That would be just great. Thank Sektor.Sektor wrote:Yes vike knows about that version. I also think it would be the best exe to use. I hope he can figure out how to move all his changes over to that one without too much work or copy the improvements from that version to his version.
Search found 264 matches
- 17 Dec 2015, 06:34
- Forum: Modding forum
- Topic: GXT Editor
- Replies: 29
- Views: 84948
Re: GXT Editor
- 17 Dec 2015, 06:23
- Forum: Modding forum
- Topic: GTA2 Map Starter
- Replies: 5
- Views: 19124
Re: GTA2 Map Starter
GTA2 Map Starter. Update v0.4 Auto-sort all the maps from GTA2/data and run selected by ID History of changes: v0.1, 15.12.2015 Checksum 'GTA2MapStarter.bat' MD5 0B7AFE8EF64B2A155E961217B0479D3B Creating an application. v0.2, 16.12.2015 Checksum 'GTA2MapStarter.bat' MD5 F42B4AD61A6E39B808E9FBB37841...
- 17 Dec 2015, 02:17
- Forum: Site and forum discussion
- Topic: Suggestion forum
- Replies: 8
- Views: 31420
Re: Suggestion forum
My next suggestion for the development of your portal: 3. Topics which were renovation: Uploaded, changed contents should rise UP , to stimulate activity in the forum. People come but do not linger in the forum because there is no: no statistics respect, no statistics likes, no special features (co...
- 17 Dec 2015, 01:56
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 312674
Re: GTA2 memory addresses
Has anyone tried to get the address of the memory at the time of the declaration of a new Object in the script, it is possible? It would be very helpful to declare the Objects COUNTERS/DOORS/OBJECTS/CARS/CHARS in the game. You can then create an external engine and load your scripts without compilat...
- 16 Dec 2015, 23:31
- Forum: Modding forum
- Topic: GTA2 Map Starter
- Replies: 5
- Views: 19124
Re: GTA2 Map Starter
GTA2 Map Starter. Update v0.3! Now you can run the map one click! History of changes: v0.1, 15.12.2015 Creating an application. v0.2, 16.12.2015 Minor editing of the text console. Add debug parameters: language=e , text_speed=3 , regroot=HKCU , bob_debug_display=1 , do_debug_keys=1 , skip_frontend=...
- 16 Dec 2015, 11:07
- Forum: Modding forum
- Topic: Help for scripters (One topic - all questions)
- Replies: 10
- Views: 25894
Re: Help for scripters (One topic - all questions)
Thanks T.M.
Continue again
Continue again
- 21. Load/Save the text file is that possible? It would be good to create statistics on the server.
- 16 Dec 2015, 11:02
- Forum: Modding forum
- Topic: GXT Editor
- Replies: 29
- Views: 84948
Re: GXT Editor
Hi. I found the latest version of the game in which he worked the Russian text is v10.3 Localization of the official sign destribyuter by Buka it is on this quality. Consider, please *.exe files can be done to fix for load r.gxt . GTA2 v10.3 Russian localization by Buka (07/11/1999) Download: http:...
- 15 Dec 2015, 11:10
- Forum: Modding forum
- Topic: GTA2 Map Starter
- Replies: 5
- Views: 19124
GTA2 Map Starter
Hi all. I want to share their program, it can be useful to someone. It's not as difficult in terms of programming, but useful for mapers, which often need to run your map. GTA2 "Map Starter" Quick launch your maps. Latest version: 0.7 Release: 15.12.2015 Update: 20.12.2015 Author: Logofero...
- 14 Dec 2015, 09:12
- Forum: Site and forum discussion
- Topic: Suggestion forum
- Replies: 8
- Views: 31420
Re: Suggestion forum
Suggestion two: Very few people who love the default theme by phpBB (I do not like)
It can change it to black, red and white as the theme GM? PS: I love the old-school theme 80-90s
It can change it to black, red and white as the theme GM? PS: I love the old-school theme 80-90s
- 14 Dec 2015, 08:36
- Forum: Site and forum discussion
- Topic: Suggestion forum
- Replies: 8
- Views: 31420
Suggestion forum
I have a suggestion: Add rating system Like/Dslike or Respect/Unrespect - to attract people to the forum.
- 13 Dec 2015, 14:53
- Forum: Modding forum
- Topic: How to compile mis from command line?
- Replies: 1
- Views: 10471
How to compile mis from command line?
How to compile the command line? Where to get console compilers? I need to compile the *.MIS script through a simple run.bat @echo off compiller.exe "input_mis" "output_scr" pause Debug messages in console: ... Number of generator= 5 Number of destructors= 2 Number of crane = 6 N...
