Thanks! So, to actually attack the player they must have an objective. Problem solved.
I had a really fun time playing Sektor's script. Did you ever finished it and make a full map out of it?
Search found 60 matches
- 29 Aug 2009, 11:57
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 16969
- 28 Aug 2009, 11:02
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 16969
Re: problem with SET CHAR OBJECTIVE
You mean the bil.mis file that comes with "gta2script"? This file has problem: I can't compile it... Or is there another source code?
Thanks for max speed, I'll check it out.
Thanks for max speed, I'll check it out.
- 28 Aug 2009, 00:37
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 16969
Re: problem with SET CHAR OBJECTIVE
I was playing around with THREAT_SEARCH and THREAD_REACTION and they were awesome! These command works fine when character is on foot, but don't work when char has a car. tank1 = CREATE_CAR (28.0 , 122.0 ) -1 90 TANK END bastard1 = CREATE_CHAR_INSIDE_CAR ( tank1 ) 4 GUARD END SET_CHAR_THREAT_SEARCH ...
- 27 Aug 2009, 21:50
- Forum: Modding forum
- Topic: disable jump
- Replies: 8
- Views: 13236
Re: disable jump
I see. Seems to me like a negative enhancement!
Two thing: third parameter of GIVE_WEAPON declares amount of ammo but it seems it doesn't work for AI chars.
and, have you ever run along the shots of the AI (MACHINE GUN) in a circle and you shot too? Your shots get curved! never seen that before!
Two thing: third parameter of GIVE_WEAPON declares amount of ammo but it seems it doesn't work for AI chars.
and, have you ever run along the shots of the AI (MACHINE GUN) in a circle and you shot too? Your shots get curved! never seen that before!
- 27 Aug 2009, 14:28
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 16969
Re: problem with SET CHAR OBJECTIVE
It worked! Thanks! here's the code I used to test it: PLAYER_PED player = (44.0, 102.0, 2.0) 27 0 OBJ_DATA testphone = (46.0 , 102.0 , 2.0 ) 0 phone FORWARD answer_phone_1: THREAD_TRIGGER thread_phone_1 = THREAD_WAIT_FOR_ANSWER_PHONE ( player , testphone , answer_phone_1: ) CHAR_DATA bastard1 answer...
- 27 Aug 2009, 13:56
- Forum: Modding forum
- Topic: disable jump
- Replies: 8
- Views: 13236
Re: disable jump
@Sektor: This is a better idea. but, I can jump over buses. And which line in nyc defines cars height? To kill the character, the document says that "you should not use this command [KILL CHAR] on a player controlled character." but apparently I can. It just kill the player. The problem is...
- 26 Aug 2009, 17:47
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 16969
Re: problem with SET CHAR OBJECTIVE
Thanks! i haven't tried it yet but I will. In fact I lost my mission script file and that's why I didn't paste the code here. Can I force all cars to drive crazy? You see, when green peds steal a car and drive it, if you are in their way they just keep going but normal peds don't. Can I make all car...
- 26 Aug 2009, 17:39
- Forum: Modding forum
- Topic: disable jump
- Replies: 8
- Views: 13236
Re: disable jump
Nice idea! How can I do that? is "IS CHAR FALLING" the command I should use?
Kinda sad that we can't script these type of stuff...
- 26 Aug 2009, 10:00
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 16969
problem with SET CHAR OBJECTIVE
I was trying to create a mission where you had to pick someone up and drive him around the city so he could kill his victims. So first you have to pick up a car, goto desired location and sound the horn so he know who you are and he will get in the car. Problem is that when I sound the horn, he scar...
- 26 Aug 2009, 09:52
- Forum: Modding forum
- Topic: disable jump
- Replies: 8
- Views: 13236
disable jump
I'm trying to create a map where player has to walk the street. Player can jump over the cars, and it makes the map very easy. Can I disable the jump completely?
