Search found 1410 matches

by Sektor
27 Aug 2019, 17:02
Forum: Announcements
Topic: Updated forum software to phpBB v3.2.7
Replies: 6
Views: 16690

Updated forum software to phpBB v3.2.7

I updated from php 5 to 7 and it broke compatibility with phpBB v3.0, so this is a rushed phpBB v3.2.7 update. I wasn't planning on updating today, so I haven't had time to fix/restore all the custom settings like MIS syntax highlighting. Changelog: https://www.phpbb.com/support/documents.php?mode=c...
by Sektor
27 Aug 2019, 11:53
Forum: Site and forum discussion
Topic: Forum question
Replies: 19
Views: 42252

Re: Forum question

No one asked me to delete anything, it’s all on me. I should’ve discussed it with you or at least sent you a notification.
by Sektor
27 Aug 2019, 11:17
Forum: Site and forum discussion
Topic: Forum question
Replies: 19
Views: 42252

Re: Forum question

I left one of your warnings because I agree people should be careful. I deleted the others because I reviewed the code and saw enough to know it was legit.
by Sektor
17 Aug 2019, 17:27
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 311107

Re: GTA2 memory addresses

Thanks. Problem wasn't with the file, it was because I was using Cheat Engine 6.4. I updated to 7.0 and it works now. Is there a framerate address? I found fast forward (3x speed) address and an address to turn off the frame limiter but I don't know how to set the framerate to a specific number. The...
by Sektor
17 Aug 2019, 15:07
Forum: Modding forum
Topic: GTA mouse support, car spawn and more
Replies: 1
Views: 10549

Re: GTA mouse support, car spawn and more

I finally tested it. I compiled it successfully. It works, very cool, thank you.

There is no need to patch gta2.exe to load gta2dll.dll, you can just rename gta2dll.dll to *.asi and gta2.exe will automatically load it (that's how MISI works).
by Sektor
17 Aug 2019, 14:22
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 311107

Re: GTA2 memory addresses

h0x91b, I think the forum broke your cheat engine table. Can you please attach it as a file?
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error.gif (8.34 KiB) Viewed 22899 times
by Sektor
15 Aug 2019, 12:44
Forum: Modding forum
Topic: Chaos% mod project
Replies: 12
Views: 19618

Re: Chaos% mod project

What debug options would be useful as options in chaos% ? My choices would be: Get All Weapons Keep Weapons After Death Infinite Lives Player Invulnerable Free Shopping (not really needed if you give player millions) Most of those can be done without using debug memory addresses but if it's cleaner,...
by Sektor
15 Aug 2019, 11:30
Forum: Modding forum
Topic: Chaos% mod project
Replies: 12
Views: 19618

Re: Chaos% mod project

I found some more near there just by trial and error in Cheat Engine memory view. I was just changing 00 to 01 and seeing if anything visible happens. 5EAD52 Show Object IDs 5EAD95 Show Counters 5EAD96 Show Traffic Light Info 5EAD9C Skip Lids (this makes most roads and tiles black, could be funny in...
by Sektor
13 Aug 2019, 14:24
Forum: Modding forum
Topic: Making a new district in gta2
Replies: 5
Views: 9439

Re: Making a new district in gta2

The only complete map editor is the official one. It has some tile display bugs on anything newer than Windows 98. Most people just live with the bugs or use a different tile viewer but you could use a VM. You can change all textures but there hasn’t been any patch to increase resolution, so high re...
by Sektor
09 Aug 2019, 13:22
Forum: Modding forum
Topic: Chaos% mod project
Replies: 12
Views: 19618

Re: Chaos% mod project

//show ped and car ID
COUNTER showpedid = 6204833
COUNTER one = 1
CHANGE_GANG_CHAR_RESPECT (showpedid, one, 111)

That's one of the debug registry keys, so the others are probably near there.
by Sektor
09 Aug 2019, 05:24
Forum: Modding forum
Topic: Chaos% mod project
Replies: 12
Views: 19618

Re: Chaos% mod project

Logofero's MISI is great and should help. Some of the MISI scripts like spawning a car will replace the SCR in memory with an empty one, so that wouldn't work with the existing missions like you need. I haven't had a chance to test out h0x91b's work but it looks like he figured out how to spawn cars...
by Sektor
03 Aug 2019, 08:43
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1425933

Re: Epic GTA2 Map Editor (0.6.6602) Beta

I still get asked to update the coordinate sync tool but I've been waiting on T.M. to update his editor. Any hope?
by Sektor
29 May 2019, 16:56
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 311107

Re: GTA2 memory addresses

Maybe I will try it.

Know anything about fixing crashes?

Speedrunners found a crash bug with trailer kill frenzies, if a cop can see the player at the same time they finish the frenzy then the game crashes. I’ll make an easy script for replicating that crash.
by Sektor
29 May 2019, 16:17
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 311107

Re: GTA2 memory addresses

No, I hadn’t really heard about it before. I wouldn’t know how to use it, my disassembly skills and knowledge are very basic.
by Sektor
29 May 2019, 16:04
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 311107

Re: GTA2 memory addresses

Great work! I’ve always wanted to call the original functions.
by Sektor
15 Dec 2018, 21:31
Forum: Site and forum discussion
Topic: No GTA2 PowerManager in website downloads?
Replies: 3
Views: 11205

Re: No GTA2 PowerManager in website downloads?

I link to the registry key on the cheats page https://gtamp.com/gta2/gta2-cheats/ , it’s the same thing and works on more versions than power manager.
by Sektor
08 Dec 2018, 08:35
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 301119

Re: New game: Top down city!

So all we really want is a way to set and get all objects/peds/vehicles and all of their attributes :P
by Sektor
04 Dec 2018, 15:33
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 301119

Re: New game: Top down city!

Teleport and coordinate set/get. All the features required for deathmatch, tag and racing. Checkpoints might be better as part of map editor so scripting isn’t required to make racing maps but always good to have script control aswell.
by Sektor
20 Nov 2018, 08:42
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 301119

Re: New game: Top down city!

That is a cool looking way to show a reload.
by Sektor
12 Oct 2018, 11:26
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 301119

Re: New game: Top down city!

A simple page would be good or at least update the screenshot in first post of this topic and link to the download.