New game: Top down city!

Talk about any other games here
BenMillard
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Re: New game: Top down city!

Post by BenMillard »

Thanks for the invite to help. I won't be able to do anything for this project. Full time work, community things, cycling club, volunteering with their website, plus it is Summer and it's nice to be outside.

Project looks good. All the best with it. Your level design skills are fine. It will get better with each attempt. Especially when you test online with other people.

Devastator
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Re: New game: Top down city!

Post by Devastator »

I've been looking forward to this project since a video of it was first posted on the news section of this website many many years ago. My hope is to one day make my own 2.5D Top Down Action games. I look forward to watching this game's development & supporting it in whatever ways that I can. Best of luck.

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JernejL
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Re: New game: Top down city!

Post by JernejL »

BenMillard wrote:Thanks for the invite to help. I won't be able to do anything for this project. Full time work, community things, cycling club, volunteering with their website, plus it is Summer and it's nice to be outside.

Project looks good. All the best with it. Your level design skills are fine. It will get better with each attempt. Especially when you test online with other people.

I was hoping for your expert mapping help, i know you pay meticulous attention to detail which is what i wish on beta testing maps - i'm hoping that map file format is now final and i can release a few tools including map editor.
Devastator wrote:I've been looking forward to this project since a video of it was first posted on the news section of this website many many years ago. My hope is to one day make my own 2.5D Top Down Action games. I look forward to watching this game's development & supporting it in whatever ways that I can. Best of luck.

Thank you, the best way to spread the word to other people that might be interested and still like top-down gta world, and to make maps, scripts and test it thoroughly when i release an alpha towards end of august.

Youtube channel: https://www.youtube.com/channel/UCxGfOh ... ic3KEMB6iA
You can also join TDC chat on Discord: https://discord.gg/jUVqy9Y

Latest update video: burnt out cars effect (with no extra sprites needed):

https://www.youtube.com/watch?v=WxThydiVq54

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JernejL
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Re: New game: Top down city!

Post by JernejL »

Progress was good in past few weeks, i've added automatic damage modelling / deformations for vehicle collisions, fixed a dozen behaviors / internal problems in stuff like static map objects.

I've also upgraded tools, and finally made the vehicle sprite editor not crash randomly, making it pretty stable, map editor still needs more work but is also good enough for now.
A good new feature is working multiple seats on motorbikes, meaning 2 players can actually sit on motorbike, one driver and one passenger (nothing will not stop anyone making a 20-seats long motorbike).
AI traffic and police ai had some minor updates and fixes aswell.

I'm still working tirelessly on network synchronization of particles / bullets which is needed to release a working alpha version of the game, this needs to work first :)

Here's a video of automatic damage modelling in action:
https://www.youtube.com/watch?v=qNCHR8VSrQQ&t

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JernejL
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Re: New game: Top down city!

Post by JernejL »

Initial alpha is released:

https://gtamp.com/tdc/tdc_demo.rar

Give it a try, and tell me what you think.

For internet play it's a bit complicated, but instructions are in the readme.

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Re: New game: Top down city!

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Re: New game: Top down city!

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Re: New game: Top down city!

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Re: New game: Top down city!

Post by Sektor »

A simple page would be good or at least update the screenshot in first post of this topic and link to the download.

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Re: New game: Top down city!

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Re: New game: Top down city!

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JernejL
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Re: New game: Top down city!

Post by JernejL »

Logofero wrote:Regarding the TDC Map Editor, it would be nice to have such a function. Scaling of material tiles (I wrote about it to you on YouTube):

i finally understand you with pictures now, i'll add this and it will be an option in map editor.

As for website, one is planned, but so far as it's only for you guys here, for limited audience i didn't go working on that yet, since the game is mentioned here, on youtube and on discord, closer to completition that game will get, more work will be made towards a website :)

I'm making good progress on police logic, hopefully that'll be next good update.

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JernejL
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Re: New game: Top down city!

Post by JernejL »

I've added that to the map editor as you suggested, it's now in editro pack with the rest of demo:

https://gtamp.com/tdc/tdc_demo.rar

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Re: New game: Top down city!

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JernejL
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Re: New game: Top down city!

Post by JernejL »

Thanks for the good suggestions:

I like the tank tracks idea, that is doable, and i'll put that on to-do list.
I'm adding surface materials support because of audio sounding different based on what you are walking on, and it obviously fits with skidmark effect / colors, and can be extended to produce tank track trails depending on materials aswell.

Weapon smoke: some support was made for this, but it looked odd and needs to be reworked to make a particle trail look good, plus i need a new, better graphics for this first, i'll return to this a bit later.

For gui: i don't think a simple compass threat radar will work good (especially combined with rotating camera option), i'm hoping to make a proper radar map with buildings roads and targets shown.

Your suggestion for weapon hud changes seem good, it's something i considered to make similar to deus ex ( https://i.imgur.com/FTjh5vk.jpg example ) where key numbers are connected to number keys, similar to what you drawn, i do need a gui / styling to get that to look good, it' something that i can work on later, not much priority on hud currently.

Similar to health bars, what i have now is a terrible design (and previous one i had was even worse). I'm considering a single health bar, which would show in percentage how much vehicle, character health and armour you have in different colors combined together, but i think i can simply ditch the vehicle health, as the cars now produce visual damage, have damaged engine sound and also catch fire - and that already gives a good indication of their damage.

blood decals on floor and vehicle: this is being worked on, so far all decals on cars are black, to simulate dents, i can make red ones tho - it's on the todo list together with ground bloodstains.

Muzzle flash: fixed, thanks :)

Enter / exit animation: the current animation is placeholder, the character and its animations need to be remade. Once that will be done, it should look much better.

Thanks for reports and suggestions, it will take some time to make everything, but i appreciate anything that can help polish the game to look good and play well.

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Re: New game: Top down city!

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