New game: Top down city!
Posted: 17 May 2018, 09:11
I've been working on this for ages, but recently i found some time to resurrect it and get it up to some useable standards.
My own game.. Top down city!
Shitty pic following:
I hope that this appeals the classics gta community, and hopefully gives you something to chew in the future, because while similar in appearace there's simply no comparing gta1/gta2 engines to this.
- Full physics engine - meaning all map block shapes behave correctly as you would expect, no strange behaviors of being stuck on partial blocks, engine also has and supports trucks with trailers.
- No limit on sprite dimensions: delta sets will be probably scrapped in the future, but for now you can have any texture resolution for map tiles, objects, and vehicles, game looks great in high resolution.
- Graphics: map shadows,sprite shadows, modern particle system.
- Client/server Networking - Not gta tick based sync which limits amout of max players and causes severe lag
- Editors: All editors will be released with the game once it's complete (texture packs, maps, vehicle deltas), if anyone wants to try, i will make a pre-release and can get your hands on some tools, but they are already shown how they work in youtube channel.
- No real limit or penalty on amout of different vehicle, object, particle types that can be added (the only limits are on map size, amout of map tiles and amout of live vehicles,actors in active game world).
Still in progress: scripting (integrating a modern javascript scripting engine) and more AI - police forces - once this is done, most of main tasks in engine are complete.
I hope to have some helps from you guys, i'm welcoming if anyone wishes to join the project - map makers, ideas, story for single player.. i need help to make this happen.
And of course I will need testers, a lot of testing, i hope to make some pre-releases where we could also do a massive online test with more than just a few players.
Youtube channel with some videos:
https://www.youtube.com/channel/UCxGfOh ... ic3KEMB6iA
I've been doing sa-mp for past 10 years and top down city intermittently, but now that i quit sa-mp i have time to return back to my classical roots
This is happening, the game will be made complete hopefully this or next year.
I know you guys have put a whole ton of work into modding gta2, i'm impressed about what you made when i was afk and am not trying to discourage continued development of your gta2 mods, but i believe that with a more modern classical gta-like engine, we could do even more together without being bound by gta2's 20 year legacy limits.
ALPHA DEMO DOWNLOAD:
https://gtamp.com/tdc/tdc_demo.rar
DISCORD Channel:
https://discord.gg/UXmDPzS
My own game.. Top down city!
Shitty pic following:
I hope that this appeals the classics gta community, and hopefully gives you something to chew in the future, because while similar in appearace there's simply no comparing gta1/gta2 engines to this.
- Full physics engine - meaning all map block shapes behave correctly as you would expect, no strange behaviors of being stuck on partial blocks, engine also has and supports trucks with trailers.
- No limit on sprite dimensions: delta sets will be probably scrapped in the future, but for now you can have any texture resolution for map tiles, objects, and vehicles, game looks great in high resolution.
- Graphics: map shadows,sprite shadows, modern particle system.
- Client/server Networking - Not gta tick based sync which limits amout of max players and causes severe lag
- Editors: All editors will be released with the game once it's complete (texture packs, maps, vehicle deltas), if anyone wants to try, i will make a pre-release and can get your hands on some tools, but they are already shown how they work in youtube channel.
- No real limit or penalty on amout of different vehicle, object, particle types that can be added (the only limits are on map size, amout of map tiles and amout of live vehicles,actors in active game world).
Still in progress: scripting (integrating a modern javascript scripting engine) and more AI - police forces - once this is done, most of main tasks in engine are complete.
I hope to have some helps from you guys, i'm welcoming if anyone wishes to join the project - map makers, ideas, story for single player.. i need help to make this happen.
And of course I will need testers, a lot of testing, i hope to make some pre-releases where we could also do a massive online test with more than just a few players.
Youtube channel with some videos:
https://www.youtube.com/channel/UCxGfOh ... ic3KEMB6iA
I've been doing sa-mp for past 10 years and top down city intermittently, but now that i quit sa-mp i have time to return back to my classical roots
This is happening, the game will be made complete hopefully this or next year.
I know you guys have put a whole ton of work into modding gta2, i'm impressed about what you made when i was afk and am not trying to discourage continued development of your gta2 mods, but i believe that with a more modern classical gta-like engine, we could do even more together without being bound by gta2's 20 year legacy limits.
ALPHA DEMO DOWNLOAD:
https://gtamp.com/tdc/tdc_demo.rar
DISCORD Channel:
https://discord.gg/UXmDPzS