Great videos !!
very well done.
And it reminds me of my now 3 years old screen caps still lying around on my harddisk.
Search found 1120 matches
- 12 Aug 2010, 12:14
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Korea Movies :P (Fix)
- Replies: 3
- Views: 6665
- 12 Aug 2010, 01:10
- Forum: Modding forum
- Topic: The .mmp file standard
- Replies: 34
- Views: 51015
Re: The .mmp file standard
Heres my suggestion for map size/pos and play area size/pos: VPosX,VPosY,VSizeX,VSizeY -> MapArea = 60 60 233 233 PPosX,PPosY,PSizeX,PSizeY -> PlayArea = 80 160 200 224 MapArea = x1 y1 x2 y2 So i dropped the width/height since i find it confusing to use, and it doesnt make it any harder to use, act...
- 11 Aug 2010, 22:09
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1426726
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
I'm not 100% sure but think scipted lights were not mentioned yet: LIGHT name LIGHT name = ( float X , float Y , float Z ) radius intensity ( red value , green value , blue value ) on_delay off_delay random_value name = CREATE_LIGHT ( float X , float Y , float Z ) radius intensity ( red , green , b...
- 11 Aug 2010, 21:58
- Forum: Modding forum
- Topic: More languages
- Replies: 8
- Views: 11311
Re: More languages
you could replace the flags with http://www.angusj.com/resourcehacker/
but i don't know if it is possible to add flags.
but i don't know if it is possible to add flags.
- 11 Aug 2010, 21:18
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1426726
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
I'm not 100% sure but think scipted lights were not mentioned yet: LIGHT name LIGHT name = ( float X , float Y , float Z ) radius intensity ( red value , green value , blue value ) on_delay off_delay random_value name = CREATE_LIGHT ( float X , float Y , float Z ) radius intensity ( red , green , bl...
- 11 Aug 2010, 20:32
- Forum: Modding forum
- Topic: The .mmp file standard
- Replies: 34
- Views: 51015
Re: The .mmp file standard
Changes: -changed the order a bit (that doesnt belong to the standard but i think it fits better that way) -added BaseVocals -added BaseRAW -changed GXTBase to BaseGXT (to avoid problems with unsecure implemented code in advance) -added UpdateCheck Although the need of some entries is questionable n...
- 11 Aug 2010, 11:12
- Forum: Modding forum
- Topic: More languages
- Replies: 8
- Views: 11311
Re: More languages
btw: when you rename one of the language files to r.gxt&bob_r.gxt or j.gxt&bob_j.gxt the Russian or Japanese flag appears in manager.
- 10 Aug 2010, 15:25
- Forum: Modding forum
- Topic: audio edit
- Replies: 18
- Views: 26333
Re: audio edit
Although i would prefer having no limitations for audio file length it would definitely be a great help not having to test and modify every file 10 times until it fits. And if you find out the exact reason for the limitations maybe vike could achieve a little wonder please
- 10 Aug 2010, 11:24
- Forum: Modding forum
- Topic: GXT Editor
- Replies: 29
- Views: 84255
Re: GXT Editor
Awesome, thanks! :D i have 2 other suggestion: -commandline option to jump to a specified line/entry (could be used by TMs Editor) -display which lines trigger a vocal wav file and a question: In the language list you added Japanese. I looked a bit around and saw that there must have been a Russian ...
- 09 Aug 2010, 02:23
- Forum: GTA1/GTA2 chat
- Topic: Colored text in GTA2
- Replies: 4
- Views: 7755
Re: Colored text in GTA2
I never had problem withs the "regular" special characters (0-9&A-Z). I made a simple converter: http://elypter.net84.net/gta2.tk/development.html On some of my maps the text looks like the example at the bottom of the page. I tested it only with german language settings but there shou...
- 08 Aug 2010, 14:54
- Forum: Modding forum
- Topic: GTA2 online port checker
- Replies: 4
- Views: 7099
Re: GTA2 online port checker
Yes it crashes firefox because of these 200 iframes. i used opera. maybe other browsers or a firefox without plugins work too but the check will take a while. I am going to try to switch to php, but first i want to know if the service i am using is working. Does the test say that the udp ports are o...
- 08 Aug 2010, 12:02
- Forum: Modding forum
- Topic: GTA2 online port checker
- Replies: 4
- Views: 7099
Re: GTA2 online port checker
Yep, i know. That's what i was asking. Does gta2 always behave that way, that it takes the first free port? There are sometimes players that can join other people but not each other. Maybe that has something to do with this. I will make a long and a quick scan. But the most important question right ...
- 08 Aug 2010, 02:26
- Forum: Modding forum
- Topic: audio edit
- Replies: 18
- Views: 26333
Re: audio edit
I have the same problem. I wanted to import the radio tune from Portal into Rocket Chamber http://gtamp.com/forum/viewtopic.php?f=5&t=185 . i wanted the sound to play when kicking the radio which replaces the football. The sound for this is SFX_COLLISION_PLASTIC . The only i could get something ...
- 08 Aug 2010, 00:02
- Forum: Modding forum
- Topic: GTA2 online port checker
- Replies: 4
- Views: 7099
GTA2 online port checker
I made a port checker script that uses the service from portforward.com it can check all gta ports(47624 & 2300-2400 tcp&udp) together. What you see on my site is not in perfect way to do this. It's rather a workaround(200 iframes). Some questions occurred: -UDP Ports are always displayed as...
- 07 Aug 2010, 10:58
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1426726
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
this should be the other options that are available for cars: MAKE_CAR_A_DUMMY ( name ) SET_CAR_NO_COLLIDE ( carname ) CHANGE CAR LOCK ( car name , lock type ) PUT_CAR_ON_TRAILER ( car name , trailer name ) SET_CAR_JAMMED_ACCELERATOR ( car name , ON ) locktypes page 105 Lock Types NO_LOCK LOCKED // ...
- 06 Aug 2010, 23:52
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1426726
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
elypter, i dont know how should i display those arrows, they appear only at the player? while i cant really display a player in the editor, only startpositions arrows can point at players cars and i guess objects but they can also point at locations: POINT_ARROW_AT ( arrname, float x , float y , fl...
- 06 Aug 2010, 22:31
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1426726
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
-sounds Sound objects already are visible sorry, i didn't notice yet. -point arrow at something + declare+switch off (doc page 18) What does that mean? I didnt find anything about arrows on page 18... maybe i have a different doc. i just post it DECLARE ARROW This command ‘declares’ space for an ar...
- 06 Aug 2010, 22:23
- Forum: Maps
- Topic: Map preview images for GH
- Replies: 25
- Views: 55388
Re: Map previewimages for gamehunter
done
and yes, there are images for all original maps included too.
and yes, there are images for all original maps included too.
- 06 Aug 2010, 22:09
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1426726
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
-sounds
-point arrow at something + declare+switch off (doc page 18)
-management of doors
-point arrow at something + declare+switch off (doc page 18)
-management of doors
- 06 Aug 2010, 12:52
- Forum: Modding forum
- Topic: The .mmp file standard
- Replies: 34
- Views: 51015
Re: The .mmp file standard
all those options are optional. The advantage of information in the .mmp file over a readme is that it is machine readable. Although the need of some entries is questionable now, i think they do not harm. i thought of this standard as a guidline how to include information not which information to in...