Search found 1120 matches
- 17 Nov 2018, 18:45
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 192
- Views: 308088
Re: New game: Top down city!
gta2 does guide the player with arrows. maybe extend that feature instead to inform about things that are out of the screen. eg: show a symbol for a junction or a curve and an indicator for how far it is a away at the edge of the screen. just smaller and less ugly. the big red dot shows that the tra...
- 30 Sep 2018, 15:40
- Forum: Site and forum discussion
- Topic: Time to move server
- Replies: 11
- Views: 22819
Re: Time to move server
thanks for putting in all the work
- 26 Jun 2018, 01:21
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 192
- Views: 308088
Re: New game: Top down city!
nice to have the crates from gta1 too. i hope you are planning to include motor cycles as well
- 24 May 2018, 15:48
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 192
- Views: 308088
Re: New game: Top down city!
i have a 15 year old laptop currently with i945 integrated intel graphics and the drivers for linux dont work like they used to do. i cannot run gta2 with wine anymore. i havent just figured out what is wrong yet but i should be having better parts lying around somewhere anyway
- 24 May 2018, 11:44
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 192
- Views: 308088
Re: New game: Top down city!
that sounds cool. i hope i have a computer capable or running any games again by then.
- 01 May 2018, 20:31
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189928
Re: MISI
thanks for all the work
- 10 Apr 2018, 15:41
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189928
Re: MISI
thats cool. i always wanted to be able to have dead players drop the weapon they used the last time.
- 24 Mar 2018, 22:45
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189928
Re: MISI
thats really cool
- 11 Mar 2018, 03:09
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189928
Re: MISI
wow, flashlights. thats perfect for a zombie mode
- 08 Mar 2018, 13:53
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189928
Re: MISI
very cool.
- 27 Feb 2018, 12:56
- Forum: GTA1/GTA2 chat
- Topic: Just question of GTA2
- Replies: 35
- Views: 69141
Re: Just question of GTA2
but as long as you dont control the world mechanics you need constant updates because if you leave some parts to the original gta2 code then small changes are enough to desync the game. peds walk randomly and cars drive randomly. the random number generation depends on the world state. if it just sl...
- 19 Feb 2018, 16:20
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: DMA Design Talk and Q&A at Blackpool Expo 2018
- Replies: 0
- Views: 14658
- 18 Feb 2018, 14:47
- Forum: Modding forum
- Topic: Wall in less-than-texture size
- Replies: 7
- Views: 13340
Re: Wall in less-than-texture size
technically there is an alpha channel but it is only 1 bit
- 18 Feb 2018, 03:57
- Forum: Modding forum
- Topic: Wall in less-than-texture size
- Replies: 7
- Views: 13340
Re: Wall in less-than-texture size
you could put small heavy objects or car blockers under the bus stop. if those do not fit then you could change the texture. you would still eb able to jump over them
- 16 Feb 2018, 16:03
- Forum: Modding forum
- Topic: GTA2Mispad. Just edit COUNTER bot_deaths - assertion failure
- Replies: 7
- Views: 13772
- 16 Feb 2018, 13:07
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189928
Re: MISI
i didnt suggest using code from the compiler because i like the original syntax but because nobody wants to deal with raw opcodes. a compilers job is essentially to allow using something more pretty. btw im not talking about mispad but about this project http://gtamp.com/forum/viewtopic.php?f=4&...
- 16 Feb 2018, 02:05
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189928
Re: MISI
i have a suggestion that would drastically extend lua capabilities. i dont know how difficult this would be but if it was possible to inject script commands then many functions could be included at once. if used in combination with code from b$heps compiler you could even use the original syntax or ...
- 15 Feb 2018, 21:48
- Forum: Modding forum
- Topic: GTA2Mispad. Just edit COUNTER bot_deaths - assertion failure
- Replies: 7
- Views: 13772
Re: GTA2Mispad. Just edit COUNTER bot_deaths - assertion fai
yes, that should work without problems
- 15 Feb 2018, 17:22
- Forum: Modding forum
- Topic: GTA2Mispad. Just edit COUNTER bot_deaths - assertion failure
- Replies: 7
- Views: 13772
Re: GTA2Mispad. Just edit COUNTER bot_deaths - assertion fai
too many dead bots can cause game crashes. you have to try out how far you can go.
- 14 Feb 2018, 06:08
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189928
Re: MISI
Yes. The heart does not decrease. i assume it works like this internally: case health==100: display_5_hearts() case 90<health<100: display_4_and_a_half_hearts() ... default: display_half_a_heart() i havent played it in a while but this should be testable by exploding with low health. getting hit by...