Search found 1411 matches
- 02 Feb 2010, 16:06
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 739663
Re: GTA2 Game Hunter v1.5
I can add that feature but it's not supported in the current version. Now it does a case insensitive search for the whole string, including spaces or commas etc.
- 02 Feb 2010, 15:33
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 739663
Re: GTA2 Game Hunter v1.5
2010-02-02 beta 36 - Fixed a country detection bug (35 was never connecting to geoloc because I commented that line during testing and forgot to uncomment). - Added Serbian flag - Manually hosted games or games hosted by another copy of GH should no longer be added to your local list. - Your game is...
- 02 Feb 2010, 00:37
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1428936
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
SAVEMINIMAP command works for me (saves in editor folder) but the automatic data\minimaps\ 256x256 images are either black or garbage. I noticed the data\minimaps\ only use the map description field for the filename. Not really a problem since I can write the gmp filename in the description part of ...
- 01 Feb 2010, 15:39
- Forum: Modding forum
- Topic: Updates to STY Tool by Delfi/JernejL
- Replies: 41
- Views: 64078
Re: SCR decompiler
When you export a car or sprite in STY tool, it gives it a name. If I import that same filename that I just exported, it should know where to put it or at least ask me. http://azz.gtazz.com/doku.php still has heaps of cars to download. They aren't all named that way though and many were created befo...
- 01 Feb 2010, 15:14
- Forum: Modding forum
- Topic: Updates to STY Tool by Delfi/JernejL
- Replies: 41
- Views: 64078
Re: SCR decompiler
I suggested it once before (maybe gtaforums?) but if you import a file with a sprite number in the name then stytool should automatically select that sprite number instead of having to manually enter the number and then search for the sprite on the screen.
- 01 Feb 2010, 13:59
- Forum: Site and forum discussion
- Topic: GTAMP Logo
- Replies: 27
- Views: 50403
Re: GTAMP Logo
Thank you. I put the text on the right and added it as my logo. It might look a bit better underneath and I'll use it that way when I find something else to put on the right of my site header.
- 01 Feb 2010, 00:24
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 739663
Re: GTA2 Game Hunter v1.5
2010-02-01 beta 35 - Country code is saved to registry immediately after it is fetched from http://geoloc.daiguo.com/?self - The last two characters of your hostname are used as your CC if geoloc fails - GH now sends the CC after a forced CC change (blnLogin wasn't being set to false) - Readded coun...
- 31 Jan 2010, 21:28
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1428936
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
It runs really smooth on my ATi Mobility Radeon HD 3470 512MB. Great job. The 3D mode just makes me want to spawn a car and drive around.
I can view the map in 3D or top down and even zoom out to see the entire map but the minimap doesn't display correctly.
I can view the map in 3D or top down and even zoom out to see the entire map but the minimap doesn't display correctly.
- 30 Jan 2010, 21:21
- Forum: Modding forum
- Topic: GTA2 animations to .gif
- Replies: 10
- Views: 15336
Re: GTA2 animations to .gif
Awesome!
- 30 Jan 2010, 20:54
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 739663
Re: GTA2 Game Hunter v1.5
Hyperlinks in topic and private chat is high on my list but I haven't figured out how to get hyperlinks working in more than one richtext control yet. Some players will still have blank flags since I forgot to set a boolean to false when I force them to reconnect. It's fixed for the next version. It...
- 30 Jan 2010, 07:41
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 739663
Re: GTA2 Game Hunter v1.5
2010-01-30 beta 34 - Right clicking a name in lists performs a /whois on them - If website country detection fails then the last two characters of the hostname are used (if it's a country code) - If your country code is still unknown then your IP address is sent to the channel so that a bot can fix ...
- 29 Jan 2010, 15:12
- Forum: GTA2 Game Hunter
- Topic: GH channel bot commands
- Replies: 7
- Views: 41319
GH channel bot commands
gta2ghbot triggers/commands: !commands Commands: http://gtamp.com/forum/viewtopic.php?f=1&t=80&p=3031 !link* http://gtamp.com/maps/ $+ $urlencode($2-) !elink* https://gtamp.com/mapscript/maplist/autodl.php?mmp= $+ $urlencode($2-) $+ .mmp !faq* Answers to frequently asked questions: http://gt...
- 29 Jan 2010, 15:07
- Forum: Maps
- Topic: Golden Lap
- Replies: 32
- Views: 73108
Re: Golden Lap - Betatests
Remote control can work well for races, you might have to turn off the player arrows and add your own. You could respawn a remote control car at certain checkouts if it explodes instead of having to go back to the start.
- 27 Jan 2010, 22:23
- Forum: Maps
- Topic: Tiny Town Revised
- Replies: 6
- Views: 11423
Re: Tiny Town Revised
Thanks for the image Kamil.
If you include MP1-comp.jpg with the map then GH v1.5 will show it on the map select screen. Probably best to keep the included image under 60KB to keep the download small.
If you include MP1-comp.jpg with the map then GH v1.5 will show it on the map select screen. Probably best to keep the included image under 60KB to keep the download small.
- 27 Jan 2010, 13:54
- Forum: Announcements
- Topic: Updated forum software to phpBB3 v3.0.6
- Replies: 2
- Views: 12978
Re: Updated forum software to phpBB3 v3.0.6
Changelog.
I overwrote some of the changes I made to the previous version to stop some stupid spam bots from even registering. I'll have to add that again and I'll add some more advanced bot blocking.
I overwrote some of the changes I made to the previous version to stop some stupid spam bots from even registering. I'll have to add that again and I'll add some more advanced bot blocking.
- 27 Jan 2010, 09:16
- Forum: Announcements
- Topic: Updated forum software to phpBB3 v3.0.6
- Replies: 2
- Views: 12978
Updated forum software to phpBB3 v3.0.6
Did I break anything?
- 27 Jan 2010, 03:12
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 739663
Re: GTA2 Game Hunter v1.5 - work in progress
Font and color selection dialogs are part of the Windows API. I still had to write more code than I would have liked and it's not done yet but every decent chat client lets you select your own font, independent of your OS theme. It's the only way to make everyone happy. GH already supports alt+arrow...
- 26 Jan 2010, 04:58
- Forum: Maps
- Topic: Tiny Tiny Town and Tiny Tiny Town Army
- Replies: 33
- Views: 82460
Re: Tiny Tiny Town
I removed old attachments, deleted some obsolete posts and split Tiny Tiny Town Arena into it's own topic.
- 23 Jan 2010, 05:26
- Forum: Modding forum
- Topic: Bikes and convertibles in GTA2
- Replies: 4
- Views: 8602
Re: Bikes and convertibles in GTA2
Cool. I knew it was possible but good to see someone actually do it.
- 11 Jan 2010, 15:44
- Forum: Modding forum
- Topic: B-$hep SCR decompiler
- Replies: 56
- Views: 88349
Re: SCR decompiler
It might be possible to inject code with an overflow in the SCR files but it would be better to do it by replacing one of the DLL files or modifying RAM/exe. It's beyond my skill level. When I was trying to disable the invul in Tiny Town, I accidentally changed bytes that made all the parked cars mi...