Search found 1378 matches
- 01 Apr 2018, 19:49
- Forum: GTA1/GTA2 movies, music, images and replays
- Topic: Invulnerability*
- Replies: 0
- Views: 7092
- 29 Mar 2018, 10:40
- Forum: Maps
- Topic: CoolBaseWater and CoolBaseTrain
- Replies: 4
- Views: 8859
Re: CoolBaseWater and CoolBaseTrain
Yes it affects auto download. I had to update the mirror here: gtamp.com/maps/CoolBaseWater_CoolBaseTrain.7z (already updated to your current version)
- 28 Mar 2018, 22:56
- Forum: Maps
- Topic: CoolBaseWater and CoolBaseTrain
- Replies: 4
- Views: 8859
Re: CoolBaseWater and CoolBaseTrain
CoolBaseTrain is a lot of fun, it was a great idea. I haven't played the other maps much, I'll try them again.
The auto download has been updated and !cool will link the map when gta2ghbot is online.
The auto download has been updated and !cool will link the map when gta2ghbot is online.
- 28 Mar 2018, 01:47
- Forum: Modding forum
- Topic: CHECK_CHAR_CURR_WEAPON crashes game
- Replies: 3
- Views: 5325
Re: CHECK_CHAR_CURR_WEAPON crashes game
There are some checks that return false when a player leaves but I can't remember which one right now, I must have recorded it somewhere. There are some crashes related to the unused weapons like WEAPON_14, it may crash if a cop sees you fire it. edit: Found this in my testflight script http://gtamp...
- 26 Mar 2018, 02:40
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 109861
Re: MISI
When releasing LUA scripts, I think it would be good to say if it takes over the SCR. Some people might only want to use scripts that don’t disable the missions. Ideally we still need to figure out how to spawn things without replacing the entire SCR but I know that will be difficult to do without c...
- 25 Mar 2018, 23:34
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 109861
Re: MISI
I tried a clean install of v11.44 and no longer get the gta2manager error. My normal GTA2 folder has thousands of files and is a huge mess. The exe versions are the same but I had a different version of mss32.dll that I forgot I installed. I tried copying MISI.ASI into my gta2clean folder. I put STA...
- 25 Mar 2018, 23:17
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 109861
Re: MISI
When I run gta2manager.exe from v11.44 on Windows 10. http://gtamp.com/images/misigta2manager.png [26.03.2018-10:17:06] ----------------------------------------------------------- [26.03.2018-10:17:06] ***** MISI.ASI build v0.3.1b, 24 mar 2018 by DenLover ***** [26.03.2018-10:17:06] Email: logofero@...
- 25 Mar 2018, 06:38
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 109861
Re: MISI
If I run gta2manager.exe, I get a popup saying "unable to load misi.asi", it still loads gta2manager after I click ok, so only a small annoyance. Previous version had the same bug but I forgot to report it. It seems to use the same thread as GTA2 which makes it blocking and any delays in the scripts...
- 24 Mar 2018, 22:00
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 109861
Re: MISI
Thanks, I'm excited to try it.
- 20 Mar 2018, 18:42
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 109861
Re: MISI
That's cool, construction mode. I always wanted a portable ramp.
- 16 Mar 2018, 23:14
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 201917
Re: GTA2 memory addresses
I tested trying to move without creating a new object but it doesn't move x and y, I don't know why.
- 16 Mar 2018, 23:04
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 201917
Re: GTA2 memory addresses
My script creates new phone at the same coordinates and then moves that phone.
- 16 Mar 2018, 22:56
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 201917
Re: GTA2 memory addresses
Changing x and y works in an SCR script, even on a phone. http://gtamp.com/images/phone.jpg [mis] PLAYER_PED p1 = (136.50, 149.50, 2.00) 25 0 OBJ_DATA object1 OBJ_DATA object2 COUNTER in COUNTER out COUNTER true = 1 COUNTER x COUNTER x2 COUNTER y COUNTER z LEVELSTART object1 = CREATE_OBJ (137.5, 149...
- 16 Mar 2018, 22:35
- Forum: Modding forum
- Topic: New GTA2 Script Compiler
- Replies: 118
- Views: 202018
Re: New GTA2 Script Compiler
I have been busy with my personal life and i was i ski vacation in Slovakia tatras for 1 week with gf. My first time serious mountain skiing. This is way more fun and important than GTA2. But is your p1car declared already in game? When you write this line into game memory? Yes the car would need t...
- 16 Mar 2018, 22:22
- Forum: Modding forum
- Topic: New GTA2 Script Compiler
- Replies: 118
- Views: 202018
Re: New GTA2 Script Compiler
It works fine on official compiler, so it's just a bug/unsupported feature in B-$hep's compiler.
- 16 Mar 2018, 22:00
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 201917
Re: GTA2 memory addresses
They're not read only but maybe something else has to change to trigger the game to redraw. If you try with an animated object like a rocket, it should update instantly.
- 12 Mar 2018, 11:56
- Forum: Site and forum discussion
- Topic: Forum question
- Replies: 19
- Views: 18751
Re: Forum question
Code: Select all
[youtube]http://www.youtube.com/watch?v=R490yqQn2ZM[/youtube]
- 12 Mar 2018, 11:36
- Forum: Site and forum discussion
- Topic: Forum question
- Replies: 19
- Views: 18751
Re: Forum question
That tag needs the full link and only works with http, not HTTPS. There are some other tags for the short link but I don't know if they work. I definitely need to update this forum sometime and add much smarter YouTube link support. If you look at tooltip text next to the tags at the top, it should ...
- 08 Mar 2018, 20:25
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 109861
Re: MISI
Nice, you figured out car spawn! I’m excited to test it and see how it works.
- 23 Feb 2018, 02:53
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 201917
Re: GTA2 memory addresses
No, I haven't found the arrows pointing location. I looked for it since it would be useful in GTA2 Radar but no luck.