How on Earth I have missed that tool?
Really cool! I have created one too!
Gustavob, don't need all that trains. If we make a square map that trains could turn around it and they just keep their highest speed,
Search found 60 matches
- 30 Apr 2010, 16:35
- Forum: Modding forum
- Topic: Spit some ideas out
- Replies: 10
- Views: 13239
- 30 Apr 2010, 10:56
- Forum: Modding forum
- Topic: Spit some ideas out
- Replies: 10
- Views: 13239
Re: Spit some ideas out
Now who will do these maps?
I have two more ideas.
First, is to create a puzzle-like map. the player has to go through the city to get to the exit way. This is easy to create.
And the second, let's talk about it later!
I have two more ideas.
First, is to create a puzzle-like map. the player has to go through the city to get to the exit way. This is easy to create.
And the second, let's talk about it later!
- 29 Apr 2010, 08:50
- Forum: Modding forum
- Topic: Gta2maps Site
- Replies: 35
- Views: 50788
Re: Gta2maps Site
It's 920 pixel, so it should display fine in 1024*768 resolutions without scrollbars. But if it's too much we can decrease it.
You are totally welcome!Tanx for your effort though!
- 28 Apr 2010, 20:37
- Forum: Modding forum
- Topic: Gta2maps Site
- Replies: 35
- Views: 50788
Re: Gta2maps Site
I have tested it in Chrome and Firefox. In IE, There's a little problem with menu, but I'll fix all of these and reupload it.
- 27 Apr 2010, 19:23
- Forum: Modding forum
- Topic: Gta2maps Site
- Replies: 35
- Views: 50788
Re: Gta2maps Site
Here's the design.
There's a weird problem in the header: There's some extra space, and I just don't know where does it come from.
I just remembered, this hasn't been tested in IE.
Is there something I missed?
There's a weird problem in the header: There's some extra space, and I just don't know where does it come from.
I just remembered, this hasn't been tested in IE.
Is there something I missed?
- 27 Apr 2010, 10:06
- Forum: Modding forum
- Topic: Spit some ideas out
- Replies: 10
- Views: 13239
Spit some ideas out
here, I'm going to spit out some ideas for maps, so hopefully someone will create it. First one is called Death Pit, it's multiplayer where every player is in car and he should destroy other ones, by weapons he got to be the last one standing. This is fun. Second one is, Death Road. Remember the old...
- 26 Apr 2010, 22:38
- Forum: Modding forum
- Topic: Gta2maps Site
- Replies: 35
- Views: 50788
Re: Gta2maps Site
OK. I will upload the finished XHTML/CSS tomorrow.
Cheers.
Cheers.
- 25 Apr 2010, 19:32
- Forum: Modding forum
- Topic: Gta2maps Site
- Replies: 35
- Views: 50788
Re: Gta2maps Site
@satinesmith. Thanks buddy!
Yeah, I can do that; If Razor confirm it.
Yeah, I can do that; If Razor confirm it.
- 25 Apr 2010, 17:49
- Forum: Modding forum
- Topic: Gta2maps Site
- Replies: 35
- Views: 50788
Re: Gta2maps Site
How about a designer's help on this? The current design looks like 90's. How about this?
- 03 Nov 2009, 13:06
- Forum: Site and forum discussion
- Topic: Shazdeh
- Replies: 2
- Views: 5364
Shazdeh
well, hello! I'm Shazdeh. In Persian language, it mean Prince. I love GTA2 very bad!
- 03 Nov 2009, 13:02
- Forum: Offtopic
- Topic: Goat cheese
- Replies: 3
- Views: 6163
Re: Goat cheese
What exactly is this?
- 24 Sep 2009, 07:01
- Forum: Modding forum
- Topic: Elvis has left the building!
- Replies: 7
- Views: 12089
Re: Elvis has left the building!
@Gustavob: just extra money? I though something fancy happens
@Razor: sorry! You may remove the topic. Sorry!
@Razor: sorry! You may remove the topic. Sorry!
- 23 Sep 2009, 18:23
- Forum: Modding forum
- Topic: Elvis has left the building!
- Replies: 7
- Views: 12089
Elvis has left the building!
I just don't know what it mean and what happens then. Who's elvis anyway?
- 23 Sep 2009, 16:32
- Forum: Modding forum
- Topic: gta.exe command line args
- Replies: 3
- Views: 6811
Re: gta.exe command line args
It was exactly what I was looking for. How does it work?
- 22 Sep 2009, 08:28
- Forum: Modding forum
- Topic: gta.exe command line args
- Replies: 3
- Views: 6811
gta.exe command line args
Sektor's tank script was a real fun. I tried it with different maps but anytime I want to play with different map (or script) I have to open test1.seq, edit it, relaunch the game. Is there a better way? I know power manager can do that but it works only for that time that you launch it. I was thinki...
- 22 Sep 2009, 08:15
- Forum: Modding forum
- Topic: fancy bridge!
- Replies: 6
- Views: 10191
Re: fancy bridge!
@Gustavob: I tried slope 1 and 2 but it didn't work with tile 382. This tile is good for bridge, isn't? I think it looks more beautiful than the tile has been used on golden gate.
Do slopes work different with flat tiles? Working with slopes is a little tricky!
Do slopes work different with flat tiles? Working with slopes is a little tricky!
- 21 Sep 2009, 13:23
- Forum: Modding forum
- Topic: fancy bridge!
- Replies: 6
- Views: 10191
Re: fancy bridge!
Ha! It has been created before! where can I download these?
- 21 Sep 2009, 11:01
- Forum: Modding forum
- Topic: inject script runtime!
- Replies: 2
- Views: 5914
inject script runtime!
Can we inject an script file, either compiled or uncompiled, in the game during the runtime?
- 21 Sep 2009, 10:46
- Forum: Modding forum
- Topic: fancy bridge!
- Replies: 6
- Views: 10191
fancy bridge!
How to create a bridge like this: http://t3.gstatic.com/images?q=tbn:L__rMmZFBFmn0M:http://www.sftravel.com/images/goldengate/golden-gate-bridge-9.jpg I was tring to use tile number 382 (fences) in bil.ste which is a Flat tile, but I couldn't find the right Slopes to do that. I haven't seen like thi...
- 02 Sep 2009, 17:36
- Forum: Modding forum
- Topic: Hidden Surprise players starting position
- Replies: 15
- Views: 23404
Re: Hidden Surprise players starting position
Could you explain what it is?