Vike thinks only DMA knows the answerCuban-Pete wrote: How is this possible?
I think only Vike knows the answer...
Search found 144 matches
- 01 Feb 2011, 06:08
- Forum: Modding forum
- Topic: Kamil`s ovservations about replays
- Replies: 4
- Views: 7653
Re: Kamil`s ovservations about replays
- 01 Feb 2011, 06:03
- Forum: Modding forum
- Topic: Request: Read kill statistics from GTA2
- Replies: 9
- Views: 12455
Re: Request for B-Ship or another programer
I spoke to Sektor about this already and decided that title bar was easiest. Now to find time to do it
- 01 Feb 2011, 06:02
- Forum: Modding forum
- Topic: Gameplay issues that need fixing
- Replies: 41
- Views: 83809
Re: Gameplay issues that need fixing
I think I should merge/make this my to do list. I.e. so people say "ooh do this" and I prioritise the first post. etc etc.
- 01 Feb 2011, 05:43
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914263
Re: Vike's enhanced GTA2
Hi, is that just me, or random disconnects in multiplayer games happens a lot more often on patch 11.41 than on 11.39? It's not just you. I'm not certain why it's doing that but I plan to do some regression testing. intelligent coctail and grenade throwing Interesting but unfortunately for you I ha...
- 11 Jan 2011, 03:47
- Forum: Modding forum
- Topic: Invincibility/Party Mode idea
- Replies: 2
- Views: 6080
Re: GTA2 Game Hunter - ideas and suggestions
Invincibility/Party Mode! Everyone is invincible, nobody gets points for killing one another, and cops can't hurt you. Simple enough. If your car explodes, the game ejects you from your car so that you go flying and lose nothing on impact. If you're on fire, it lasts for all of 30 seconds. If you g...
- 05 Dec 2010, 06:23
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914263
Re: Vike's enhanced GTA2
I recall vike saying something about animations in GH, something like "The weapons animation needs a pedestrian, and the flamethrower animation stands on screen for too long, crashing the game when you enter the car because theres not a ped on screen anymore to perform the flamethrower animati...
- 04 Dec 2010, 02:26
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914263
Re: Vike's enhanced GTA2
Suggested gameplay fix/change: If your jump is interrupted, a new jump should not start automatically after the interruption ends. Interesting and I agree. Assuming no one else minds I'll do it. (EDIT) The most important bugfix to do next is using flamer while entering a car. Ben you are hilarious ...
- 02 Dec 2010, 08:00
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914263
Re: Vike's enhanced GTA2
Can you post a cut-down version of the script/map you're using that's doing the camera scroll on teleport? It shouldn't do that, maybe the teleport location is blocked or something.
- 26 Nov 2010, 04:03
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914263
Re: Vike's enhanced GTA2
Yeah I considered doing something like that. If anything I'd make it something like PlayerCount=1-3,5 so you can do whatever with just one mmp file. But doing anything fancy is a major pain in the bum. Not ruling it out for the future though
- 30 Oct 2010, 11:08
- Forum: Modding forum
- Topic: Collection of gta scripting and map weirdness
- Replies: 123
- Views: 300583
Re: Collection of gta scripting weirdness
I would guess as a placeholder for code you mean to put in later but I'm definitely intriguedBenMillard wrote:Can't think of another reason for an empty loop...
- 26 Oct 2010, 01:20
- Forum: Modding forum
- Topic: some problems on gta2
- Replies: 7
- Views: 9672
Re: some problems on gta2
That's odd, maybe I broke it and never noticed I'll have to check it out.
- 26 Sep 2010, 22:41
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914263
Re: Vike's enhanced GTA2
That I will.
- 20 Sep 2010, 09:52
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914263
Re: Vike's enhanced GTA2
Pyro wrote:Not sure if it's been mentioned but, the bug where you punch someone and then switch to electrogun and fire at them and they never die until you stop firing. They then stand up again before you can kill them normally.
- 20 Sep 2010, 04:11
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914263
Re: Vike's enhanced GTA2
That one's surprisingly tricky. I've attempted to solve it several times before without success; although with my new information I might have a chance now.BenMillard wrote:Stop entering car while using flamer from crashing the game, please.
- 14 Sep 2010, 03:19
- Forum: Modding forum
- Topic: FOR loops
- Replies: 5
- Views: 7676
Re: FOR loops
It's a pretty obscure error message for an end user... because it's spit out directly by the Parse++ compiler writing framework which miss2 is built with. A production is a rule which describes an option for the next token or tokens in the compiler input string. For example: state-induced-by-FOR fol...
- 14 Sep 2010, 01:40
- Forum: Modding forum
- Topic: FOR loops
- Replies: 5
- Views: 7676
Re: FOR loops
Not fixing that, you have while loops
- 12 Sep 2010, 08:32
- Forum: Modding forum
- Topic: Fully automated portforwarding !!!
- Replies: 16
- Views: 27358
Re: Fully automated portforwarding !!!
Normally UPnP port forwards have an expiry, maybe of 2 hours or so. Some routers keep them till something overrides them though. As for overriding, some routers add both (which is obviously bad) or overwrite them (which is bad too). The key thing is that most routers are different, even different wi...
- 09 Sep 2010, 08:25
- Forum: Modding forum
- Topic: Gta2.exe All versions
- Replies: 3
- Views: 6711
Re: Gta2.exe All versions
I can post all the versions I still have if you want, although I bet Sektor has some that I've inadvertently deleted at some point :P Also yes there is a more complete changelog included in the 7z- probably in your gta2 directory too, called gta2-changelog.txt. Unfortunately however I didn't keep my...
- 09 Sep 2010, 08:20
- Forum: Modding forum
- Topic: Fixed Original GTA2 icon
- Replies: 19
- Views: 26153
Re: Fixed Original GTA2 icon
That's a Sektor job- installer for Game Hunter... but I can also help him do it if need be.
- 09 Sep 2010, 08:18
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 914263
Re: Vike's enhanced GTA2
Any changes that are gameplay altering I intend to make optional in the lobby, so if you like them you can have them, if not you don't have to have them.