Search found 141 matches

by JernejL
10 Sep 2020, 11:31
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 47964

Re: Carnage3D - [yet another] GTA1 remake project

You might get better behaviors with separate tyres, things like j-turns and handbrake turns might perform poorly or impossible without simulating tyres separatedly as they are product of each tyre functioning on the body in different way. You just need to catch similar feeling to gta1 for it to be g...
by JernejL
10 Sep 2020, 10:31
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 47964

Re: Carnage3D - [yet another] GTA1 remake project

does box2d have any kind of support for top down vehicles? can it get velocity at point on body and apply force on a point? Yep, disabling gravity force along Y axis gives "top down" mode. What I am implemented at this point is: each vehicle is single rigid body with dimensions in meters ...
by JernejL
10 Sep 2020, 09:16
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

Thanks for the new review, and i'm happy that you saw not just the big but also small changes that were made, a lot of fine details were completed and i can see it was all important. To focus on some comments: The version you tested probably does not have a fix for some memory leaks and nvidia shado...
by JernejL
10 Sep 2020, 07:35
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 47964

Re: Carnage3D - [yet another] GTA1 remake project

That video seems to explain some things, momentum seems to be "wind / wheel rolling friction resistance" - essentially how fast will car slow down when no controls are pressed. I just realised - that channel is probably another gta "old skooler" - Faze from gouranga forums it see...
by JernejL
10 Sep 2020, 06:01
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 47964

Re: Carnage3D - [yet another] GTA1 remake project

If anyone knows how vehicles physics works in gta1, please share that information. I'll dig thru my memory of things i remember exist, so here's what i know: They used a rather simple vehicle model, and as i mentioned they use 2 physics models (dummy driver cars & proper physics cars ). If we t...
by JernejL
07 Sep 2020, 11:22
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

Hi to all. I am fine. I didn't write because I was not in the mood (I was in search of myself). There will be time and opportunity to try Demo . JernejL , if someone will be added to your channel (as then in Discord ), I note after leaving, I no longer returned to your channel, so be careful about ...
by JernejL
28 Aug 2020, 08:11
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 47964

Re: Carnage3D - [yet another] GTA1 remake project

The weapon behaviors look really good, feels like gta1 too! Are you intending physics as similar to original or just an reimplementation? gta1 ran 2 physicsal models (dummy car drivers) and live cars, player car always used live cars more exact model, and police also use that under some conditions. ...
by JernejL
05 Jun 2020, 08:06
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

Sixth alpha - more progress! Speeded up speed of rendering Fixed a lot of memory leaks Usual bunch of crash fixes Fixed issues with pickup crates Improvements to how traffic generation works Optimized texture usage for cars Corrected and improved GUI design Networking: Segmented area syncing, improv...
by JernejL
09 May 2020, 19:20
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

Updated build: - may 2020: What is new: Fifth alpha may 2020: Fixed Nvidia cards not rendering shadows properly. Network optimization: no syncing of passenger and vehicle actors when they are not needed Network fixes: packet length varies based on data that needs to be synced. Big AI improvements, m...
by JernejL
29 Apr 2020, 05:33
Forum: Other games
Topic: And Remember, Respect is Everything [ARRIE]
Replies: 15
Views: 29495

Re: And Remember, Respect is Everything [ARRIE]

I like it - the objects give it style and detailing, and your style is reminding me more of gta london, i'd love to see more of the map and perhaps some other types of buildings. You are using a lot of objects too, which i think is great, it is also something i am working on in my game - i have an o...
by JernejL
17 Apr 2020, 05:28
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

Thanks, i got your private message log too - there is a flaw in the shaders used for shadows, it works on amd graphics cards and now also on intel cards (but game is not yet updated) - but it won't work on nvidia no matter what i do, so i will borrow some nvidia gpu next month and fix that issue.
by JernejL
13 Apr 2020, 17:14
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

Updated demo with the new shadows system, i'm interested in how well this works for you, if it glitches, if it's slow and if it works at all:

https://gtamp.com/tdc/tdc_demo.7z (again clear browser cache)
by JernejL
12 Apr 2020, 08:43
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

Thanks for the testing and feedback, here are some answers From the bugs I noticed: 1. Problems with the cursor. When the game starts, an additional cursor appears. This can be a download icon or a double arrow that closes the view. This i am not sure what it is, a picture will help me out figure th...
by JernejL
07 Apr 2020, 08:52
Forum: Other games
Topic: And Remember, Respect is Everything [ARRIE]
Replies: 15
Views: 29495

Re: And Remember, Respect is Everything [ARRIE]

Good work, keep in mind that gamedev, especially indie stuff is what i'd call "long-distance running", life gets in the way of it sometimes, just keep it up with small increments, from my own experiences a game is made of million tiny parts.
by JernejL
20 Mar 2020, 17:41
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

Got a update! The game is growing! A lot of reworking in the map renderer, now supports more than 1 quad per block face, various optimizations, tweaks, simplifications and corrections, as consequences more complex map cube shapes were added such as rounded and additional other irregular pieces Added...
by JernejL
21 Feb 2020, 11:57
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

I'm working on upgrading scripting mechanisms, i added support for pickups again (this time it works) and made some tests with that.
I also added additional weapons - landmines and oil slick, video of this will be posted possibly next week.
by JernejL
06 Feb 2020, 15:37
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

New release - should have all those issues fixed:

https://gtamp.com/tdc/tdc_demo_2020_feb.7z
by JernejL
06 Feb 2020, 13:10
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

Thanks Agent_Taco - the water crash was fixed and is patched up already. The enter key is a hilarious bug - any object can have doors, as objects and cars are all same to the game. 2 of those objects there actually had a door on them and player was trying to enter.. but never reaching the door as it...
by JernejL
05 Feb 2020, 17:08
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

Looking forward to your review, i'm sure this is now much more complete, but that issues will still show up.
by JernejL
04 Feb 2020, 17:59
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 308466

Re: New game: Top down city!

I've added automatic see-thru effect when going underground or thru buildings :)