- 13 Dec 2015, 13:24
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter - ideas and suggestions
- Replies: 97
- Views: 231594
Re: GTA2 Game Hunter - ideas and suggestions
2. You can close those PM tabs by clicking the x in the bottom right or pushing ctrl+w. I think a dialogue box would be more annoying. There's no reason to click near those names unless you want to PM. PM window is not necessary to make out, but before the creation of the new channel is better to a...
- 13 Dec 2015, 13:01
- Forum: Modding forum
- Topic: GXT Editor
- Replies: 29
- Views: 84948
Re: GXT Editor
-commandline option to jump to a specified line/entry (could be used by TMs Editor) -display which lines trigger a vocal wav file What do you mean by that? Can you be more specific? Show some example. I added Russian language and many other things are done. Read the ReadMe.txt file. I have attached...
- 13 Dec 2015, 08:05
- Forum: Modding forum
- Topic: Help for scripters (One topic - all questions)
- Replies: 10
- Views: 25894
Re: Help for scripters (One topic - all questions)
> 6. How to get the square root? SIN and COS were added by vike, so maybe he can add sqrt in the next exe version. Also add directly to obtain the distance between two points // Pseudo code: // 2D Area distance = GetDistance2DPoints(x1, y1, x2, y2) // And 3D Area distance = GetDistance3DPoints(x1, ...
- 13 Dec 2015, 07:50
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter - ideas and suggestions
- Replies: 97
- Views: 231594
Re: GTA2 Game Hunter - ideas and suggestions
I've got a suggestion: 1. Add the startup session when re-entering the client. Example: A player from GM but then comes the whole text of the session in the last 30 minutes are loaded into the chat. Ouit and go to enter, but the chat is lost - load last Session agreed to this problem. (Better to do...
- 12 Dec 2015, 07:37
- Forum: Modding forum
- Topic: Help for scripters (One topic - all questions)
- Replies: 10
- Views: 25894
Re: Help for scripters (One topic - all questions)
Sektor , thanks for the reply. Anyone who knows the answers to the questions - write here. All this is useful to other Old scooler scripters and attract more people to GTA2 15. Is it possible to declare ( through memory ) to create and delete OBJECTS/CHARS/CARS ? 16. There was more epic question: I...
- 12 Dec 2015, 02:29
- Forum: Modding forum
- Topic: Help for scripters (One topic - all questions)
- Replies: 10
- Views: 25894
Help for scripters (One topic - all questions)
I have a number of questions: Ask and Answer a question here of scripting in GTA 2. 1. Is it possible create a NEW -> set -> show dynamic display a long text (as in http://gtamp.com/images/gta2pedhealth.jpg)? 2. Is it possible declare a variable and store text (in string) into memory and write othe...
- 12 Dec 2015, 01:22
- Forum: Modding forum
- Topic: Add a new vehicle to *.sty NOT replacement. Is it possible?
- Replies: 3
- Views: 10889
Re: Add a new vehicle to *.sty NOT replacement.
You can only replace vehicles. There are some tricks to putting another sprite on top of an existing vehicle so that it covers it up. You can do that with a gang car icon or an unused car. PUT_CAR_ON_TRAILER can put cars on top of cars. Can you show me an example of the method? What did you want to...
- 11 Dec 2015, 07:44
- Forum: Modding forum
- Topic: Add a new vehicle to *.sty NOT replacement. Is it possible?
- Replies: 3
- Views: 10889
Add a new vehicle to *.sty NOT replacement. Is it possible?
My question appeared.
Is it possible to add to the game the same type of car. Example: I want to add 2-3 tank so that all spun and worked tower gun, is it possible to implement the standard in *.sty and *.gci? And is it possible there is a future for GM?
Is it possible to add to the game the same type of car. Example: I want to add 2-3 tank so that all spun and worked tower gun, is it possible to implement the standard in *.sty and *.gci? And is it possible there is a future for GM?
- 11 Dec 2015, 06:27
- Forum: Maps
- Topic: Factory Industry Live
- Replies: 8
- Views: 25928
Re: Factory Industry Live
Final update. Version 1.0 Reamde.txt: GTA2 Map "Factory Industry Live" Version: 1.0 Description: Mode: Deathmatch, no mission. Type: Arena, closed map. Players: The map created 4 spawn points. Bonus: On the map there is a secret 4. Pickups: S-Uzi, Silenced S-Uzi, Shotgun, Pistol, Electrogu...