Search found 1120 matches
- 13 Feb 2018, 22:46
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189683
Re: MISI
i assume the code to kill the player works like take_damage_bullet(p, angle){ play_blood_animation(p,angle) p.health=p.health-5 if p.health(<=0){ kill_player(p) } } if you just decrease health then the if loop does not get executed. with cars its probably similar. if i remember correctly running ove...
- 13 Feb 2018, 12:51
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189683
Re: MISI
that looks very promising. about running multiple games at once: you can do that by playing in window mode and creating a game with gta2.exe -c and join with -j with as many players as you want as long as your computer is fast enough which should not be a problem with multi core systems. im curious ...
- 19 Jan 2018, 16:36
- Forum: Modding forum
- Topic: Unreal Tournament 4: GTA2 edition
- Replies: 14
- Views: 29848
Re: Unreal Tournament 4: GTA2 edition
i really dont get where all the hostility and the implied implications in this thread come from. Logofero, nobody is fighting you. You posted a quite strong and surprising opinion that nobody understood. people disagreed and you felt offended. if you you want to share your view, may it be direct cri...
- 19 Jan 2018, 13:46
- Forum: GTA1/GTA2 chat
- Topic: Just question of GTA2
- Replies: 35
- Views: 69041
Re: Just question of GTA2
the biggest problem could be hidden variables because everything depends on the internal state because there is no syncing. peds and cars move dependend on a pseudo random number generator which has to get its seed from the internal state of the game which might be random memory reads. so these coul...
- 18 Jan 2018, 06:41
- Forum: GTA1/GTA2 chat
- Topic: Just question of GTA2
- Replies: 35
- Views: 69041
Re: Just question of GTA2
the lobby system however also has advantages: scoring starts for everyone at the same time. teams can be balanced before start and races can start immediately without having to wait for players. i think it is nice to have. the real problem is that there is no way to join later on at all. it would be...
- 16 Jan 2018, 16:59
- Forum: GTA1/GTA2 chat
- Topic: Just question of GTA2
- Replies: 35
- Views: 69041
Re: Just question of GTA2
i think many lose interest because the community is not very big and you wont get the kind of feedback loop you get with modern games where you also get stats, likes and instant gratification. it also takes a while to get used to to the tools and setting up a toolchain. and of cause it is the lack o...
- 16 Jan 2018, 12:34
- Forum: GTA1/GTA2 chat
- Topic: Just question of GTA2
- Replies: 35
- Views: 69041
Re: Just question of GTA2
i dont see why we should not talk about life and the ending of the universe. this is the chat section after all ;) my point isnt of rethorical nature at all, it might be theoretical though because of the slim likelihood of this happening. dont get me wrong, it would love to see new projects to emerg...
- 16 Jan 2018, 11:25
- Forum: GTA1/GTA2 chat
- Topic: Just question of GTA2
- Replies: 35
- Views: 69041
Re: Just question of GTA2
im not saying that paying developers is an entirely bad thing but before a community decides to go this route you would have to think through every possible scenario. and that implies that the community even has any saying in it at all. i was checking out vr lately and thought if i could put my old ...
- 16 Jan 2018, 10:03
- Forum: GTA1/GTA2 chat
- Topic: Just question of GTA2
- Replies: 35
- Views: 69041
Re: Just question of GTA2
i have nothing against donations for direct expenses or any small amounts but if big money is involved, and by that i mean anything that could pay a salary, it causes all sorts of problems. if you have enough people to donate a reasonable salary then you also have enough players near you for a good ...
- 16 Jan 2018, 09:09
- Forum: GTA1/GTA2 chat
- Topic: Just question of GTA2
- Replies: 35
- Views: 69041
Re: Just question of GTA2
i don't think it is a good idea to bring money into the game. this brings the kind of attention that causes trouble. there certainly is potential to make gta2 more popular. sure a new engine could make it more attractive but there is also the risk of turning it into yet another generic casual game. ...
- 16 Jan 2018, 06:32
- Forum: GTA1/GTA2 chat
- Topic: Just question of GTA2
- Replies: 35
- Views: 69041
Re: Just question of GTA2
i dont know how they did it in samp but there is no easy way to interact with the internals of gta2. the scripting language is very rudimentary and you would have to do a lot of binary patching. it would probably be less work to finish one of the gta2 engine rewrites like opengta2
- 14 Jan 2018, 19:32
- Forum: Modding forum
- Topic: Unreal Tournament 4: GTA2 edition
- Replies: 14
- Views: 29848
Re: Unreal Tournament 4: GTA2 edition
its just an homage to gta2 not a replacement or makeover of of any kind. just like my portal map for gta2 is not a remake of portal.
- 30 Nov 2017, 14:26
- Forum: Modding forum
- Topic: Increase gang members health during mission
- Replies: 10
- Views: 22916
Re: Increase gang members health during mission
you could add bots that act like cops. i did that in tyty army with pseudo wanted levels that are higher than regular army. there is a vehicle with flamethrower people chasing you and an explosive truck
- 21 Nov 2017, 08:25
- Forum: Modding forum
- Topic: Increase gang members health during mission
- Replies: 10
- Views: 22916
Re: Increase gang members health during mision
you can do it the same way as with your other question, just increase the value
- 17 Nov 2017, 11:41
- Forum: Offtopic
- Topic: Enough of the break [edit: so much irony going on here]
- Replies: 25
- Views: 74348
Re: Enough of the break [edit: so much irony going on here]
with the new pointer magic you could reprogram peds like agent smith. this would avoid character death count based crashes and make them spawn more naturally
- 14 Nov 2017, 23:07
- Forum: Offtopic
- Topic: Enough of the break [edit: so much irony going on here]
- Replies: 25
- Views: 74348
Re: Enough of the break [edit: so much irony going on here]
we might soon have a new compiler. that will be a good opportunity
- 14 Nov 2017, 23:03
- Forum: GTA1/GTA2 chat
- Topic: BEEFCAKE cheat not working
- Replies: 4
- Views: 12669
Re: BEEFCAKE cheat not working
only with some pointer hacking. there is an example script that cycles through all peds somewhere
- 03 Nov 2017, 18:45
- Forum: Modding forum
- Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
- Replies: 98
- Views: 234575
Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
yeah, i already forked it in case it disappears.
- 03 Nov 2017, 04:52
- Forum: Modding forum
- Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
- Replies: 98
- Views: 234575
Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
too bad the development stopped
- 24 Sep 2017, 16:52
- Forum: Modding forum
- Topic: Has anyone tested the official map editor under wine yet?
- Replies: 4
- Views: 14414
Re: Has anyone tested the official map editor under wine yet
i got it working on another laptop and a new wine version meanwhile. https://appdb.winehq.org/objectManager.php?sClass=application&iId=18368 i think it had to do with my intel gpu. i also tested a few other tools. TMs editor doesnt work and the official script compiler crashes too. the rest work...