Search found 26 matches
- 03 Jul 2015, 19:07
- Forum: Modding forum
- Topic: Glitched imported tiles in the map editor
- Replies: 9
- Views: 16495
Re: Glitched imported tiles in the map editor
Well, I really can't figure out how to make flashing lights work in the script. Does anyone have a suggestion of a code for a pseudo-random flashing light and a light that changes colors in a consistent sequence? Or if it is possible to make a flashing light in the map editor be slow enough that it ...
- 02 Jul 2015, 16:50
- Forum: Modding forum
- Topic: Glitched imported tiles in the map editor
- Replies: 9
- Views: 16495
Re: Glitched imported tiles in the map editor
Thanks again, it fixed it. I had used this lights tutorial for some guidance before: http://projectcerbera.com/gta/2/tutorials/lights , but it doesn't list the number for radius as floats. Also, now I have yet another problem, the compiler has this error: SSYacc0105e: Error token failed, no valid to...
- 02 Jul 2015, 11:37
- Forum: Modding forum
- Topic: Glitched imported tiles in the map editor
- Replies: 9
- Views: 16495
Re: Glitched imported tiles in the map editor
Gonna use this thread to mention another problem I'm having right now. I'm trying to compile a script file for my map, but it gives this error when I attempt it: Syntax Error: unrecognized token in scriptfile Current token = ')' on line 16 Line 16 contains: LIGHT motellight1 = (55.5,150.5,3.0) 3 208...
- 29 Jun 2015, 12:44
- Forum: Modding forum
- Topic: Glitched imported tiles in the map editor
- Replies: 9
- Views: 16495
Re: Glitched imported tiles in the map editor
Thanks for the link, I tried that but replacing any of the existing palettes will screw some unedited tiles up. Tried doing that also with the new palettes created for the imported tiles, but it changed nothing. It's kinda hard to see (sorry for the crappy pic, had forgotten to turn off light view) ...
- 27 Jun 2015, 12:58
- Forum: Modding forum
- Topic: Glitched imported tiles in the map editor
- Replies: 9
- Views: 16495
Re: Glitched imported tiles in the map editor
Thanks. I guess I will have to just live with it if there's no real solution.
- 27 Jun 2015, 03:41
- Forum: Modding forum
- Topic: Glitched imported tiles in the map editor
- Replies: 9
- Views: 16495
Glitched imported tiles in the map editor
Hello, I imported some tiles from other style files into an edited wil.sty file that I plan to use for the map I'm making, I chose "yes" for remapping the palindex in STY Tool when importing the first tile, and used the first available black palette, then I chose "no" for the oth...