Search found 414 matches

by Pyro
03 May 2013, 18:36
Forum: Other games
Topic: Grand Theft Auto V Trailer
Replies: 10
Views: 26039

Re: Grand Theft Auto V Trailer

I just hope it doesn't suffer the same fate as GTA IV did when it got ported to PC from console. Took them fudge knows how long to fix the big problems like memory leaks etc but we'll see. Of course, I guess they have to announce a PC version first :P
by Pyro
01 May 2013, 13:08
Forum: Modding forum
Topic: Issues With Luama City
Replies: 4
Views: 7743

Re: Issues With Luama City

A few details would probably be useful...

Just take out bits of code for it and go over it step by step. Some errors normally involve missing commas, brackets or doing checks for something that isn't in game yet.
by Pyro
13 Apr 2013, 20:55
Forum: Modding forum
Topic: Reached Compiler limit?
Replies: 3
Views: 7394

Re: Reached Compiler limit?

I believe you can get past it by making external mission files and using the "LAUNCH_MISSION (filename.mis)" command where needed. Put some stuff in a MIS file and then use MISSION_HAS_FINISHED to go back to main script.

Note: I've not tried this method personally...
by Pyro
09 Apr 2013, 20:56
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: GTA2 weapons of mass destruction
Replies: 13
Views: 29379

Re: GTA2 weapons of mass destruction

What the hell did I just watch... 0_o

Playing around with the SET command like this is surely breaking the space-time continuum in some fashion.
by Pyro
05 Apr 2013, 07:43
Forum: Modding forum
Topic: Character Occupations
Replies: 11
Views: 24566

Re: Character Occupations

If I remember, script-made Elvis guys also make the Elvis impersonations as well! Like you've listed, if you make an Elvis guy and attach a group and you kill them all you get 'Elvis has left the building!' Just for fun, if you check the Jailbreak map that Ben and I were working on before, look at t...
by Pyro
04 Apr 2013, 18:30
Forum: Modding forum
Topic: Collection of gta scripting and map weirdness
Replies: 123
Views: 301065

Re: Collection of gta scripting and map weirdness

(Oversight) and/or (Bug) - Creating a character inside a tank as ROAD_BLOCK_TANK_MAN occupation will make them try and shoot the player from miles away. Workaround: Do a check to see if the tank is on-screen first and then add a character inside the tank with the RBTM occupation. It will still try a...
by Pyro
04 Apr 2013, 18:24
Forum: Maps
Topic: Castles
Replies: 26
Views: 53040

Re: Castles

T.M. wrote:With that in mind, i probably would be flagged as spam bot too. :-)
YOU'RE HUMAN? :shock:
by Pyro
04 Apr 2013, 17:41
Forum: Modding forum
Topic: Character Occupations
Replies: 11
Views: 24566

Re: Character Occupations

The ROAD_BLOCK_TANK_MAN (RBTM) will, if put inside a tank, will automatically fire at the player when they get close to the tank without having to set other commands like if the character can see a player, use a tank weapon etc. Not being in a tank I believe RBTM will not do anything else. Edit - RB...
by Pyro
31 Mar 2013, 22:16
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Fastest way to earn money
Replies: 17
Views: 37020

Re: DAFE's Death Valley Easy Money

8 seconds of hearing "Ex... ex... ex... ex..."!
by Pyro
24 Mar 2013, 01:31
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1429417

Re: Epic GTA2 Map Editor (0.6.6.6) Beta

elypter wrote:id prefer 4 arrows
That'd have the same effect as a neon sign saying "here I am!" :P
by Pyro
23 Mar 2013, 16:50
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1429417

Re: Epic GTA2 Map Editor (0.6.6.6) Beta

What about a flag icon or something for this?
by Pyro
20 Mar 2013, 18:27
Forum: Modding forum
Topic: ESL
Replies: 1
Views: 5054

Re: ESL

For a second there I thought I was reading it from that "Bad Translator" website; no idea what you're on about! :P

And just for fun, I put it through Bad Translator anyway but it didn't help much...
badtranslator.jpg
badtranslator.jpg (43.31 KiB) Viewed 5046 times
Who is Renbuzh? :shock:
by Pyro
13 Mar 2013, 18:26
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Playing with Powerups
Replies: 11
Views: 26655

Re: Playing with Powerups

I'll buy that in large print for 50 rupees.
by Pyro
12 Mar 2013, 18:19
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 916370

Re: Vike's enhanced GTA2

Sektor wrote:Make the army tank AI shoot and drive at the same time.
Or even the gun jeeps to fire their machine gun on the move? Considerably more jeeps drive around than tanks! Holy mother of spray-and-pray :shock:
by Pyro
11 Mar 2013, 23:11
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Playing with Powerups
Replies: 11
Views: 26655

Re: Playing with Powerups

Looks pretty cool!
by Pyro
05 Mar 2013, 18:13
Forum: Site and forum discussion
Topic: Ranks
Replies: 26
Views: 66127

Re: Ranks

Shit elypter, 915 posts at this current time? Stop spamming the forums bro :P Just kidding.

Can't believe I have 378 (379 after this post!) though ಠ_ಠ.
by Pyro
04 Mar 2013, 17:47
Forum: Offtopic
Topic: Bitchin'
Replies: 19
Views: 52832

Re: Bitchin'

I couldn't resist it earlier, just had to post that picture :P

Anyway, keep on rolling...
by Pyro
04 Mar 2013, 14:38
Forum: Offtopic
Topic: Bitchin'
Replies: 19
Views: 52832

Re: Snowy City

Image
by Pyro
02 Mar 2013, 16:19
Forum: Maps
Topic: Castles
Replies: 26
Views: 53040

Re: Castles

I still don't understand why you're still not putting the file link in the first post?

On a lighter note, it seems you have started doing some basic shading at least.
by Pyro
24 Feb 2013, 15:42
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 96038

Re: [WIP] Large Singleplayer Project

Tried your map out today in single player for a bit, nice work so far on it! A few of my notes: Fell through floor at 167,197 Floating ladder top texture at 24,18 A lot of side textures showing through 45 degree sloped walls Wall textures showing in some train tunnels (such as starting area) Exited ...