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by Cuban-Pete
14 Feb 2010, 22:17
Forum: Site and forum discussion
Topic: Small suggestion [code] tag
Replies: 1
Views: 4517

Small suggestion [code] tag

Is it possible that

Code: Select all

 tag gets smarter? Like that it supports C++, Python and or some others (for example HTML/CSS).

I'm not sure, but I presume there are forum plug-ins/add-ons that you can just implement to get "smarter" code tag.  :)
by Cuban-Pete
14 Feb 2010, 21:38
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Perhaps this one is good. If not, I will go back to design table and get every pixel correct in Inkscape (vector version). Perhaps also change text, because editor is not very clear on side... But try this one, it should work good now. Also rename the .exe after creating it, there is some weird wind...
by Cuban-Pete
14 Feb 2010, 20:33
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 512887

Re: GTA2 Font Topic - txt2gta2 released!

Of course, Sektor is correct. I was wondering why all the mess around "system()". Is there any particular reason why you use it? As Sektor said, you can execute almost anything you want with ShellExecute and you can control it's window, command line etc. Hide it, maximize it, show it as i...
by Cuban-Pete
14 Feb 2010, 19:45
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

I made it real 16x16, 32x32 and 64x64, but when I use it with my visual studio 2008 to make .exe I get a weird icon on 32x32 and 64x64 doesn't even show it. 16x16 looks normal. Weird.

Perhaps the .ico works for you...
by Cuban-Pete
13 Feb 2010, 22:54
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 512887

Re: GTA2 Font Topic - txt2gta2 released!

Did you really tested that <iostream> makes exe alot bigger? How much bigger? I compiled your code in Visual C++ Express and my EXE is 21KB in release mode. Yours 51.5KB. I think if something makes your exe big then it's your icon. Im modifying your code at the moment to include this check for Resu...
by Cuban-Pete
13 Feb 2010, 15:51
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 512887

Re: GTA2 Font Topic - txt2gta2 released!

Polish letters will work in version 3 (thanks to kamil en razor). See here my proof:
result.png
result.png (673 Bytes) Viewed 39811 times
There is still a long way to go... (new color system, good GUI, rename all letters to latin (argh, just renamed to ascii, but GUI works with latin))
by Cuban-Pete
13 Feb 2010, 13:32
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

I get FPS1 100 and FPS2 170 at 1680x1050 on my HD4870. Making program smaller has no effect in 3D. If you have top-down (T) it does get a lot faster in 3D and more faster in top-down.
by Cuban-Pete
13 Feb 2010, 13:18
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 512887

Re: GTA2 Font Topic - txt2gta2 released!

So there is no point anymore mess with that console app code ?? No point in fix y/n, but the result.png to result01, result02 still is. I don't know how to do that... I need to check if there is already a result file in the folder, and also if there is already a result01 or result 02 etc.... edit: ...
by Cuban-Pete
13 Feb 2010, 08:42
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Sorry, but what has moving it 1 pixel to do with resizing and sharpness? :roll: There just don't fit more pixels in 16x16 and surely no text like MAP or editor... it depends which position the pixels are, the resizing will take average, see below image: http://img693.imageshack.us/img693/7569/avera...
by Cuban-Pete
12 Feb 2010, 23:30
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 512887

Re: GTA2 Font Topic - txt2gta2 released!

I made some huge progress with a real GUI. I now know how to add functions and use them. In fact, I already got a textbox with button working that can generate GTA2 text. :D
by Cuban-Pete
12 Feb 2010, 23:22
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Press ctrl+l (the L) and you get sharper view (but this might also be heavier on gpu). With l (L) you go to softer again.
by Cuban-Pete
12 Feb 2010, 20:28
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Ok, this is exactly your color. I can't get smaller one sharper in my program (GIMP). If you don't like it (I attached in zip vector file, large version and icon) you could adjust it if you want. :) icon2.png sure you can resize it, i could resize it too, just move it 1 pixel right, then resize the...
by Cuban-Pete
12 Feb 2010, 20:10
Forum: Modding forum
Topic: audio edit
Replies: 18
Views: 26332

Re: audio edit

Cuban-Pete wrote:Audacity is free sound editor and you can select precise bit-rate.
I edited pistol sound when you pick a pistol (with Audacity) to a high pitch voice. lol :lol:

Try it, it works (don't forget to back up your old pistol sound).

Or is this not what you people meant?
by Cuban-Pete
12 Feb 2010, 20:00
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Ok, this is exactly your color. I can't get smaller one sharper in my program (GIMP). If you don't like it (I attached in zip vector file, large version and icon) you could adjust it if you want. :)
icon2.png
icon2.png (5.56 KiB) Viewed 31806 times
by Cuban-Pete
12 Feb 2010, 19:40
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Here is a different color. Is this what you mean? :)
icon.png
icon.png (5.48 KiB) Viewed 31820 times
edit: I can also give .svg (for inkscape if you like)
by Cuban-Pete
12 Feb 2010, 19:15
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Lol, I'm in big skyscraper city. :lol:
by Cuban-Pete
12 Feb 2010, 19:00
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Here is my idea for an (temporary) icon.

From left to right, 16 pixel (used in top screenbar), 32 pixel (often normal icon's on someone's pc) and 64 pixel for large icon.
map-editor-icon-idea-01.png
map-editor-icon-idea-01.png (4.39 KiB) Viewed 31825 times
(i can also make the .ico file with all sizes in it)
by Cuban-Pete
12 Feb 2010, 18:37
Forum: Modding forum
Topic: audio edit
Replies: 18
Views: 26332

Re: audio edit

Audacity is free sound editor and you can select precise bit-rate.
by Cuban-Pete
12 Feb 2010, 17:25
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1426334

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Ah, with test it seems to work. Cool! However gangs are strange green guys and bus-stop images don't show up on the ground. Is this because I can only edit multiplayer maps? What about start spawnpoint, how do you change that? Will you also add possibility to change which thing you want to build? No...
by Cuban-Pete
12 Feb 2010, 16:14
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 512887

Re: GTA2 Font Topic - txt2gta2 released!

sweet add cool gta2 layout and some sweet options like coloring words/letters (i mean not all txt in one color) like in this topic (first post): http://www.gtatwo.fora.pl/konstruktorzy,13/cubanpete-new-sofware,3553.html yes, I was planning to do that, but I am not yet sure how to do it exactly. Per...