Search found 144 matches

by Vike the Hube
02 Apr 2013, 04:28
Forum: Modding forum
Topic: How to edit the main Exe.?
Replies: 6
Views: 16768

Re: How to edit the main Exe.?

That's your first step... learn Win32 Assembly. Then talk to me :)
by Vike the Hube
09 Mar 2013, 00:08
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 920200

Re: Vike's enhanced GTA2

Yeah, that's what I meant ;) GTA2 might take a few seconds to load the registry settings because it does a lot on startup. So if you can't "wait for it to exit", then just put a sleep in instead. It will still work because like you said it won't save the registry settings again.
by Vike the Hube
08 Mar 2013, 01:19
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 920200

Re: Vike's enhanced GTA2

The registry is what the manager uses. You can think of the registry as a fancy config file [jailfree] So by using the registry stuff Sektor has provided you're automating the process of using the manager to do it. Personally, in your batch file, I would import the first one, run gta2, then import t...
by Vike the Hube
17 Dec 2012, 04:40
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 920200

Re: Vike's enhanced GTA2

My dad said the same thing a few days ago actually. But unfortunately no, I can't. Besides the fact I'd have to copy it into the exe and wire it in, I need access to addresses- for memory access, but also for code calls. Pretty annoying. Assembly's not too bad, it's actually the interactions with th...
by Vike the Hube
16 Dec 2012, 00:38
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 920200

Re: Vike's enhanced GTA2

Definitely communists :P Yeah most of these things we've discussed before. At some point I'm planning on collecting together all the "Game options" (like car spawn settings, game speed, dusk, player names, blah blah there's heaps) and sticking them in options in the lobby. But it's surpris...
by Vike the Hube
05 Nov 2012, 11:49
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 920200

Re: Vike's enhanced GTA2

Auto aim? You mean on the two guns in the game that have it? :P
by Vike the Hube
21 Oct 2012, 09:46
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 920200

Re: Vike's enhanced GTA2

What OS are you on?

Can you trigger the crash and then immediately send me gta2\test\replay.rep? That should help.
by Vike the Hube
03 Oct 2012, 02:24
Forum: Modding forum
Topic: Gameplay issues that need fixing
Replies: 41
Views: 83976

Re: Gameplay issues that need fixing

How did you get police in a land roamer?? :shock:
by Vike the Hube
18 Jul 2012, 02:59
Forum: Offtopic
Topic: Happy Birthday, Sektor!
Replies: 12
Views: 20865

Re: Happy Birthday, Sektor!

Richard Branson? Nelson Mandela? Bah, they got nothing on you ;) Happy birthday Sektor!
by Vike the Hube
11 Jul 2012, 00:59
Forum: Modding forum
Topic: 24/25 frag glitch
Replies: 14
Views: 25480

Re: 24/25 frag glitch

Credit for "97" goes solely to Sektor :P
by Vike the Hube
08 Jul 2012, 03:36
Forum: Modding forum
Topic: 24/25 frag glitch
Replies: 14
Views: 25480

Re: 24/25 frag glitch

Oh yeah and it definitely only happens with rocket. i.e. 97 rocket frags.
by Vike the Hube
08 Jul 2012, 03:33
Forum: Modding forum
Topic: 24/25 frag glitch
Replies: 14
Views: 25480

Re: 24/25 frag glitch

Haven't gotten replay files yet but it's easier now- we've figured out it triggers after a total of 97 frags. So the 98th and beyond frags will always go to p1, no matter how many players in the game. Makes sense why it would trigger around 25- most of those games would have been 4p, right? 4x25 ~= ...
by Vike the Hube
07 Jul 2012, 11:54
Forum: Modding forum
Topic: 24/25 frag glitch
Replies: 14
Views: 25480

Re: 24/25 frag glitch

really only rockets? not explosions in general? Yeah could be explosions in general but that's harder to test to this many frags :P i could be because of the fact that you are practically dead already while flying (which also is responsible for water kill) Yeah, I think it's something to do with th...
by Vike the Hube
07 Jul 2012, 02:42
Forum: Modding forum
Topic: 24/25 frag glitch
Replies: 14
Views: 25480

Re: 24/25 frag glitch

Sektor and I reproduced it on Mandang's Rocket Town too, with 3 players at around the 25 frag mark. We also reproduced it on that map with 2 players at around the 100 frag mark (each). It's a rocket-only bug. When the bug is triggered, if you use other weapons, they are unaffected. This leads me to ...
by Vike the Hube
04 Jul 2012, 14:26
Forum: Modding forum
Topic: New GTA2 Script Compiler
Replies: 120
Views: 301444

Re: New GTA2 Script Compiler Preview v0.1

Also B-Shep you could use some source control software like subversion or git. Host it on google code and use something like TortoiseSVN to do your commits. But whatever works for you of course :D I'd rather you work on it than get too bogged down in admin.
by Vike the Hube
04 Jul 2012, 10:18
Forum: Modding forum
Topic: New GTA2 Script Compiler
Replies: 120
Views: 301444

Re: New GTA2 Script Compiler Preview v0.1

elypter wrote:this is really a great project. i'm looking forward to see more.
... maybe even new script commands ... vike? ;)
I endorse this message. ;)
by Vike the Hube
28 Jun 2012, 15:07
Forum: Modding forum
Topic: 24/25 frag glitch
Replies: 14
Views: 25480

24/25 frag glitch

Hi all. We've all heard of this glitch I'm sure: you play to a high number of frags, around 24 or 25, and all frags then go to one player. Just played a looong game on pure zooka with Sektor where we both got > 40 frags. Twitching a bit now ;) But that suggests it only happens with 3 or more players...
by Vike the Hube
28 Jun 2012, 10:15
Forum: Modding forum
Topic: .mis Error
Replies: 14
Views: 25279

Re: .mis Error

Sektor wrote:I already have more than 2400 files in my GTA2 data folder.
This.