ok ill pm him later
for now im working on Hidden Surprise Zaibatsu Version and trying to fix the gang bug on Tiny Zaibatsu Town
Search found 407 matches
- 13 Aug 2009, 18:36
- Forum: Maps
- Topic: Tiny Zaibatsu Town
- Replies: 7
- Views: 19009
- 09 Aug 2009, 23:01
- Forum: Modding forum
- Topic: Trains and gang problems
- Replies: 10
- Views: 18288
Re: Trains and gang problems
Actually, i think i figured out whats the problem. Maybe I can make the track itself under the floor, but the stations need to be on or over the map level (usually 1.0 in map editor), because the game wont know if the peds must wait on the level 0.0 or 1.0. To know how to make train systems read thi...
- 07 Aug 2009, 21:23
- Forum: Modding forum
- Topic: Trains and gang problems
- Replies: 10
- Views: 18288
Trains and gang problems
Can I make a train track completely under the map level? For example, the floor (roads, etc) of my map is at Z level 1.0 and I want a complete track at Z level 0.0. Is it possible? its because I tried it and the game crashed after I started it. I checked the zones, and theres nothing wrong with them...
- 02 Aug 2009, 21:06
- Forum: Maps
- Topic: Tiny Zaibatsu Town
- Replies: 7
- Views: 19009
Tiny Zaibatsu Town
TinyZaibatsuTown.rar Map name : Tiny Zaibatsu Town Players : 1-6 Instalation Extract all the files to the GTA2\data folder Files included TZT-1p.mmp TZT-2p.mmp TZT-3p.mmp TZT-4p.mmp TZT-5p.mmp TZT-6p.mmp TZT.gmp TZT.mis TZT.SCR Readme TZT.txt TZTmap.bmp tiny_zaibatsu_town.JPG Description Tiny Zaiba...
- 02 Aug 2009, 01:28
- Forum: Modding forum
- Topic: play sound mid-game
- Replies: 5
- Views: 9445
Re: play sound mid-game
well, about the error in the line 20 I have no idea bcause Im not good with missions since I never scripted one :P you'd better ask another mapmaker about playing an external file, i think its not possible, althoug you can edit GTA2 sound files (*.sdt) with GTA Wave 4.0 (can someone pass the link? I...
- 01 Aug 2009, 19:02
- Forum: Modding forum
- Topic: play sound mid-game
- Replies: 5
- Views: 9445
Re: play sound mid-game
For that you should "reserve space" for a sound before LEVELSTART with the SOUND command, like this: SOUND soundname LEVELSTART Then, after LEVELSTART, in the mission, create the sound doing something like this: SOUND soundname LEVELSTART soundname = CREATE_SOUND ( X.x , Y.y , Z.z ) SCREAM...
- 03 Jul 2009, 20:49
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 66399
Re: Script Help.
you can create phone arrows using the command "ARROW_DATA arrowname" before the LEVELSTART and point it into the phone using "POINT_ARROW_AT ( arrname , phonename )" or "POINT_ARROW_AT ( arrname , X.x , Y.y , Z.z )" after LEVELSTART. you can change it's colour with &quo...