Search found 108 matches

by CarThief
05 Nov 2012, 19:57
Forum: Modding forum
Topic: [Request] Possible to change instant gang spawning weapon?
Replies: 6
Views: 10416

Re: [Request] Possible to change instant gang spawning weapo

Doesnt seem possible to do that without some extensive hacking of the game itself if you ask me. Best alternative would be to create a script that gives you 4 guys with your skin and weapon of choice. This could be triggered by phone, entering an area/garage or even getting under a floating Instant ...
by CarThief
16 Aug 2012, 13:23
Forum: Modding forum
Topic: [Fixed]Mission always crashes when passed
Replies: 6
Views: 10611

Re: Mission always crashes when passed

Hm, never noticed that the message had a wrong number, damn GTA2 and its picky behaviour to make one in a million of script lines make the whole thing just come crashing down. Well thanks for that observation, pretty unusual happening there, as i ussually just copy/paste these messages or do them by...
by CarThief
16 Aug 2012, 00:04
Forum: Modding forum
Topic: [Fixed]Mission always crashes when passed
Replies: 6
Views: 10611

Re: Mission always crashes when passed

Well i've done some intensive trial and error commenting and uncommenting and found the cause, though its certainly quite unusual. It would seem DISPLAY_MESSAGE(1124) that is "JOB COMPLETE" crashed the mission, every single time when called. Dont know why though, it works perfectly fine in...
by CarThief
15 Aug 2012, 19:14
Forum: Modding forum
Topic: [Fixed]Mission always crashes when passed
Replies: 6
Views: 10611

Re: Mission always crashes when passed

Man GTA2 is still being bullshit about this. Figured it might be the way i handled the ZB1_Truckdata car data file by making one and overwriting it later when a truckcab is stolen, and thus changing it so it wont need the beforehand created car anymore and checks if one is stolen via a counter, but ...
by CarThief
11 Aug 2012, 02:47
Forum: Modding forum
Topic: [Fixed]Mission always crashes when passed
Replies: 6
Views: 10611

[Fixed]Mission always crashes when passed

For some reason no matter what i tried so far, this mission keeps crashing the moment it has passed. I've tried a different citera for passing the mission, changing the code of how the mission ends and the cleanup part as well. But to no avail. When the player fails the mission it will not crash, de...
by CarThief
04 Aug 2012, 00:10
Forum: Offtopic
Topic: What does "yur sa'nok ngeyä" mean?
Replies: 7
Views: 11143

Re: What does "yur sa'nok ngeyä" mean?

Well i cant believe i missed that detail. Well anyway, signatures are optional so you wont be seeing them on everyone's post, all i ever use mine for is a quick description on my profile by making it but not displaying it on every post. It has its uses. And whatever his signature says is most likely...
by CarThief
03 Aug 2012, 23:33
Forum: Offtopic
Topic: What does "yur sa'nok ngeyä" mean?
Replies: 7
Views: 11143

Re: What does "yur sa'nok ngeyä" mean?

Dont really see it anywhere except in the subject bars, of course, due to the name of this topic. Perhaps its related to some setting that you did, as i dont see it and all i did was update the profile and stuff, not change the language, style or anything big. Edit: And if no-one else can find it, t...
by CarThief
03 Aug 2012, 19:46
Forum: Maps
Topic: Guidelines for attaching maps
Replies: 21
Views: 73714

Re: Rules for attaching maps

Perhaps, though GTA2 in its infinite wisd- uh, buggy behaviour and glitches might not always allow for that, kinda makes the rule imperfect and hard to follow sometimes, either that or said script is so damn long it would just ask for trouble to add the 3P and more content as well, or who knows what...
by CarThief
03 Aug 2012, 15:53
Forum: Maps
Topic: Guidelines for attaching maps
Replies: 21
Views: 73714

Re: Rules for attaching maps

Well i just recently noticed the rules about the MMP limit, while its pretty minor in from what i gather it doesnt seem to be enforced on files uploaded outside of the forums, seems pretty bullshit to be honest. Some scripts can be overly complex, complex enough to possibily not even function with a...
by CarThief
12 Jul 2012, 15:08
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 118644

