Search found 108 matches

by CarThief
24 Jun 2012, 23:28
Forum: Modding forum
Topic: .mis Error
Replies: 14
Views: 18302

Re: .mis Error

Well i dont quite see whats causing that actually. Perhaps your map is just really weirdly setup in a way they cant spawn properly on some places. Anyway using the script from here i made 1, 2, 3 and 4-player versions of each script, with an added mechanism of having the bot in the 3-player script s...
by CarThief
24 Jun 2012, 03:11
Forum: Modding forum
Topic: .mis Error
Replies: 14
Views: 18302

Re: .mis Error

I just noticed each bot targets a different player. How have you been testing this? If you're testing this in singleplayer well there's your problem, the player peds that arent used will, as far as im aware, eventually disappear like any other ped when left behind and off the screen. And once that h...
by CarThief
23 Jun 2012, 21:46
Forum: Modding forum
Topic: .mis Error
Replies: 14
Views: 18302

Re: .mis Error

Hm, almost forgot actually, IF statements, except possibily the one checking for health seem to crash the game if used on items/characters/cars not in the game, if they happen to be not created yet, deleted or simply declared and never used. Or so while making over 10 missions of the project seemed ...
by CarThief
23 Jun 2012, 16:05
Forum: Modding forum
Topic: .mis Error
Replies: 14
Views: 18302

Re: .mis Error

Well i dont get any compiler or script errors while compiling this script with my mispad. And the only thing thats been altered is that my mispad has that improved compiler that takes more lines before it rejects too large scripts. You'll have to provide more information then that if its not working...
by CarThief
16 Jun 2012, 09:10
Forum: Modding forum
Topic: WikiGTA Tutorials
Replies: 2
Views: 4276

Re: WikiGTA Tutorials

Ah, tried that with ' and " marks and so on but i guess it didnt need any this time. It just keeps changing! But now its fixed i suppose.
Hm, that car list does have the advantadge of displaying the car crusher rewards, i certainly could use that to fix up the crusher reward system in my project.
by CarThief
15 Jun 2012, 22:33
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 83226

Re: GTA2 DTD Version 1.0

The code tags are {code}{/code} if you replace the { and }'s with brackets or whatever they're called ([ and ]). Its up there next to "Quote" and "List=" and the likes. Right above the posting area are various buttons. Though the {mis}This is supposed to be a GTA2 script.{/mis} tags (again, with []'...
by CarThief
15 Jun 2012, 22:27
Forum: Modding forum
Topic: WikiGTA Tutorials
Replies: 2
Views: 4276

WikiGTA Tutorials

Just putting this here for two reasons. Firstly i noticed no clear references to this website which has extensive tutorials for GTA2, though i can be mistaken i guess. And secondly i posted this for manual translations of the few pages that werent officially translated yet into English of the Wiki. ...
by CarThief
15 Jun 2012, 12:35
Forum: Maps
Topic: GTA2 DTD Version 1.0
Replies: 74
Views: 83226

Re: GTA2 DTD Version 1.0

If it helps, this is what im using for Missions for my current project, it uses Blue Phones for missions. SAVED_COUNTER Global_OnMission = 0 SAVED_COUNTER Global_MissionsPassed = 0 DECLARE_TOTAL_MISSIONS (40) DECLARE_MISSION_FLAG (Player1, Global_OnMission) SAVED_COUNTER Mission_TutStatus = 0 //TUTO...
by CarThief
14 Jun 2012, 13:47
Forum: Modding forum
Topic: gang Help
Replies: 4
Views: 5630

Re: gang Help

Uh, you did setup the gang zone as an gang zone type did you? Aside from that all you need to do is put a SET_GANG_INFO in the script with the exact same name and it should work. I suggest renaming the zone into something with 4 characters and no numbers (as i heard some gang commands only take the ...
by CarThief
13 Jun 2012, 16:29
Forum: Modding forum
Topic: Doors
Replies: 4
Views: 5099

Re: Doors

I'm still not entirely sure how Thread Triggers work entirely but i assume they disable themselves after one use? I suggest running ENABLE_THREAD_TRIGGER(TT_Name) somewhere in the script after the thread trigger did its thing assuming they work like that. Perhaps using counters to check if its in us...
by CarThief
13 Jun 2012, 16:19
Forum: Modding forum
Topic: GXT
Replies: 5
Views: 9127

