Search found 407 matches
- 30 Nov 2011, 19:24
- Forum: GTA1/GTA2 chat
- Topic: How to control direction of rocket launcher's shot from car?
- Replies: 9
- Views: 18413
Re: How to control direction of rocket launcher's shot from
it always shoots south. Unless you leave car, wait a sec while still leaving it then shoot, if you do it like that it will shoot forwards, always
Re: Mine
∞% more effective, kills anything:
Re: Mine
Your boot is not enough.
Re: Mine
Actually I'm fine with spiders too. As long as they are our small spiders, not monsters
Re: Mine
Sektor wrote:I'm fine with spiders[...].
He saved the day once again
- 28 Nov 2011, 17:44
- Forum: Maps
- Topic: 10 trains getaway
- Replies: 52
- Views: 85806
Re: 10 trains getaway
Actually those timers will work even if you cant see them on screen [...] it doesnt do anything else than just animates the number. The problem is that newbies who would play this would get confused if their car exploded all of a sudden (time's up pal!) but they haven't hit anything: "omfg dis...
- 28 Nov 2011, 15:51
- Forum: Maps
- Topic: 10 trains getaway
- Replies: 52
- Views: 85806
Re: 10 trains getaway
Do you mean how many times somebody crossed all the 24 tracks or how many times somebody got exploded? Anyway a problem with that is that it would limit it to 4 players only (can't have more than 4 onscreen counters). Or even 3 considering there's already an onscreen timer. Or maybe there can't even...
- 26 Nov 2011, 21:11
- Forum: Maps
- Topic: 10 trains getaway
- Replies: 52
- Views: 85806
Re: 10 trains getaway
That is a nice one
- 26 Nov 2011, 21:02
- Forum: Maps
- Topic: Paper maps !
- Replies: 7
- Views: 12612
Re: Paper maps !
I can make it, but could you explain it a bit more? Are those gang signs ( [gang] ) supposed to be the Instant Gang pickup and the Instant Gangs would fight each other while you fight other players and their gangs? Or are these gangs going to appear at the start of the game and fight each other and ...
- 25 Nov 2011, 18:43
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 919327
Re: Vike's enhanced GTA2
its not actually an image, the font and background comes from .sty file. just need to replace those sprite ID's with something that isnt visible at all, each sty file has lots of unused/transparent sprites so its possible. it's pretty much that, just replace the background with pure black and then ...
- 25 Nov 2011, 00:45
- Forum: Site and forum discussion
- Topic: Custom forum icons
- Replies: 52
- Views: 130196
Re: Custom forum icons
I quote Ben
- 24 Nov 2011, 01:27
- Forum: Modding forum
- Topic: Green road arrows are used for railroads also? Since when?
- Replies: 5
- Views: 8938
Re: Green road arrows are used for railroads also? Since whe
this becomes trickz when zou have a train crossing a road. but even that can be done quite well if zou look at tinz face off armz not sure if intentional or just new ke z yboard OT: been like that since always, and yes, it crashes when it gets to that point of the track. And as said, it must as wel...
- 22 Nov 2011, 11:52
- Forum: Maps
- Topic: necromancing my 3 year old abandoned zombie-project
- Replies: 24
- Views: 39569
Re: necromancing my 3 year old abandoned zombie-project
I'll start working on it soon today, but remind me not to procrastinate for 1 year 4 months again
- 22 Nov 2011, 01:42
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 919327
Re: Vike's enhanced GTA2
So it would be like pressing Num0 with debug keys on, but scripted
- 22 Nov 2011, 01:40
- Forum: Maps
- Topic: necromancing my 3 year old abandoned zombie-project
- Replies: 24
- Views: 39569
Re: necromancing my 3 year old abandoned zombie-project
After a REALLY long time I have thought about working on this again. Only tomorrow though, got to sleep now and think about what has to be done yet. Elypter, may you work on it as well if you want/have motivation to.
- 20 Nov 2011, 01:00
- Forum: GTA2 Game Hunter
- Topic: GTA2 in game hunter error
- Replies: 19
- Views: 45936
Re: GTA2 in game hunter error
yeah makes sense.
- 19 Nov 2011, 17:39
- Forum: GTA2 Game Hunter
- Topic: GTA2 in game hunter error
- Replies: 19
- Views: 45936
Re: GTA2 in game hunter error
http://s3.amazonaws.com/kym-assets/photos/images/newsfeed/000/166/142/RB-Abandon-Thread.gif?1318992465 http://s3.amazonaws.com/kym-assets/photos/images/newsfeed/000/166/143/131422510899.gif?1318992465 http://s3.amazonaws.com/kym-assets/photos/images/newsfeed/000/163/032/Abandon+thread+gorilla+READ+...
- 19 Nov 2011, 14:58
- Forum: GTA2 Game Hunter
- Topic: GTA2 in game hunter error
- Replies: 19
- Views: 45936
Re: GTA2 in game hunter error
probably the second one
- 27 Jul 2011, 03:25
- Forum: Maps
- Topic: GTA1 Cities in GTA2 with Multiplayer!
- Replies: 111
- Views: 274607
Re: GTA1 Cities in GTA2 with Multiplayer!
Well, it did for me o.oPyro wrote: The debug keys are not enabled by default, [...] you have to download the power patch. [...] it says that Game Hunter does it automatically but it didn't.
- 27 Jul 2011, 01:05
- Forum: Maps
- Topic: GTA1 Cities in GTA2 with Multiplayer!
- Replies: 111
- Views: 274607
Re: GTA1 Cities in GTA2 with Multiplayer!
Is there a way to use the PowerManager with Vike's latest GTA2 release? I'm currently using a v9.? gta2.exe which rules me out of multiplayer levels with Army. Vike's/GTAMP GTA2 version includes a new gta2 manager EXE which works exactly like Power Manager, it just uses another registry HKEY, forgo...