Search found 120 matches
- 19 Jun 2017, 19:41
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 90370
Re: Pistol & Shotgun Redesign
I'm reuploading the Redesigns with the Tracer rounds for Bullet weapons. I find they're both more visually appealing, with the added bonus they increase readability of enemy fire (like from Cops) when you're in your car. & they somehow make Bullet weapons just feel more fun in my opinion, due to...
- 19 Jun 2017, 19:14
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: NPC Suicide
- Replies: 19
- Views: 37940
Re: NPC Suicide
Oh! Actually that's one of my "Hit Targets," it's a karma bus filled with four groups of hostile nudists, 31 people total. If the bus is at all stopped when you're near it the passengers get out by default to attack due to their respective gang respect being at -5. & if the jumper hits...
- 19 Jun 2017, 16:53
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: NPC Suicide
- Replies: 19
- Views: 37940
Re: NPC Suicide
Which aspect would be good for a zombie coop?
I noticed one weird effect though, & this is may be why peds don't fall to their death: The corpse if floating. Peds & Cars go under it.
I noticed one weird effect though, & this is may be why peds don't fall to their death: The corpse if floating. Peds & Cars go under it.
- 19 Jun 2017, 11:08
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: NPC Suicide
- Replies: 19
- Views: 37940
Re: NPC Suicide
Here's a short vid of the script I'm working on. I forgot to set the audio to record though. It ends with a guy jumping to his death using the invisible block trick, but in the video he doesn't just go straight to do it like he's supposed to I think because his threat search was set to LINE_OF_SIGHT...
- 18 Jun 2017, 15:08
- Forum: Modding forum
- Topic: Scripting command questions
- Replies: 23
- Views: 47762
Re: Scripting command questions
It wasn't that script. The poster actually posted a pic of all the green peds chasing him. He actually used peek & poke to do it. I'll have to keep looking. Currently I also have a giant zombie gang zone, but like Pyro points out in another thread only like four gang members will chase you at on...
- 17 Jun 2017, 23:39
- Forum: Modding forum
- Topic: Scripting command questions
- Replies: 23
- Views: 47762
Re: Scripting command questions
I know for a fact I saw someone post code on here that med all dummy peds have the green remap & attack the player on sight. I cannot find it for the life of me now. Does anyone know how I can make all dummies attack the players? Pyschos wouldn't work for what I have in mind.
- 17 Jun 2017, 22:27
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 315430
Re: GTA2 memory addresses
I know you guys have been able to create new commands in the scripting document. I just tested it out & the damage type ANY_ELECTRO_WEAPON doesn't work for the electro baton. (I'm not sure about Electro Fingers). Could you guys create a damage type for the electro baton? I have some ideas I coul...
- 17 Jun 2017, 20:18
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: NPC Suicide
- Replies: 19
- Views: 37940
Re: NPC Suicide
With Dual pistols it'll create an impregnable death wall surrounding the player. Imagine setting two or three of these guy to the Army occupation (to fire from far away), & then creating a few guys set to punch the player to death. It'd create an enclosed fighting arena the player has to fight t...
- 17 Jun 2017, 20:14
- Forum: Modding forum
- Topic: Character Occupations
- Replies: 11
- Views: 25005
Re: Character Occupations
It seems like Characters will ignore Law Enforcement occupations (giving you a wanted level anyway) if they're added to a gang (at least a gang that hates you). Also if they have an objective like kill player they'll ignore giving you a wanted level from what it seems. So this could be used to set a...
- 17 Jun 2017, 15:07
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: NPC Suicide
- Replies: 19
- Views: 37940
Re: NPC Suicide
Bahahahaha. Also that code doesn't just work for weapon slot one. If I have more than one weapon they all fire without delay. EDIT: OH MY GOD IT WORKS ON NPCS TOO - if you use the same code on an NPC but set the reload counter to 1 they'll never be able to fire their gun. This could be useful for ma...
- 17 Jun 2017, 06:57
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: NPC Suicide
- Replies: 19
- Views: 37940
Re: NPC Suicide
The machine gun still has a distinct projectile differentiation too. I'll have to try it out with fast reload. But that was actually the inspiration, I'm sure if I set it up in that scripted bullet stream it would look like a laser for sure. EDIT: Almost, but I think the game knows to space out the ...
- 17 Jun 2017, 06:42
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: NPC Suicide
- Replies: 19
- Views: 37940
Re: NPC Suicide
That whole laser thing inspired me to make TRACER ROUNDS.
It may not look like much in a still shot but in motion it's pretty awesome. Just edit the bullet sprites to be 15 pixels tall instead of three, & shade them in the same way.
It may not look like much in a still shot but in motion it's pretty awesome. Just edit the bullet sprites to be 15 pixels tall instead of three, & shade them in the same way.
- 17 Jun 2017, 05:59
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: NPC Suicide
- Replies: 19
- Views: 37940
Re: NPC Suicide
I was going to see about using the PISTOL_BULLET object to create a suicide effect, after testing out water bullet & it crashing the game. I had it set up to continuously create the bullet however when checking Player health, creating what could be perfect as a laser trap in certain maps, EDIT: ...
- 17 Jun 2017, 02:15
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: NPC Suicide
- Replies: 19
- Views: 37940
Re: NPC Suicide
I have an idea. I could command the character to go to the edge of X block, do a check to See if he completed his objective, create a water cannon bullet aimed at him to blow him off, & then do a Is Character Falling check to kill him. Can you command someone who is falling to be killed? I think...
- 17 Jun 2017, 00:35
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: NPC Suicide
- Replies: 19
- Views: 37940
NPC Suicide
So I've been working on a script in the GTA1 San Andreas map that is going to involve many different Assassins hunting after the player, as well as several assassination targets throughout the map. Near the giant Bridge is a building complex I zoned to be free from any dummy ped spawns, only scripte...
- 16 Jun 2017, 15:51
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 90370
Re: Pistol & Shotgun Redesign
Wait, you know how character remaps cutoff after or around 52? Could one import pallettes to say make an orange or black cop? All cop graphics after 4 are green vested.
- 16 Jun 2017, 06:02
- Forum: Modding forum
- Topic: Character Occupations
- Replies: 11
- Views: 25005
Re: Character Occupations
If you set a mugger to Kill the player, you can trigger an event with IS OBJECTIVE PASSED for the mugger, because the mugger doesn't actually kill the player, but the game thinks he does after he's punched you four or five times.
- 16 Jun 2017, 04:14
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 90370
Re: Pistol & Shotgun Redesign
How did you make the train blue in Tyfo Army? Do you know of any palette swapping software?
- 16 Jun 2017, 03:46
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 315430
Re: GTA2 memory addresses
That sounds like it'd actually be pretty cool to implement, but what commands would I use to do that? I'm looking at the Gta2 scripting tutorials on Ben's website & I'm not sure what commands to use.The possibility of an NPC cycling between 3 weapons? That'd be awesome.
- 16 Jun 2017, 01:45
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 315430
Re: GTA2 memory addresses
I've been having fun getting Invisibility to work on scripted Assassins, as well as varying health increments for scripted characters. I wanted to know, what is the address to give a Ped electrofingers? I'd love to have fun with that. & can Peds be given Fast Reload/Double Damage? That'd be inte...