I know the color of the car address for cheat engine.
"GTA2.EXE"+0027C274 (2 bytes)
Offset #1 = 0x24
Offset #2 = 0x50
Tell me if it works or not.
Search found 46 matches
- 24 Feb 2018, 05:16
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 311381
- 01 Jan 2018, 00:48
- Forum: Offtopic
- Topic: Happy 2018!!!!
- Replies: 5
- Views: 22786
Happy 2018!!!!
Happy New Years everyone.
- 30 Nov 2017, 06:12
- Forum: Modding forum
- Topic: Cheat Engine Addresses
- Replies: 15
- Views: 39959
Re: Cheat Engine Addresses
I can check and see if that is possible, if not by cheat engine then maybe by script instead.
- 28 Nov 2017, 21:38
- Forum: Modding forum
- Topic: Cheat Engine Addresses
- Replies: 15
- Views: 39959
Re: Cheat Engine Addresses
When you are a random street ped, you can't attack anyone manually as only the jump and enter/exit buttons work. If you put on the riot cheat and then you press f10 when you are a random person you then have the ped fight other peds, but make sure to lock the health to 100 or you will die.
- 14 Jul 2017, 22:16
- Forum: Modding forum
- Topic: Spawning Cars
- Replies: 3
- Views: 11465
Spawning Cars
Is there a way to spawn cars on command? Can you only do it by script?
- 05 Jul 2017, 03:11
- Forum: Modding forum
- Topic: Cheat Engine Addresses
- Replies: 15
- Views: 39959
Re: Cheat Engine Addresses
It's good to know that you can translate the addresses into GTA 2 script.The addresses are set right when you start a level. Check the hotkeys, select the (Walk [Max speed]) address and press Ctrl + H. Use those key-binds to walk and run as desired, P.S My Normal forward and backwards left and right...
- 02 Jul 2017, 21:56
- Forum: Modding forum
- Topic: Cheat Engine Addresses
- Replies: 15
- Views: 39959
Re: Cheat Engine Addresses
Has anyone tried the addresses. Any results?
- 30 Jun 2017, 02:35
- Forum: Modding forum
- Topic: Cheat Engine Addresses
- Replies: 15
- Views: 39959
Cheat Engine Addresses
These are my addresses. Let me know if they work or not.
Sorry if they are not explained clearly but I put down the basic thought on what each address does in the name.
If you need a better explanation for any specific address just reply back.
Sorry if they are not explained clearly but I put down the basic thought on what each address does in the name.
If you need a better explanation for any specific address just reply back.
- 30 Jun 2017, 01:54
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Medic Reviving Me
- Replies: 11
- Views: 23608
Re: Medic Reviving Me
I don't respawn, I blocked the respawn section simply by turn a 1 into a 0. If they don't come then I just sit there flat and dead, but i can use the debug keys to prop me back up if needed.Sektor wrote:That's cool. What happens if you already respawned before they revive?
- 30 Jun 2017, 00:59
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Medic Reviving Me
- Replies: 11
- Views: 23608
Re: Medic Reviving Me
Could this be used to make medics revive armed gang members & scripted characters? More importantly could armed support characters be made in groups that revive fallen comrades? I think that'd be awesome for some mission based maps, especially zombie ones (Necromancers [frenzy] [respect] ) If s...
- 30 Jun 2017, 00:45
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Medic Reviving Me
- Replies: 11
- Views: 23608
Re: Medic Reviving Me
When you get revived you get up, and turn into a BOT walking ped. I had to change to occupation number back to player default value (0) to regain control.elypter wrote:wow, what happens if they revive you?
- 29 Jun 2017, 23:37
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Medic Reviving Me
- Replies: 11
- Views: 23608
Medic Reviving Me
Found the Value Combo to allow medics to revive you.
- 28 Jun 2017, 22:11
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 89740
Re: Pistol & Shotgun Redesign
I also figured out how to edit the weapon values so a pistol would shoot Molotovs when selected instead of the normal pistol round. thats cool. could you share the addresses you have to modify or can you wirte a little test script? it would be quite useful if you could lay mines on foot or car stop...
- 28 Jun 2017, 22:07
- Forum: Modding forum
- Topic: More than 3 gangs!
- Replies: 2
- Views: 6104
Re: More than 3 gangs!
Messing around with some more values allowed me to change respect for the Alma-mater gang and police station gang.
- 25 Jun 2017, 02:55
- Forum: Modding forum
- Topic: More than 3 gangs!
- Replies: 2
- Views: 6104
More than 3 gangs!
Messing around in Cheat engine. Whole bunch crazy things you can do with by messing with the values.
EDIT: Is there anyway to increase the ped-spawn radius. I found out how to get over 100 peds at once without it crashing but its so crowded no one can move.
EDIT: Is there anyway to increase the ped-spawn radius. I found out how to get over 100 peds at once without it crashing but its so crowded no one can move.
- 22 Jun 2017, 21:27
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 89740
Re: Pistol & Shotgun Redesign
Ok, did some testing and it seems that there are extra weapon slots. I tried to add a water cannon and it just seems to crash. I also figured out how to edit the weapon values so a pistol would shoot Molotovs when selected instead of the normal pistol round.
- 22 Jun 2017, 19:23
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 89740
Re: Pistol & Shotgun Redesign
There is a firetruck mission in the 2nd level that makes you turn a water cannon into a fire cannon (Zaibatsu mission). Use cheat engine to figure out what value changes when the water cannon changes. Find out if the handheld flamethrower has a similar value set then change it into a water cannon. I...
- 05 Jun 2017, 18:30
- Forum: Maps
- Topic: Teasers of my first map ever
- Replies: 7
- Views: 17976
Re: Teasers of my first map ever
Cool map and great electro-gun redesign. Would like to test that map out in multiplayer but no one with low enough ping to play with. :/
- 04 Jun 2017, 04:52
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 89740
Re: Pistol & Shotgun Redesign
One last question. Are you able to change to the green tint around the weapon into a different color? I know there is an orange version for vehicle weapons, and it would be cool to change it to blue or red instead.
Thanks for replying.
Thanks for replying.
- 04 Jun 2017, 00:10
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 89740
Re: Pistol & Shotgun Redesign
I like it. Do I have to use a .sty editor to use them or is there another way?