Search found 144 matches

by Vike the Hube
01 Feb 2011, 06:08
Forum: Modding forum
Topic: Kamil`s ovservations about replays
Replies: 4
Views: 7653

Re: Kamil`s ovservations about replays

Cuban-Pete wrote: How is this possible?

I think only Vike knows the answer... :)
Vike thinks only DMA knows the answer ;-)
by Vike the Hube
01 Feb 2011, 06:03
Forum: Modding forum
Topic: Request: Read kill statistics from GTA2
Replies: 9
Views: 12455

Re: Request for B-Ship or another programer

I spoke to Sektor about this already and decided that title bar was easiest. Now to find time to do it :P
by Vike the Hube
01 Feb 2011, 06:02
Forum: Modding forum
Topic: Gameplay issues that need fixing
Replies: 41
Views: 83809

Re: Gameplay issues that need fixing

I think I should merge/make this my to do list. I.e. so people say "ooh do this" and I prioritise the first post. etc etc.
by Vike the Hube
01 Feb 2011, 05:43
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914263

Re: Vike's enhanced GTA2

Hi, is that just me, or random disconnects in multiplayer games happens a lot more often on patch 11.41 than on 11.39? It's not just you. I'm not certain why it's doing that but I plan to do some regression testing. intelligent coctail and grenade throwing Interesting but unfortunately for you I ha...
by Vike the Hube
11 Jan 2011, 03:47
Forum: Modding forum
Topic: Invincibility/Party Mode idea
Replies: 2
Views: 6080

Re: GTA2 Game Hunter - ideas and suggestions

Invincibility/Party Mode! Everyone is invincible, nobody gets points for killing one another, and cops can't hurt you. Simple enough. If your car explodes, the game ejects you from your car so that you go flying and lose nothing on impact. If you're on fire, it lasts for all of 30 seconds. If you g...
by Vike the Hube
05 Dec 2010, 06:23
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914263

Re: Vike's enhanced GTA2

I recall vike saying something about animations in GH, something like "The weapons animation needs a pedestrian, and the flamethrower animation stands on screen for too long, crashing the game when you enter the car because theres not a ped on screen anymore to perform the flamethrower animati...
by Vike the Hube
04 Dec 2010, 02:26
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914263

Re: Vike's enhanced GTA2

Suggested gameplay fix/change: If your jump is interrupted, a new jump should not start automatically after the interruption ends. Interesting and I agree. Assuming no one else minds I'll do it. (EDIT) The most important bugfix to do next is using flamer while entering a car. Ben you are hilarious ...
by Vike the Hube
02 Dec 2010, 08:00
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914263

Re: Vike's enhanced GTA2

Can you post a cut-down version of the script/map you're using that's doing the camera scroll on teleport? It shouldn't do that, maybe the teleport location is blocked or something.
by Vike the Hube
26 Nov 2010, 04:03
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914263

Re: Vike's enhanced GTA2

Yeah I considered doing something like that. If anything I'd make it something like PlayerCount=1-3,5 so you can do whatever with just one mmp file. But doing anything fancy is a major pain in the bum. Not ruling it out for the future though :P
by Vike the Hube
30 Oct 2010, 11:08
Forum: Modding forum
Topic: Collection of gta scripting and map weirdness
Replies: 123
Views: 300583

Re: Collection of gta scripting weirdness

BenMillard wrote:Can't think of another reason for an empty loop...
I would guess as a placeholder for code you mean to put in later but I'm definitely intrigued :P
by Vike the Hube
26 Oct 2010, 01:20
Forum: Modding forum
Topic: some problems on gta2
Replies: 7
Views: 9672

Re: some problems on gta2

That's odd, maybe I broke it and never noticed :oops: I'll have to check it out.
by Vike the Hube
26 Sep 2010, 22:41
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914263

Re: Vike's enhanced GTA2

That I will.
by Vike the Hube
20 Sep 2010, 09:52
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914263

Re: Vike's enhanced GTA2

Pyro wrote:Not sure if it's been mentioned but, the bug where you punch someone and then switch to electrogun and fire at them and they never die until you stop firing. They then stand up again before you can kill them normally. ;)
:o
by Vike the Hube
20 Sep 2010, 04:11
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914263

Re: Vike's enhanced GTA2

BenMillard wrote:Stop entering car while using flamer from crashing the game, please.
That one's surprisingly tricky. I've attempted to solve it several times before without success; although with my new information I might have a chance now.
by Vike the Hube
14 Sep 2010, 03:19
Forum: Modding forum
Topic: FOR loops
Replies: 5
Views: 7676

Re: FOR loops

It's a pretty obscure error message for an end user... because it's spit out directly by the Parse++ compiler writing framework which miss2 is built with. A production is a rule which describes an option for the next token or tokens in the compiler input string. For example: state-induced-by-FOR fol...
by Vike the Hube
14 Sep 2010, 01:40
Forum: Modding forum
Topic: FOR loops
Replies: 5
Views: 7676

Re: FOR loops

Not fixing that, you have while loops :P
by Vike the Hube
12 Sep 2010, 08:32
Forum: Modding forum
Topic: Fully automated portforwarding !!!
Replies: 16
Views: 27358

Re: Fully automated portforwarding !!!

Normally UPnP port forwards have an expiry, maybe of 2 hours or so. Some routers keep them till something overrides them though. As for overriding, some routers add both (which is obviously bad) or overwrite them (which is bad too). The key thing is that most routers are different, even different wi...
by Vike the Hube
09 Sep 2010, 08:25
Forum: Modding forum
Topic: Gta2.exe All versions
Replies: 3
Views: 6711

Re: Gta2.exe All versions

I can post all the versions I still have if you want, although I bet Sektor has some that I've inadvertently deleted at some point :P Also yes there is a more complete changelog included in the 7z- probably in your gta2 directory too, called gta2-changelog.txt. Unfortunately however I didn't keep my...
by Vike the Hube
09 Sep 2010, 08:20
Forum: Modding forum
Topic: Fixed Original GTA2 icon
Replies: 19
Views: 26153

Re: Fixed Original GTA2 icon

That's a Sektor job- installer for Game Hunter... but I can also help him do it if need be.
by Vike the Hube
09 Sep 2010, 08:18
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 399
Views: 914263

Re: Vike's enhanced GTA2

Any changes that are gameplay altering I intend to make optional in the lobby, so if you like them you can have them, if not you don't have to have them.