Re: GXT

I believe there was also p! for Police heads. They seem to be leftovers that where never officially used. Seems to function correctly in every way though.
Basic example:

Code: Select all

[1350] p!Freeze! This is the Police!
by CarThief
06 Jun 2012, 15:17
Forum: Modding forum
Topic: Code Snippets
Replies: 50
Views: 115984

Re: Code Snippets

Moonwalking Peds Was messing with SET_CHAR_MAX_RUNSPEED and got curious if it accepted negative numbers as well, and apparently that works pretty well! Turns out any KILL_CHAR_ON_FOOT/ANY_MEANS ped with this will moonwalk towards their target in an attemp to get closer, and always display the walki...
by CarThief
06 Jun 2012, 12:09
Forum: Modding forum
Topic: Collection of gta scripting and map weirdness
Replies: 122
Views: 230290

Re: Collection of gta scripting and map weirdness

I've been messing with CHECK_WEAPON_TYPE_HIT_CHAR and observed some peculiar behaviour. It DOES work but in a very limited fashion. It appears to function for every on-foot weapon except throwables and Fists(didnt test for ped fists, though), though i havent tested it with the Electro Baton, neither...
by CarThief
06 Jun 2012, 11:54
Forum: Offtopic
Topic: I'm back!
Replies: 9
Views: 9606

Re: I'm back!

One does not quit GTA2 but merely takes extended breaks from it. Or so seems to be my case. :P Perhaps a tip at developing stuff... Its alot more bearable if you do it in moderation, just play games, have hun, open up that editor and build stuff when inspiration strikes. And if it is of any interest...
by CarThief
31 May 2012, 18:41
Forum: Modding forum
Topic: DMA Scripting Documentation in HTML
Replies: 31
Views: 51902

Re: DMA Scripting Documentation in HTML

I suppose it might be worth to mention FOLLOW_CAR_IN_CAR only seems to actually work when the car being followed has a driver in it(even if its simply a ped). If it doesnt have one it basically ignores the command and they'll just drive off seperately. Was thinking of posting this in the scripting w...
by CarThief
31 May 2012, 16:54
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter - ideas and suggestions
Replies: 97
Views: 171197

Re: GTA2 Game Hunter - ideas and suggestions

Its a relatively small pet peeve, but it would be nice if users inactive for over an hour or so would be marked as either 'AFK'(Away From Keyboard), or simply 'Away', though this doesnt have to apply to bots (its fairly common for people in the lobby to be this quiet). Speaking of, is it possible to...
by CarThief
26 May 2012, 22:59
Forum: Offtopic
Topic: We writing a story.....
Replies: 68
Views: 68305

Re: We writing a story.....

Well this was relatively quiet lately.

A lame, blind, bird hijacker drove over the roundabout potato towards a bull that is a mugger in disguise. 'A gay, fat Davidio hate,' is grammatically a wrong car. Some grammatically grammar incapable hyperspeed derpy, indeed! Indeed he
by CarThief
26 May 2012, 19:25
Forum: Modding forum
Topic: zone problems
Replies: 6
Views: 6587

Re: Collection of gta scripting and map weirdness

Well i know spaces in zone names dont work out too well, not if they're needed by script atleast. Stuff like bus stops or stoplights dont seem to care. Speaking of the subject i think i found a way for it to work: I named it Cargobay using Elypter's suggestion of 8 characters (though less seems to w...
by CarThief
26 May 2012, 18:06
Forum: Modding forum
Topic: zone problems
Replies: 6
Views: 6587

Re: Collection of gta scripting and map weirdness

Well i've tried using B01 while setting B01 to the name "Cargo Area" but even then it just refused to work, and crashed whenever loaded. Used both Navigation Zones and Local Navigation Zones, with and without Information zones cooperaring with them, both covered and uncovered by bigger Navigation zo...
by CarThief
26 May 2012, 16:26
Forum: Modding forum
Topic: zone problems
Replies: 6
Views: 6587

zone problems

Well im stumped on this one... For some reason IS_CHAR_IN_ZONE(char, zonename) almost NEVER works, all it does is if called during an IF statement succesfully crashes the freaking game. Its a redicuously weird or specific command, it gone and did the following stuff: Only desired to function in a NO...