Editor and fixed.