- 26 Aug 2009, 09:49
- Forum: Modding forum
- Topic: New ideas for missions
- Replies: 7
- Views: 11396
Re: New ideas for missions
Unfortunately Pacific City is for GTA1.
Razor, do you have any idea when your addon project will be done? I can't wait to try it!
Razor, do you have any idea when your addon project will be done? I can't wait to try it!
- 17 Aug 2009, 22:56
- Forum: Modding forum
- Topic: New ideas for missions
- Replies: 7
- Views: 11396
Re: New ideas for missions
creating? Means it hasn't been created yet? Where can I get additional information?
- 17 Aug 2009, 22:52
- Forum: Modding forum
- Topic: Trains and gang problems
- Replies: 10
- Views: 18259
Re: Trains and gang problems
Ok! I invite Razor, Sektor, Gustavob, and Shazdeh to come and discuss!Razor wrote:
invite some
you know, before finding here I was thinking that I'm the only person in the world who still love GTA2..!
- 12 Aug 2009, 12:47
- Forum: Modding forum
- Topic: Trains and gang problems
- Replies: 10
- Views: 18259
Re: Trains and gang problems
wow. It seems it needs alot of work to make the trains work. I gave up on it!
This forum is too... I dont have the right words... too empty? There's no discussion and things... Come on users! Come to talk!
This forum is too... I dont have the right words... too empty? There's no discussion and things... Come on users! Come to talk!
- 09 Aug 2009, 22:52
- Forum: Modding forum
- Topic: Trains and gang problems
- Replies: 10
- Views: 18259
Re: Trains and gang problems
Maybe it's because you are trying to put the train on level (depth) 0, but I think in editor, it starts at 1... Try to make all your terrains start on a higher level.
BTW, could you explain how to create a train system? I haven't created yet...
BTW, could you explain how to create a train system? I haven't created yet...
- 02 Aug 2009, 19:18
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66317
Re: Script Help.
SET_ARROW_COLOR
wont it help you?
/////////////////////////////////////////////////////////////
Should I ask my questions about scripting in here or open a new topic for them?
wont it help you?
/////////////////////////////////////////////////////////////
Should I ask my questions about scripting in here or open a new topic for them?
- 02 Aug 2009, 19:14
- Forum: Modding forum
- Topic: New ideas for missions
- Replies: 7
- Views: 11396
New ideas for missions
I'd thought it might be a good idea to share new ideas for missions. Not just carry someone or something to somewhere else... Do you have any new idea to make a mission for that? Maybe we could combine all ideas and create a mission pack for GTA2?...
- 02 Aug 2009, 19:10
- Forum: Modding forum
- Topic: play sound mid-game
- Replies: 5
- Views: 9427
Re: play sound mid-game
@Gustavob: this needs to directly modify the GTA files and i hate to do so. Black Phoenix in here http://brain.wireos.com/?tag=opengta2 is working on a new GTA called openGTA2. I hope he will include these sort of abilities to his game. @Sektor: Thanks! It worked. But, I can only hear the scream whe...
- 02 Aug 2009, 00:03
- Forum: Modding forum
- Topic: play sound mid-game
- Replies: 5
- Views: 9427
Re: play sound mid-game
Good! it seems that I haven't seen the SCREAM sound type in the docs before. Now, I get a compile error on this: PLAYER_PED player = ( 158.5 , 140.5 , 2.0 ) 2 270 OBJ_DATA phone_1 = ( 158.5 , 138.5 , 2.0 ) 0 phone SOUND sound_1 GENERATOR machine_gun_1 = (162.0, 143.0) 0 COLLECT_01 4 40 30 GENERATOR ...
- 31 Jul 2009, 08:06
- Forum: Modding forum
- Topic: play sound mid-game
- Replies: 5
- Views: 9427
play sound mid-game
I've written a mission where you pick up someone and then you throw him in a destructor to make him die. Now, I want to make him scream before he die. How can i do that?