Search found 46 matches

by BeepBoop
24 Feb 2018, 05:16
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 311381

Re: GTA2 memory addresses

I know the color of the car address for cheat engine.

"GTA2.EXE"+0027C274 (2 bytes)
Offset #1 = 0x24
Offset #2 = 0x50

Tell me if it works or not.
by BeepBoop
01 Jan 2018, 00:48
Forum: Offtopic
Topic: Happy 2018!!!!
Replies: 5
Views: 22786

Happy 2018!!!!

Happy New Years everyone. [respect] :) [gang]
by BeepBoop
30 Nov 2017, 06:12
Forum: Modding forum
Topic: Cheat Engine Addresses
Replies: 15
Views: 39959

Re: Cheat Engine Addresses

I can check and see if that is possible, if not by cheat engine then maybe by script instead.
by BeepBoop
28 Nov 2017, 21:38
Forum: Modding forum
Topic: Cheat Engine Addresses
Replies: 15
Views: 39959

Re: Cheat Engine Addresses

When you are a random street ped, you can't attack anyone manually as only the jump and enter/exit buttons work. If you put on the riot cheat and then you press f10 when you are a random person you then have the ped fight other peds, but make sure to lock the health to 100 or you will die.
by BeepBoop
14 Jul 2017, 22:16
Forum: Modding forum
Topic: Spawning Cars
Replies: 3
Views: 11465

Spawning Cars

Is there a way to spawn cars on command? Can you only do it by script?
by BeepBoop
05 Jul 2017, 03:11
Forum: Modding forum
Topic: Cheat Engine Addresses
Replies: 15
Views: 39959

Re: Cheat Engine Addresses

It's good to know that you can translate the addresses into GTA 2 script.The addresses are set right when you start a level. Check the hotkeys, select the (Walk [Max speed]) address and press Ctrl + H. Use those key-binds to walk and run as desired, P.S My Normal forward and backwards left and right...
by BeepBoop
02 Jul 2017, 21:56
Forum: Modding forum
Topic: Cheat Engine Addresses
Replies: 15
Views: 39959

Re: Cheat Engine Addresses

Has anyone tried the addresses. Any results?
by BeepBoop
30 Jun 2017, 02:35
Forum: Modding forum
Topic: Cheat Engine Addresses
Replies: 15
Views: 39959

Cheat Engine Addresses

These are my addresses. Let me know if they work or not. :)
Sorry if they are not explained clearly but I put down the basic thought on what each address does in the name.
If you need a better explanation for any specific address just reply back.
by BeepBoop
30 Jun 2017, 01:54
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Medic Reviving Me
Replies: 11
Views: 23608

Re: Medic Reviving Me

Sektor wrote:That's cool. What happens if you already respawned before they revive?
I don't respawn, I blocked the respawn section simply by turn a 1 into a 0. If they don't come then I just sit there flat and dead, but i can use the debug keys to prop me back up if needed.
by BeepBoop
30 Jun 2017, 00:59
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Medic Reviving Me
Replies: 11
Views: 23608

Re: Medic Reviving Me

Could this be used to make medics revive armed gang members & scripted characters? More importantly could armed support characters be made in groups that revive fallen comrades? I think that'd be awesome for some mission based maps, especially zombie ones (Necromancers [frenzy] [respect] ) If s...
by BeepBoop
30 Jun 2017, 00:45
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Medic Reviving Me
Replies: 11
Views: 23608

Re: Medic Reviving Me

elypter wrote:wow, what happens if they revive you?
When you get revived you get up, and turn into a BOT walking ped. I had to change to occupation number back to player default value (0) to regain control.
by BeepBoop
29 Jun 2017, 23:37
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Medic Reviving Me
Replies: 11
Views: 23608

Medic Reviving Me

Found the Value Combo to allow medics to revive you. [respect]
by BeepBoop
28 Jun 2017, 22:11
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89740

Re: Pistol & Shotgun Redesign

I also figured out how to edit the weapon values so a pistol would shoot Molotovs when selected instead of the normal pistol round. thats cool. could you share the addresses you have to modify or can you wirte a little test script? it would be quite useful if you could lay mines on foot or car stop...
by BeepBoop
28 Jun 2017, 22:07
Forum: Modding forum
Topic: More than 3 gangs!
Replies: 2
Views: 6104

Re: More than 3 gangs!

Messing around with some more values allowed me to change respect for the Alma-mater gang and police station gang.
by BeepBoop
25 Jun 2017, 02:55
Forum: Modding forum
Topic: More than 3 gangs!
Replies: 2
Views: 6104

More than 3 gangs!

Messing around in Cheat engine. Whole bunch crazy things you can do with by messing with the values.

EDIT: Is there anyway to increase the ped-spawn radius. I found out how to get over 100 peds at once without it crashing but its so crowded no one can move.
by BeepBoop
22 Jun 2017, 21:27
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89740

Re: Pistol & Shotgun Redesign

Ok, did some testing and it seems that there are extra weapon slots. I tried to add a water cannon and it just seems to crash. I also figured out how to edit the weapon values so a pistol would shoot Molotovs when selected instead of the normal pistol round.
by BeepBoop
22 Jun 2017, 19:23
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89740

Re: Pistol & Shotgun Redesign

There is a firetruck mission in the 2nd level that makes you turn a water cannon into a fire cannon (Zaibatsu mission). Use cheat engine to figure out what value changes when the water cannon changes. Find out if the handheld flamethrower has a similar value set then change it into a water cannon. I...
by BeepBoop
05 Jun 2017, 18:30
Forum: Maps
Topic: Teasers of my first map ever
Replies: 7
Views: 17976

Re: Teasers of my first map ever

Cool map and great electro-gun redesign. Would like to test that map out in multiplayer but no one with low enough ping to play with. :/
by BeepBoop
04 Jun 2017, 04:52
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89740

Re: Pistol & Shotgun Redesign

One last question. Are you able to change to the green tint around the weapon into a different color? I know there is an orange version for vehicle weapons, and it would be cool to change it to blue or red instead.

Thanks for replying.
by BeepBoop
04 Jun 2017, 00:10
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89740

Re: Pistol & Shotgun Redesign

I like it. Do I have to use a .sty editor to use them or is there another way?