Search found 407 matches

by Gustavob
13 Aug 2009, 18:36
Forum: Maps
Topic: Tiny Zaibatsu Town
Replies: 7
Views: 19009

Re: Tiny Zaibatsu Town

ok ill pm him later


for now im working on Hidden Surprise Zaibatsu Version :P and trying to fix the gang bug on Tiny Zaibatsu Town
by Gustavob
09 Aug 2009, 23:01
Forum: Modding forum
Topic: Trains and gang problems
Replies: 10
Views: 18288

Re: Trains and gang problems

Actually, i think i figured out whats the problem. Maybe I can make the track itself under the floor, but the stations need to be on or over the map level (usually 1.0 in map editor), because the game wont know if the peds must wait on the level 0.0 or 1.0. To know how to make train systems read thi...
by Gustavob
07 Aug 2009, 21:23
Forum: Modding forum
Topic: Trains and gang problems
Replies: 10
Views: 18288

Trains and gang problems

Can I make a train track completely under the map level? For example, the floor (roads, etc) of my map is at Z level 1.0 and I want a complete track at Z level 0.0. Is it possible? its because I tried it and the game crashed after I started it. I checked the zones, and theres nothing wrong with them...
by Gustavob
02 Aug 2009, 21:06
Forum: Maps
Topic: Tiny Zaibatsu Town
Replies: 7
Views: 19009

Tiny Zaibatsu Town

TinyZaibatsuTown.rar Map name : Tiny Zaibatsu Town Players : 1-6 Instalation Extract all the files to the GTA2\data folder Files included TZT-1p.mmp TZT-2p.mmp TZT-3p.mmp TZT-4p.mmp TZT-5p.mmp TZT-6p.mmp TZT.gmp TZT.mis TZT.SCR Readme TZT.txt TZTmap.bmp tiny_zaibatsu_town.JPG Description Tiny Zaiba...
by Gustavob
02 Aug 2009, 01:28
Forum: Modding forum
Topic: play sound mid-game
Replies: 5
Views: 9445

Re: play sound mid-game

well, about the error in the line 20 I have no idea bcause Im not good with missions since I never scripted one :P you'd better ask another mapmaker about playing an external file, i think its not possible, althoug you can edit GTA2 sound files (*.sdt) with GTA Wave 4.0 (can someone pass the link? I...
by Gustavob
01 Aug 2009, 19:02
Forum: Modding forum
Topic: play sound mid-game
Replies: 5
Views: 9445

Re: play sound mid-game

For that you should "reserve space" for a sound before LEVELSTART with the SOUND command, like this: SOUND soundname LEVELSTART Then, after LEVELSTART, in the mission, create the sound doing something like this: SOUND soundname LEVELSTART soundname = CREATE_SOUND ( X.x , Y.y , Z.z ) SCREAM...
by Gustavob
03 Jul 2009, 20:49
Forum: Modding forum
Topic: Script Help.
Replies: 45
Views: 66399

Re: Script Help.

you can create phone arrows using the command "ARROW_DATA arrowname" before the LEVELSTART and point it into the phone using "POINT_ARROW_AT ( arrname , phonename )" or "POINT_ARROW_AT ( arrname , X.x , Y.y , Z.z )" after LEVELSTART. you can change it's colour with &quo...