Search found 144 matches

by Vike the Hube
23 Oct 2011, 01:05
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 156
Views: 387648

Re: SCR decompiler

so maybe its something like uninitialized memory ? Yeah I said a while ago that's probably what it is. The actual variables. Most variables don't need an initial value so they don't have one. I think this also unveils the mystery of first pointer: zero might mean "this is base file" or et...
by Vike the Hube
19 May 2011, 12:14
Forum: Modding forum
Topic: gta2 bot?
Replies: 10
Views: 13821

Re: gta2 bot?

PM me and I'll send you my IDA database for GTA2. There's a bunch of named functions but I sort of got stuck on the graphics functions. But I did find a bunch of data; I'm pretty sure I found player positions.
by Vike the Hube
19 May 2011, 12:11
Forum: Modding forum
Topic: Network diagramm for gta2 port forwarding
Replies: 3
Views: 6109

Re: Network diagramm for gta2 port forwarding

Haha "Australian player" :P
by Vike the Hube
20 Apr 2011, 03:23
Forum: Modding forum
Topic: Gameplay issues that need fixing
Replies: 41
Views: 83809

Re: Gameplay issues that need fixing

Haha if you guys think this list is "aggressive" you should see my list ;-)

No the main problem is not the size of the list, it's the lack of size of my free time.
by Vike the Hube
20 Apr 2011, 03:21
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914214

Re: Vike's enhanced GTA2

When did the crash occur? There are a few known crash situations, e.g. hopping into a bank van while shooting a flamethrower will always crash it. Is there any kind of log file that the crash would have created so I can provide it to the creator of the patch? There is but it depends on your windows ...
by Vike the Hube
28 Mar 2011, 02:58
Forum: Modding forum
Topic: team multiplayer
Replies: 5
Views: 7908

Re: team multiplayer

Elypter is talking about stuff that's possible without modifying the exe/hacking memory/etc. Once you start to need to do that it gets a lot more difficult, depending on what exactly you want to do. But, difficult is not impossible ;-)
by Vike the Hube
28 Mar 2011, 02:36
Forum: Modding forum
Topic: Gameplay issues that need fixing
Replies: 41
Views: 83809

Re: Gameplay issues that need fixing

Lantyz wrote: Added. This also reminds me that I once had some trouble with getting a CHAR get through a DOOR with the closing_type set to "ONE_CHAR_ON_FOOT".
I think doors can only be entered by the ped who opened them?
by Vike the Hube
26 Mar 2011, 00:01
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914214

Re: Vike's enhanced GTA2

Oh yeah of course, the CD version isn't 9.6f, so it only looks for audio on the CD. Sektorrrr winnnnsss
by Vike the Hube
25 Mar 2011, 05:05
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914214

Re: Vike's enhanced GTA2

As far as I know music should work... I didn't fiddle with any audio stuff. Are you using the right manager to set the volume? (Sektor are you overwriting the old manager now?) The patch includes a manager because the old manager/game uses different registry keys.
by Vike the Hube
24 Mar 2011, 03:29
Forum: Modding forum
Topic: Gameplay issues that need fixing
Replies: 41
Views: 83809

Re: Gameplay issues that need fixing

If the damage was separate could you still detect when an RC car had died and force the suicide? I think you could, just want confirmation...
by Vike the Hube
24 Mar 2011, 03:28
Forum: Modding forum
Topic: remote control cars?
Replies: 4
Views: 8065

Re: remote control cars?

Sektor wrote:Blackmail Vike
I also accept bribes.
by Vike the Hube
11 Mar 2011, 23:54
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914214

Re: Vike's enhanced GTA2

Actually with Elypter's little bit of info that might make it possible. I'll bang it on the list ;)
by Vike the Hube
10 Mar 2011, 04:07
Forum: Offtopic
Topic: Programming for more operating systems
Replies: 6
Views: 10022

Re: Programming for more operating systems

It depends largely on the language. If you start off with a platform-independent language like Java normally you're fine, although there are occasionally slight differences between the APIs. The best way to do it is to use an API that is cross platform... e.g. C++ use boost, and wxwidgets or gtk or ...
by Vike the Hube
10 Mar 2011, 03:46
Forum: Offtopic
Topic: I am searching for a hoster for my gta packages
Replies: 13
Views: 18428

Re: I am searching for a hoster for my gta packages

I have almost 10GB of free space on my host and 200Gb or something of bandwidth per month. I should be able to host your stuff if you want... I could give you an FTP account with a large quota?
by Vike the Hube
10 Mar 2011, 03:35
Forum: Maps
Topic: Guidelines for attaching maps
Replies: 21
Views: 73548

Re: Rules for attaching maps

Sektor when you get around to doing auto-map downloads, distribute the command-line 7z with GH.
by Vike the Hube
24 Feb 2011, 13:21
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914214

Re: Vike's enhanced GTA2

Yeah, very interested. I've made some headway into the data structures but not a huge amount- most of it came from this: SCR Decompiler - we now have a big chunk of the .SCR format. The main difficulty is sharing our work... all my notes are in an IDA Free database. Very hard to do source control on...
by Vike the Hube
24 Feb 2011, 13:14
Forum: Modding forum
Topic: GTA 2 New Patch ideas
Replies: 45
Views: 71330

Re: GTA 2 New Patch ideas

As Ben said we're all a big love in here :lol: Pm me if you want to chat on some sort of IM, I use msn mainly for this sort of thing.
by Vike the Hube
23 Feb 2011, 05:55
Forum: Modding forum
Topic: GTA 2 New Patch ideas
Replies: 45
Views: 71330

Re: GTA 2 New Patch ideas

Using a memory patcher also won't work in multiplayer. But you're right, it's a very quick way to find things. I didn't know the locations of quite a few of these- it's very helpful to know where things are as it reveals more of the code to me. I'm interested to know... do you have much experience w...
by Vike the Hube
19 Feb 2011, 05:15
Forum: Maps
Topic: Snowball City 2
Replies: 18
Views: 41599

Re: a complete snowball city 2 (found) and other lost maps .

GTAForever.de is not totally gone... http://replay.waybackmachine.org/20011216034846/http://www.gtaforever.de/downloads/gta2/maps/maps.shtml The web archive to the rescue! Unfortunately it doesn't look like they've archived any of the map files but at least it gives us the names of them. Sektor prob...
by Vike the Hube
12 Feb 2011, 23:27
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914214

Re: Vike's enhanced GTA2

hello, i just wanted to ask, when a new version coming? you didnt released a new version many monthes! Yeah I know, been busy with other things. Maybe soon? Who knows :D oh and, in gta2 manager i cant choose 1280X1024 resolution but its my favorite, can you make the game support 1280X1024 resolutio...