sorry forgot it. i wanted to add it to the last post.
it is Antivir in the newst release:
replrunr.exe W32/Induc.A
GTA2 Replay Runner?
Re: GTA2 Replay Runner?
yur sa'nok ngeyä
Re: GTA2 Replay Runner?
the download link is offline.
ps: has there been any progress?
ps: has there been any progress?
yur sa'nok ngeyä
Re: GTA2 Replay Runner?
I will try to find latest version from the DVD's and reupload it.elypter wrote:the download link is offline.
Didn't you include it in your PACKs?
Due to the lack of interest: NO.elypter wrote:ps: has there been any progress?
Probably no one needs it.
If you have some ideas about improvement, tell me.
Always wear safety glasses while programming.
Re: GTA2 Replay Runner?
Yes but but atm game pakx doesn't compile because it hits some obscure limitation on vikes server. if it ran on gtamp server at some day it should probably work again. however you can browse the source:B-$hep wrote:I will try to find latest version from the DVD's and reupload it.elypter wrote:the download link is offline.
Didn't you include it in your PACKs?
http://gta2dare.omnitude.net/_game/16_g ... ls/extras/
if it supported multiplayer there would probably be much more interest. there are already some replays available: http://gta2veterans.pl/?page_id=133 .Unfortunately i can't test it atm because i have no working dual/more core cpu computer. But in the end it's your decision and there are also other important projects (eg: tile selector, decompiler, scriptpad)B-$hep wrote:Due to the lack of interest: NO.elypter wrote:ps: has there been any progress?
Probably no one needs it.
If you have some ideas about improvement, tell me.
yur sa'nok ngeyä
Re: GTA2 Replay Runner?
What do you mean by that?elypter wrote:.Unfortunately i can't test it atm because i have no working dual/more core cpu computer.
Playing GTA2 MP requires dual or more core CPU?
Never heard of it.
I also don't have it. I have old AMD Duron 1.6GHz and i don't have plans to buy a new PC anytime soon. Because i have other places atm where do i have to invest my money.
So this means i can't test those REPlays?
Do they really work differently?
Where i can read about them or about using them?
Always wear safety glasses while programming.
Re: GTA2 Replay Runner?
He means he can't run multiple copies of GTA2 at once on the one computer. He could playback a multiplayer replay in an online multiplayer game but its more convenient/faster to do it locally if your PC can handle it.
Re: GTA2 Replay Runner?
Thanks Sektor, now i understand.
But how they are used in MP?
I just don't understand the difference. The fileformat is different or something else?
I just don't get it.
I could maybe add support for them but i never played MP that's why these stupid questions.
But how they are used in MP?
I just don't understand the difference. The fileformat is different or something else?
I just don't get it.
I could maybe add support for them but i never played MP that's why these stupid questions.
Always wear safety glasses while programming.
Re: GTA2 Replay Runner?
The file format is the same. To play them, you start GTA2 in network mode instead of singleplayer mode. You need every replay.rep file from each player who was in the game and the join/host order needs to be the same. Join order and player name isn't stored in the replay file, so something like Game Hunter would have to keep track of it and upload the replay files after the game. You could detect a replay was a multiplayer replay by checking for chat since a normal replay shouldn't have any.
Re: GTA2 Replay Runner?
imho the best way to handle that would be a descriptor file. (*.red for example)
it could store things like filenames and the order of players, the names of players (gta2&gh), the score, the map, the checksums of the map files, other game settings and maybe also some other things.
you could also put all files in a zip container. if you do that you could use fixed filenames. then you wouldn't need to store the filenames in the descriptor.
it could store things like filenames and the order of players, the names of players (gta2&gh), the score, the map, the checksums of the map files, other game settings and maybe also some other things.
you could also put all files in a zip container. if you do that you could use fixed filenames. then you wouldn't need to store the filenames in the descriptor.
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