Search found 414 matches

by Pyro
19 Feb 2013, 21:35
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 71182

Re: [WIP] Large Singleplayer Project

In a city this big you're bound to find little problems here and there. I know it's not quite the same with the converted GTA1 -> GTA2 maps compared to yours (other than scale), but there are tons of small little changes on each of them that ended up getting changed or fixed. I'll try and have a loo...
by Pyro
16 Feb 2013, 18:05
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 71182

Re: [WIP] Large Singleplayer Project

As you can probably guess, trying to make all your single player missions into multiplayer versions will be very difficult or even some missions won't 'play' properly in multiplayer. However, using a basic multiplayer script can let people get a feel for the map before you decide what to tackle next...
by Pyro
12 Feb 2013, 22:24
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 71182

Re: [WIP] Large Singleplayer Project

I believe the save game feature code, when used, always takes $50,000 and does its own check to see if the player has enough money or not (and on a mission), but need to double check. Not sure what would happen with multiple save points as I've only experimented with one and got a tutorial on it too...
by Pyro
12 Feb 2013, 18:17
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 71182

Re: [WIP] Large Singleplayer Project

I hope you'll use the save game feature if you have this many missions; you'll need it!
by Pyro
08 Feb 2013, 18:37
Forum: Maps
Topic: Gouranga's Castle by Jones
Replies: 18
Views: 20592

Re: Gouranga's Castle by Jones

Sektor wrote:Mines all over the field could be interesting
Sounds like a typical game of football here in the UK then :P
by Pyro
07 Feb 2013, 17:48
Forum: Maps
Topic: Snowy City
Replies: 28
Views: 37670

Re: Snowy City

Just to be picky you have about 8,200+ characters in those three posts, so well within the 60,000 limit :P Anyway, back on topic... Just practice mapping and keep updating a map from feedback and your own ideas to make a good level. I for one have a fair few maps that I just experiment on and never ...
by Pyro
07 Feb 2013, 13:35
Forum: GTA1/GTA2 chat
Topic: What's your favorite district of Anywhere City?
Replies: 7
Views: 11526

Re: What's your favorite district of Anywhere City?

Residential also.

I like the layout of the map and especially love the Redneck area and Prison with a nice mix of textures. Nice, distinct differences between the three gang areas as well.
by Pyro
07 Feb 2013, 13:32
Forum: Maps
Topic: Snowy City
Replies: 28
Views: 37670

Re: Snowy City

Pyro, The "Edit" button is my friend as you say. Because I writing very fast so I making a lot of writing mistakes. He says making three separate posts... :roll: And Sektor is right; quality over quantity! Also more fun when you know you're making a nice map with interesting buildings, features, de...
by Pyro
06 Feb 2013, 21:55
Forum: Maps
Topic: Snowy City
Replies: 28
Views: 37670

Re: Snowy City

Come on Ben, you can't make a good level without experience. Agreed, but I do think Galactic Boy is churning out as many maps as possible it seems and rather plain and boring to look at. I've made maps for probably 10 years on and off and I don't claim to be an expert at mapping by any means and I'...
by Pyro
06 Feb 2013, 21:40
Forum: Maps
Topic: Gouranga's Castle by Jones
Replies: 18
Views: 20592

Re: Gouranga's Castle by Jones

Surprised you're still using WinRAR after all this time :P Been using 7-Zip for ages now and no problems with it.
by Pyro
24 Jan 2013, 18:24
Forum: Maps
Topic: Gladiator Arena
Replies: 20
Views: 32543

Re: Gladiator Arena

If you want examples of textured edges, look at the official second GTA2 map (ste.gmp) in the Redneck area or even custom maps like my Bootcamp map and even mine and Ben's Jailbreak map (self plug I know :P). Also take a look at doing some shading on the map too (again, check any official level and ...
by Pyro
27 Dec 2012, 19:24
Forum: Offtopic
Topic: Merry Xmas!
Replies: 9
Views: 10465

Re: Merry Xmas!

Merry (belated) Christmas, folks!

Spent time back home with the family and came back today, great few days! :)
by Pyro
17 Dec 2012, 17:53
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 620224

Re: Vike's enhanced GTA2

Any word of maybe getting Gun Jeep's to use same controls/code as tanks to make NPC's use the gun? *shifty eyes* :P
by Pyro
28 Nov 2012, 17:50
Forum: Offtopic
Topic: Little jokes
Replies: 96
Views: 159551

Re: Little jokes

And here I was thinking Mimas was the Death Star!
by Pyro
17 Nov 2012, 13:52
Forum: Maps
Topic: Short Explanation of modding GTA2. (For Beginners).
Replies: 7
Views: 7633

Re: Short Explanation of modding GTA2. (For Beginners).

I wrote my tutorials for myself, at first. Then I started making them much, much better so other people could use them. That is pretty much how I started too. I just started writing down a list of commonly used script items I used a lot and then gradually expanded outwards by trying out new things,...
by Pyro
16 Nov 2012, 18:25
Forum: Modding forum
Topic: Problem to script a gang
Replies: 9
Views: 9570

Re: Problem to script a gang

It's Friday here, plus I like the look of it too :P
by Pyro
16 Nov 2012, 18:23
Forum: Maps
Topic: Short Explanation of modding GTA2. (For Beginners).
Replies: 7
Views: 7633

Re: Short Explanation of modding GTA2. (For Beginners).

That code is a basic multiplayer script, really. The most basic code for single player testing (which you should do even before you try multiple players) would be: [syntax=mis]PLAYER_PED p1 = (127.5,127.5,2.0) 25 000 // the player COUNTER loop = 1 // a simple loop for later LEVELSTART WHILE_EXEC (lo...
by Pyro
16 Nov 2012, 18:07
Forum: Modding forum
Topic: Problem to script a gang
Replies: 9
Views: 9570

Re: Problem to script a gang

Image
by Pyro
13 Nov 2012, 19:22
Forum: Maps
Topic: GTA1 Cities in GTA2 with Multiplayer!
Replies: 111
Views: 206848

Re: GTA1 Cities in GTA2 with Multiplayer!

GTA Vice City crashes when I moving from somewhere to somewhere. Help me please. Does it happen randomly or in a specific area? Use the co-ordinates in-game (press C I think with debug keys enabled) to help with that as your comment doesn't really help with anything in pinpointing the problem. Vice...
by Pyro
23 Oct 2012, 17:42
Forum: Maps
Topic: Army Base War Games
Replies: 10
Views: 10875

Re: Army Base War Games

The STY file.