Search found 571 matches

by B-$hep
01 Feb 2010, 15:22
Forum: Modding forum
Topic: Updates to STY Tool by Delfi/JernejL
Replies: 41
Views: 64107

Re: SCR decompiler

I guess it was in map editor topic. I don't know. Can you give me some of the sprites that have such names? So i can test it. I haven't played much with cars or such things lately so i don't know where these can be downloaded. Most of the links i tried are dead. And about XP style. The buttons do no...
by B-$hep
01 Feb 2010, 14:44
Forum: Modding forum
Topic: Updates to STY Tool by Delfi/JernejL
Replies: 41
Views: 64107

Re: SCR decompiler

Oh, sorry Ben for delay. I haven't read this topic for a while now and just today noticed your post here. Thanks alot for your suggestions. My ideas / questions: -------------------- But what about the UI itself? I.e main window? I think it could be better. And all the sprites there. Could be sorted...
by B-$hep
01 Feb 2010, 13:33
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 513603

Re: Gta2 font topic

Names of 2 new missions for GTA2, lol.
by B-$hep
31 Jan 2010, 23:19
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1431374

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

And for me it doesn't show minimap and generated minimap is completely black.
I forgot to mention that.

XP PRO SP2.
ATI Radeon 9550 / X1050 Series, 256MB.
by B-$hep
31 Jan 2010, 22:05
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1431374

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

SDL should already have everything you need.
I actually recommend you to switch to SFML.
Its HW accelerated, SDL is not, as far as i know.
Or just use that GLEW and wipe out the SDL.

Or use NVidia opengl sdk like opengta2
by B-$hep
31 Jan 2010, 21:30
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1431374

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Hi TM.
Very nice work.

Im gonna abandon my project now.
by B-$hep
31 Jan 2010, 16:14
Forum: Modding forum
Topic: GTA2 animations to .gif
Replies: 10
Views: 15340

Re: GTA2 animations to .gif

You have my email Razor, so...
What STYed you have?

That old from Gain? I have it. But you can send me your ideas.
by B-$hep
31 Jan 2010, 14:17
Forum: Modding forum
Topic: GTA2 animations to .gif
Replies: 10
Views: 15340

Re: GTA2 animations to .gif

Jernej wrote the STY tool. He gave me permission to update and release it.
Thanks goes to him.

Also there is a STYed tool from Gain software but Gain is dead.
by B-$hep
31 Jan 2010, 11:31
Forum: Modding forum
Topic: GTA2 animations to .gif
Replies: 10
Views: 15340

Re: GTA2 animations to .gif

I should add this functionality to STY tool and make it automated. Pretty good idea. I actually wanted to integrate same functionality to map editor also. But i guess it's a job of STY tool. the program 'sty tool' should figure out the transparency, but i'm afraid it can't do that. It figures but it...
by B-$hep
28 Jan 2010, 04:22
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: The Graveyard
Replies: 2
Views: 5284

The Graveyard

NC.
Image
by B-$hep
24 Jan 2010, 09:43
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88503

Re: SCR decompiler

Yes it's time consuming and to be honest i don't have the time to mess with it at the moment. Of course im not saying that i abandoned this completely but im working on more useful stuff at the moment, like you said: map editor for example. Hell no. I can't stop that project, no matter the cost or t...
by B-$hep
12 Jan 2010, 10:56
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Crazy Teleport
Replies: 12
Views: 24678

Re: Crazy Teleport

Feature of the game, lol.
by B-$hep
11 Jan 2010, 19:53
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Crazy Teleport
Replies: 12
Views: 24678

Crazy Teleport

Image

Decided to take a little teleport.
by B-$hep
09 Jan 2010, 12:23
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88503

Re: SCR decompiler

Well i quickly put together small test script by copying some pieces from different places PLAYER_PED player1 = (33.5, 22.5, 2.0) 25 0 CAR_DATA fbicar = (34.5,16.5) -1 000 EDSELFBI PARKED_CAR_DATA trailer = (38.0,13.0) 19 90 TRUKTRNS LEVELSTART explode(fbicar) IF ( IS_CAR_CRUSHED ( fbicar ) ) PUT_CA...
by B-$hep
09 Jan 2010, 10:37
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88503

Re: SCR decompiler

It's funny. Just yesterday i was thinking about your fix for that trailer KF bug and thought maybe i could make it better. And now here you are with same question. I even have read some topic earlier somewhere where you have been talking about that. Can you find it? Probably at GTAF. But i can't fin...
by B-$hep
07 Jan 2010, 10:36
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 306
Views: 741425

Re: GTA2 Game Hunter v1.5 - work in progress

Sektor. Why you prefer Microsoft Sans Serif for Tahoma?
Tahoma is much nicer.

Any particular reason for that?
by B-$hep
06 Jan 2010, 09:36
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88503

Re: SCR decompiler

The miss2 also changes something in SCR header, not always but in some specific cases. Seems that SCR files has some ID also in header: 00 00 08 00 24 which almost never changes. But in some new scripts i have seen different value in there. Maybe because of compiler version changes or something, can...
by B-$hep
05 Jan 2010, 23:30
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88503

Re: SCR decompiler

OK Alpine. Will do like you said. For example i played around with your very first script example: CHAR_DATA char1 CHAR_DATA char2 CHAR_DATA char3 ...etc And i figured out that it really is like you said: 8 chunks, each chunk has it's own index. Last one is 8 as it should. They start from 1 like in ...
by B-$hep
05 Jan 2010, 22:15
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88503

Re: SCR decompiler

OK, i decided to start to make basics of decompiler. Just for fun. I know maybe i shouldn't hurry but i can't decompile scripts by just collecting info. I need to code to make this possible. So... At the moment it should correctly recognize LEVELSTART , LEVELEND and first PLAYER_PED in SCR files and...
by B-$hep
05 Jan 2010, 16:54
Forum: Maps
Topic: Golden Lap
Replies: 32
Views: 73647

Re: Golden Lap - Betatests

Impressive work guys, really. Amazing actually what you can do [in] and [for] GTA2.
Race tracks in GTA2. Never thought about possibility of that.
But of course with STY modding, you can do almost any gfx.