Search found 36 matches
- 18 Dec 2010, 12:52
- Forum: Maps
- Topic: ALPINE's Map for Multiplayer co-op missions
- Replies: 6
- Views: 13557
ALPINE's Map for Multiplayer co-op missions
THREE years ago I've created this map. I've created it for scripting multiplayer cooperative missions. But I didn't have time to finish it. I offer you to take this idea and finish the map if you want. alpine1.jpg Only one mission is implemented now: cooperative destroying Icecream vans. It's workin...
- 07 Jan 2010, 22:06
- Forum: Maps
- Topic: Tiny Town Revised
- Replies: 6
- Views: 11423
Re: Tiny Town Revised
sorry about offtop, but how are you making this images?
a special tool that can render all map? what?
a special tool that can render all map? what?
- 07 Jan 2010, 11:29
- Forum: Maps
- Topic: Tiny Town Revised
- Replies: 6
- Views: 11423
Re: Tiny Town Revised
Any screenshots?
- 06 Jan 2010, 14:41
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66395
Re: Script Help.
R*
Bad...Dear Roman,
There are no plans to release the source code for any of our software.
Kind regards,
Jamie
Technical Support
- 05 Jan 2010, 22:53
- Forum: Modding forum
- Topic: B-$hep SCR decompiler
- Replies: 56
- Views: 88404
Re: SCR decompiler
Are you some veteran scripter or guy who tried to make similar tool? :D No, I just tried to imagine how SCR files should be interpreted. Same source code should be compiled in same instruction blocks. If we know source code and searched for coordinate values (which is same in source code and in SCR...
- 05 Jan 2010, 12:28
- Forum: Modding forum
- Topic: B-$hep SCR decompiler
- Replies: 56
- Views: 88404
Re: Scripts of Tiny Town, Hidden Surprise and Face Off
I recommend to try something like this: CHAR_DATA char1 CHAR_DATA char2 CHAR_DATA char3 CHAR_DATA char4 CHAR_DATA char5 CHAR_DATA char6 CHAR_DATA char7 CHAR_DATA char8 Compile it. SCR now may contain 8 same blocks, but 1 byte must be different due to different variable names. So, you should find out...
- 04 Jan 2010, 21:20
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66395
Re: Script Help.
sent through Feedback/support on rockstargames.com. doesn't matter.
- 04 Jan 2010, 21:03
- Forum: Modding forum
- Topic: B-$hep SCR decompiler
- Replies: 56
- Views: 88404
Re: Scripts of Tiny Town, Hidden Surprise and Face Off
PLAYER_PED dummy = (112.7, 5.7, 5.7) 1 180 Where has that "dummy" gone in SCR ?!! Where is PLAYER_PED?! Variable and pointer variable names are NOT saved in SCR. Game don't care about variable names - it saves them only as indexes. For this example, gta2.exe have an array like "playe...
- 04 Jan 2010, 13:36
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66395
Re: Script Help.
OK It will be useful...
By the way - I sent the letter to Rockstargames about opening gta2 source Maybe they will respond
By the way - I sent the letter to Rockstargames about opening gta2 source Maybe they will respond
- 04 Jan 2010, 11:23
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66395
Re: Script Help.
Heri, I can read manual.
I ask about this strange bugs and maybe undocumened features of this behaivor. Check out Sektor's "Super tank" - is this function documented?
UPD: Thanks. Does it work? By the way, I didn't use SET_CHAR_TO_USE_CAR_WEAPON... maybe this was a problem.
I ask about this strange bugs and maybe undocumened features of this behaivor. Check out Sektor's "Super tank" - is this function documented?
UPD: Thanks. Does it work? By the way, I didn't use SET_CHAR_TO_USE_CAR_WEAPON... maybe this was a problem.
- 04 Jan 2010, 02:25
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66395
Re: Script Help.
Now I have some problems with FIRE_AT_OBJECT_FROM_VEHICLE. If I try to fire a car or another character, game crashes. Firing object like FOOTY (ball) not crashes the game. Any suggestions? If I try to steal firing tank, game crashes, because character with "FIRE_AT_OBJECT_FROM_VEHICLE" obj...
- 04 Jan 2010, 00:03
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66395
Re: Script Help.
I asked exactly about trick like this ThanksADD_GROUP_TO_CHARACTER ( player )
ADD_EXISTING_CHAR_TO_GROUP ( bastard )
- 03 Jan 2010, 19:41
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66395
Re: Script Help.
OK but he must leave car if player leaves (he just copy player actions). I'll write this behaivor myself. Thank you
I'm writing COOPERATIVE mission for Industrial (bil). No map change (same GMP file), location of all stuff is taken from example bil.mis file. I hope mission will be good.
I'm writing COOPERATIVE mission for Industrial (bil). No map change (same GMP file), location of all stuff is taken from example bil.mis file. I hope mission will be good.
- 03 Jan 2010, 19:17
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66395
Re: Script Help.
Great. I want to bring bastard-character to attack player only if he is near the defined object. So I if this object is onscreen, that means player is near it. Check will be fine. One more question: I need AI Character that will be follow the player. I found objective GOTO_CHAR_ON_FOOT, but if playe...
- 03 Jan 2010, 18:07
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66395
Re: Script Help.
Is here function to check distance between object A and B? Something like LOCATE_CHARACTER_ANY_MEANS(), but takes another object as second parameter, not (x,y,z) coordinate.
- 03 Jan 2010, 15:03
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66395
Re: Script Help.
I'm going to write a mission. I wrote scripts before (and built a map), but it was a long time ago... It's normal to use WHILE block like this? COUNTER mission_stage = 0 COUNTER TRUE = 1 WHILE (TRUE = 1) // infinite loop IF (mission_stage = 1) /* big code implements mission stage #1 contains a lot o...