Search found 407 matches

by Gustavob
30 Nov 2011, 19:24
Forum: GTA1/GTA2 chat
Topic: How to control direction of rocket launcher's shot from car?
Replies: 9
Views: 18413

Re: How to control direction of rocket launcher's shot from

it always shoots south. Unless you leave car, wait a sec while still leaving it then shoot, if you do it like that it will shoot forwards, always
by Gustavob
29 Nov 2011, 19:03
Forum: Offtopic
Topic: Spider
Replies: 17
Views: 24603

Re: Mine

∞% more effective, kills anything:
Image
by Gustavob
29 Nov 2011, 16:55
Forum: Offtopic
Topic: Spider
Replies: 17
Views: 24603

Re: Mine

Your boot is not enough.
Image
by Gustavob
29 Nov 2011, 15:59
Forum: Offtopic
Topic: Spider
Replies: 17
Views: 24603

Re: Mine

Actually I'm fine with spiders too. As long as they are our small spiders, not monsters
by Gustavob
29 Nov 2011, 15:44
Forum: Offtopic
Topic: Spider
Replies: 17
Views: 24603

Re: Mine

Sektor wrote:I'm fine with spiders[...].
Image
He saved the day once again
by Gustavob
28 Nov 2011, 17:44
Forum: Maps
Topic: 10 trains getaway
Replies: 52
Views: 85806

Re: 10 trains getaway

Actually those timers will work even if you cant see them on screen [...] it doesnt do anything else than just animates the number. The problem is that newbies who would play this would get confused if their car exploded all of a sudden (time's up pal!) but they haven't hit anything: "omfg dis...
by Gustavob
28 Nov 2011, 15:51
Forum: Maps
Topic: 10 trains getaway
Replies: 52
Views: 85806

Re: 10 trains getaway

Do you mean how many times somebody crossed all the 24 tracks or how many times somebody got exploded? Anyway a problem with that is that it would limit it to 4 players only (can't have more than 4 onscreen counters). Or even 3 considering there's already an onscreen timer. Or maybe there can't even...
by Gustavob
26 Nov 2011, 21:11
Forum: Maps
Topic: 10 trains getaway
Replies: 52
Views: 85806

Re: 10 trains getaway

That is a nice one [respect]
by Gustavob
26 Nov 2011, 21:02
Forum: Maps
Topic: Paper maps !
Replies: 7
Views: 12612

Re: Paper maps !

I can make it, but could you explain it a bit more? Are those gang signs ( [gang] ) supposed to be the Instant Gang pickup and the Instant Gangs would fight each other while you fight other players and their gangs? Or are these gangs going to appear at the start of the game and fight each other and ...
by Gustavob
25 Nov 2011, 18:43
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 919327

Re: Vike's enhanced GTA2

its not actually an image, the font and background comes from .sty file. just need to replace those sprite ID's with something that isnt visible at all, each sty file has lots of unused/transparent sprites so its possible. it's pretty much that, just replace the background with pure black and then ...
by Gustavob
25 Nov 2011, 00:45
Forum: Site and forum discussion
Topic: Custom forum icons
Replies: 52
Views: 130196

Re: Custom forum icons

I quote Ben
by Gustavob
24 Nov 2011, 01:27
Forum: Modding forum
Topic: Green road arrows are used for railroads also? Since when?
Replies: 5
Views: 8938

Re: Green road arrows are used for railroads also? Since whe

this becomes trickz when zou have a train crossing a road. but even that can be done quite well if zou look at tinz face off armz not sure if intentional or just new ke z yboard OT: been like that since always, and yes, it crashes when it gets to that point of the track. And as said, it must as wel...
by Gustavob
22 Nov 2011, 11:52
Forum: Maps
Topic: necromancing my 3 year old abandoned zombie-project
Replies: 24
Views: 39569

Re: necromancing my 3 year old abandoned zombie-project

I'll start working on it soon today, but remind me not to procrastinate for 1 year 4 months again
by Gustavob
22 Nov 2011, 01:42
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 919327

Re: Vike's enhanced GTA2

So it would be like pressing Num0 with debug keys on, but scripted
by Gustavob
22 Nov 2011, 01:40
Forum: Maps
Topic: necromancing my 3 year old abandoned zombie-project
Replies: 24
Views: 39569

Re: necromancing my 3 year old abandoned zombie-project

After a REALLY long time I have thought about working on this again. Only tomorrow though, got to sleep now and think about what has to be done yet. Elypter, may you work on it as well if you want/have motivation to.
by Gustavob
20 Nov 2011, 01:00
Forum: GTA2 Game Hunter
Topic: GTA2 in game hunter error
Replies: 19
Views: 45936

Re: GTA2 in game hunter error

yeah makes sense.
by Gustavob
19 Nov 2011, 17:39
Forum: GTA2 Game Hunter
Topic: GTA2 in game hunter error
Replies: 19
Views: 45936

Re: GTA2 in game hunter error

http://s3.amazonaws.com/kym-assets/photos/images/newsfeed/000/166/142/RB-Abandon-Thread.gif?1318992465 http://s3.amazonaws.com/kym-assets/photos/images/newsfeed/000/166/143/131422510899.gif?1318992465 http://s3.amazonaws.com/kym-assets/photos/images/newsfeed/000/163/032/Abandon+thread+gorilla+READ+...
by Gustavob
19 Nov 2011, 14:58
Forum: GTA2 Game Hunter
Topic: GTA2 in game hunter error
Replies: 19
Views: 45936

Re: GTA2 in game hunter error

Image
probably the second one
by Gustavob
27 Jul 2011, 03:25
Forum: Maps
Topic: GTA1 Cities in GTA2 with Multiplayer!
Replies: 111
Views: 274607

Re: GTA1 Cities in GTA2 with Multiplayer!

Pyro wrote: The debug keys are not enabled by default, [...] you have to download the power patch. [...] it says that Game Hunter does it automatically but it didn't.
Well, it did for me o.o
by Gustavob
27 Jul 2011, 01:05
Forum: Maps
Topic: GTA1 Cities in GTA2 with Multiplayer!
Replies: 111
Views: 274607

Re: GTA1 Cities in GTA2 with Multiplayer!

Is there a way to use the PowerManager with Vike's latest GTA2 release? I'm currently using a v9.? gta2.exe which rules me out of multiplayer levels with Army. Vike's/GTAMP GTA2 version includes a new gta2 manager EXE which works exactly like Power Manager, it just uses another registry HKEY, forgo...