Re: GTA2 DTD Version 1.0

I suppose this tutorial helped me greatly when i was fairly new to trains, got em right after a few tries. Trains are highly sensetive and can crash the game itself if done poorly, or plain crash into a wall or another train and explode. Speaking from experience, you will encounter alot of problems ...
by CarThief
11 Jul 2012, 18:08
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 118644

Re: GTA2 DTD Version 1.0

I dont think i changed the MAP_ZONE command at all, all i did in order for the MAP_ZONE command to work was add a Information zone, and for the gang zone command a Gang Zone, just as large as the Information Zone. You should be able to see the result in the Epic map editor when looking for zones. An...
by CarThief
08 Jul 2012, 00:00
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 118644

Re: GTA2 DTD Version 1.0

Yeah i suppose, got alot of time and patience to kill most of the time though. I guess as long as he bothers to learn from this all it will... manage.
by CarThief
07 Jul 2012, 22:47
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 118644

Re: GTA2 DTD Version 1.0

Well i've done some changing so it works better, i touched up the script, made the gang function and fixed animations and whatnot. Here's the full list also included in the zip file on what changed (or got added): MAP: -Fixed animations and gave them average speed of 2. (Water only works when proper...
by CarThief
07 Jul 2012, 20:47
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 118644

Re: GTA2 DTD Version 1.0

I've taken a look but i dont see anything wrong with it. You'll need to be more clear on what the issue is, as im not recieving any errors upon compiling the script. Only thing that looks like it might cause trouble is the phone, if it repeats itself it will just spawn the object every time it is an...
by CarThief
07 Jul 2012, 15:35
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 118644

Re: GTA2 DTD Version 1.0

I figured Pyro gave a easy enough to understand explanation? In order to let all non-script-spawned peds (those created by the game, not by any script commands) fight eachother in one big chaotic mess, as used in a particular mission in Downtown involving a radio station, i believe, just use the MAK...
by CarThief
07 Jul 2012, 11:15
Forum: Modding forum
Topic: 24/25 frag glitch
Replies: 14
Views: 25431

Re: 24/25 frag glitch

If its any help, aside frenzies, the game recognizes people being directly hit by rockets via this command as well;
[mis]CHECK_WEAPON_TYPE_HIT_CHAR (ped, BY_ROCKET_LAUNCHER)[/mis]
Do hope this can be fixed at some point, considering the popularity of rocket launchers...
by CarThief
07 Jul 2012, 11:03
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 118644

Re: GTA2 DTD Version 1.0

Well if that problem hasnt been solved yet, stoplights are created roughly this exact manner , except size, that can vary. Once the zone itself is set, you'll need to add passable transparant structures of some kind most likely to support the stop/trafficlights so they dont just float mid-air and lo...
by CarThief
03 Jul 2012, 13:51
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 118644

Re: GTA2 DTD Version 1.0

Hm, you're a bit unclear and vague here, you used what code? And placing the door caused blocks to become or act like air...? You did make your own door with the correct X, Y and Z coordinates didnt you? The door code i posted is just an example of what i used for a player-passable door in my own ma...
by CarThief
03 Jul 2012, 12:33
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 118644

Re: GTA2 DTD Version 1.0

I hope you know how to make a door, if you're not too familiar with that yet, go look at this one . Though if you're not making it a garage to park in, and just a passageway, just place it in a way it wont be a garage. I believe they are set to open automatically by default anyway when their target ...
by CarThief
25 Jun 2012, 15:51
Forum: Modding forum
Topic: .mis Error
Replies: 14
Views: 24845

Re: .mis Error

Uh, i suppose there should be no problem making a topic for the map to test it with someone, or to simply upload it somewhere on the internet and share it from the GH, you can even upload files onto the forums by adding attachments to any of your posts. Just make sure when you make mmp files to test...