Search found 144 matches
- 23 Oct 2011, 01:05
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 156
- Views: 387648
Re: SCR decompiler
so maybe its something like uninitialized memory ? Yeah I said a while ago that's probably what it is. The actual variables. Most variables don't need an initial value so they don't have one. I think this also unveils the mystery of first pointer: zero might mean "this is base file" or et...
- 19 May 2011, 12:14
- Forum: Modding forum
- Topic: gta2 bot?
- Replies: 10
- Views: 13821
Re: gta2 bot?
PM me and I'll send you my IDA database for GTA2. There's a bunch of named functions but I sort of got stuck on the graphics functions. But I did find a bunch of data; I'm pretty sure I found player positions.
- 19 May 2011, 12:11
- Forum: Modding forum
- Topic: Network diagramm for gta2 port forwarding
- Replies: 3
- Views: 6109
Re: Network diagramm for gta2 port forwarding
Haha "Australian player"
- 20 Apr 2011, 03:23
- Forum: Modding forum
- Topic: Gameplay issues that need fixing
- Replies: 41
- Views: 83809
Re: Gameplay issues that need fixing
Haha if you guys think this list is "aggressive" you should see my list
No the main problem is not the size of the list, it's the lack of size of my free time.
No the main problem is not the size of the list, it's the lack of size of my free time.
- 20 Apr 2011, 03:21
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914214
Re: Vike's enhanced GTA2
When did the crash occur? There are a few known crash situations, e.g. hopping into a bank van while shooting a flamethrower will always crash it. Is there any kind of log file that the crash would have created so I can provide it to the creator of the patch? There is but it depends on your windows ...
- 28 Mar 2011, 02:58
- Forum: Modding forum
- Topic: team multiplayer
- Replies: 5
- Views: 7908
Re: team multiplayer
Elypter is talking about stuff that's possible without modifying the exe/hacking memory/etc. Once you start to need to do that it gets a lot more difficult, depending on what exactly you want to do. But, difficult is not impossible
- 28 Mar 2011, 02:36
- Forum: Modding forum
- Topic: Gameplay issues that need fixing
- Replies: 41
- Views: 83809
Re: Gameplay issues that need fixing
I think doors can only be entered by the ped who opened them?Lantyz wrote: Added. This also reminds me that I once had some trouble with getting a CHAR get through a DOOR with the closing_type set to "ONE_CHAR_ON_FOOT".
- 26 Mar 2011, 00:01
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914214
Re: Vike's enhanced GTA2
Oh yeah of course, the CD version isn't 9.6f, so it only looks for audio on the CD. Sektorrrr winnnnsss
- 25 Mar 2011, 05:05
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914214
Re: Vike's enhanced GTA2
As far as I know music should work... I didn't fiddle with any audio stuff. Are you using the right manager to set the volume? (Sektor are you overwriting the old manager now?) The patch includes a manager because the old manager/game uses different registry keys.
- 24 Mar 2011, 03:29
- Forum: Modding forum
- Topic: Gameplay issues that need fixing
- Replies: 41
- Views: 83809
Re: Gameplay issues that need fixing
If the damage was separate could you still detect when an RC car had died and force the suicide? I think you could, just want confirmation...
- 24 Mar 2011, 03:28
- Forum: Modding forum
- Topic: remote control cars?
- Replies: 4
- Views: 8065
Re: remote control cars?
I also accept bribes.Sektor wrote:Blackmail Vike
- 11 Mar 2011, 23:54
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914214
Re: Vike's enhanced GTA2
Actually with Elypter's little bit of info that might make it possible. I'll bang it on the list
- 10 Mar 2011, 04:07
- Forum: Offtopic
- Topic: Programming for more operating systems
- Replies: 6
- Views: 10022
Re: Programming for more operating systems
It depends largely on the language. If you start off with a platform-independent language like Java normally you're fine, although there are occasionally slight differences between the APIs. The best way to do it is to use an API that is cross platform... e.g. C++ use boost, and wxwidgets or gtk or ...
- 10 Mar 2011, 03:46
- Forum: Offtopic
- Topic: I am searching for a hoster for my gta packages
- Replies: 13
- Views: 18428
Re: I am searching for a hoster for my gta packages
I have almost 10GB of free space on my host and 200Gb or something of bandwidth per month. I should be able to host your stuff if you want... I could give you an FTP account with a large quota?
- 10 Mar 2011, 03:35
- Forum: Maps
- Topic: Guidelines for attaching maps
- Replies: 21
- Views: 73548
Re: Rules for attaching maps
Sektor when you get around to doing auto-map downloads, distribute the command-line 7z with GH.
- 24 Feb 2011, 13:21
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914214
Re: Vike's enhanced GTA2
Yeah, very interested. I've made some headway into the data structures but not a huge amount- most of it came from this: SCR Decompiler - we now have a big chunk of the .SCR format. The main difficulty is sharing our work... all my notes are in an IDA Free database. Very hard to do source control on...
- 24 Feb 2011, 13:14
- Forum: Modding forum
- Topic: GTA 2 New Patch ideas
- Replies: 45
- Views: 71330
Re: GTA 2 New Patch ideas
As Ben said we're all a big love in here Pm me if you want to chat on some sort of IM, I use msn mainly for this sort of thing.
- 23 Feb 2011, 05:55
- Forum: Modding forum
- Topic: GTA 2 New Patch ideas
- Replies: 45
- Views: 71330
Re: GTA 2 New Patch ideas
Using a memory patcher also won't work in multiplayer. But you're right, it's a very quick way to find things. I didn't know the locations of quite a few of these- it's very helpful to know where things are as it reveals more of the code to me. I'm interested to know... do you have much experience w...
- 19 Feb 2011, 05:15
- Forum: Maps
- Topic: Snowball City 2
- Replies: 18
- Views: 41599
Re: a complete snowball city 2 (found) and other lost maps .
GTAForever.de is not totally gone... http://replay.waybackmachine.org/20011216034846/http://www.gtaforever.de/downloads/gta2/maps/maps.shtml The web archive to the rescue! Unfortunately it doesn't look like they've archived any of the map files but at least it gives us the names of them. Sektor prob...
- 12 Feb 2011, 23:27
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914214
Re: Vike's enhanced GTA2
hello, i just wanted to ask, when a new version coming? you didnt released a new version many monthes! Yeah I know, been busy with other things. Maybe soon? Who knows :D oh and, in gta2 manager i cant choose 1280X1024 resolution but its my favorite, can you make the game support 1280X1024 resolutio...