Search found 16 matches

by MrExclusive
14 Feb 2011, 15:19
Forum: Offtopic
Topic: Gta2 Veterans new header
Replies: 2
Views: 6071

Re: Gta2 Veterans new header

GOSH! It's just perfect. THX :*

Would you be so kind and send me both .png and .psd (if it was made with PS) versions?
by MrExclusive
15 Jan 2011, 07:38
Forum: Modding forum
Topic: Replay Tutorial and set of replays!
Replies: 5
Views: 8803

Re: Replay Tutorial and set of replays!

Thanks B-$Shep. Unfortunately it doesn't work for Windows 7. Some ideas? Elypter, GTA2 runs smooth for me as long as I'm replaying game between 2 players. I believe that you are talking about a video which was recorded by Kamil who tested 4 players replay. I think that the main problem is that the g...
by MrExclusive
14 Jan 2011, 22:05
Forum: Modding forum
Topic: Replay Tutorial and set of replays!
Replies: 5
Views: 8803

Replay Tutorial and set of replays!

Hi guys! This is not an advertise of my site. I wrote an english replay tutorial which can be found on this site: http://gta2veterans.pl/?page_id=326 There is also a very nice set of replays here: http://gta2veterans.pl/?page_id=133 I'm going to try updating new replays at least three times a week. ...
by MrExclusive
24 May 2010, 20:14
Forum: Maps
Topic: Bootcamp Team Capture the Vehicle v1.11
Replies: 24
Views: 62260

Re: WIP - Bootcamp Team Capture the Vehicle

I like all Bens suggestions. A lot of map are released too early and the effect of is worse than it could be. Give us some signs, cables and stuff like this as this make the level more interesting and enjoyable. Look at my map (I think it's a good example), or Bens maps or Dafes Death valley. They a...
by MrExclusive
14 May 2010, 07:29
Forum: Maps
Topic: Bootcamp Team Capture the Vehicle v1.11
Replies: 24
Views: 62260

Re: WIP - Bootcamp Team Capture the Vehicle

Hi This level looks great for me but I would remove rails from the building in the base. It's gonna make the level faster as you won't have to go round every rails as it seems to be inevitable when you would like to collect weapons. :) I like the idea of map as it's not going to be the casual map wi...
by MrExclusive
13 May 2010, 11:22
Forum: Maps
Topic: Hidden Surprise Team Deathmatch
Replies: 5
Views: 15638

Re: Hidden Surprise Team Deathmatch

Hi As a lot of Polish players play this map I have no choice than playing it as well. I found that map better than standard HS with two exceptions. Rocket Launcher placed on the top of the map is a little bit shifted to the northeastern direction which makes it harder when you want to jump onto rock...
by MrExclusive
10 Jan 2010, 10:18
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 306
Views: 738542

Re: GTA2 Game Hunter v1.5 - work in progress

I've got a suggestion to the TABS where we can talk with each other. There should be hotkeyes which would allow us to switch between TABS and close them whenever we want using "Esc" on the certain tab. For example when I'm talking with 4 users I could be able to switch TABS fast (for examp...
by MrExclusive
04 Jul 2009, 08:07
Forum: Modding forum
Topic: Script Help.
Replies: 45
Views: 66323

Re: Script Help.

that is not the point cose i cannot create colored arrow like green. I just can create pink arrow + small color on it :C If You want to make an arrow pointing to the gang info phone You can use this script: SET_GANG_INFO ( gang_zone , outfit , weapon1 , weapon2 , weapon3 , ID , X.x , Y.y , Z.z , re...
by MrExclusive
01 Jul 2009, 10:36
Forum: Maps
Topic: 57th Street
Replies: 4
Views: 12312

Re: 57th Street

Well after few minutes of consideration I found that idea made no sense for anyone. :P Maybe I'll add this feature in future with one of the updates. But I won't place this 'changing skin' thing on the top of the platform. I'll script this somewhere where it will make any sense.
by MrExclusive
30 Jun 2009, 16:38
Forum: Maps
Topic: 57th Street
Replies: 4
Views: 12312

57th Street

57th.rar 57thmim.png [/url] DVmim.png EDIT: 01.07.2009: I've changed respawns zones in 57thDV.gmp. EDIT: 30.06.2009: After game with _Y_Kamil it turned out I used wrong backup. :roll: Now everything should be OK. EDIT: 30.06.2009: After game with _R_Kostek I noticed that some script changes on Dril...
by MrExclusive
15 Jun 2009, 10:38
Forum: Maps
Topic: DAFE's Death Valley
Replies: 34
Views: 97494

Re: DAFE's Death Valley

Hi! With pleasure I hereby declare that there is no "desnych" on DUSK mode! Which means that this sync issue was caused by flashing lights which are removed by now. I played with _Y_oGhurt for 30 minutes and no issues happened. What's more map with ambient level set to 0.33 looks gorgeous....
by MrExclusive
14 Jun 2009, 19:22
Forum: Maps
Topic: DAFE's Death Valley
Replies: 34
Views: 97494

Re: DAFE's Death Valley

Hi!

I've found an air texture where it is not supposed to be. The cords are [(X:136 , Y:120 , Z:1) under roof]. So far I haven't played this level on DUSK mode cause polish players prefer standard 'HS', but I hope I find someone someone soon.
by MrExclusive
14 Jun 2009, 10:56
Forum: Maps
Topic: DAFE's Death Valley
Replies: 34
Views: 97494

Re: DAFE's Death Valley

Wooohoooo! I was so happy when I heard that You've released map but unfortunately I've to say that desnych occurs right after start. I started game with _E_Agent00 (?) and desnych occurred after first fountain-death. Also I think You didn't set ambient level which is needed even if You set all your ...
by MrExclusive
10 May 2009, 03:44
Forum: Modding forum
Topic: Script Help.
Replies: 45
Views: 66323

Re: Loop Problem.

I think I know what's the point of this problem. I had same thing when I was making "Vehicle Soccer" level I believe. Try to make separated scripts and share them into smaller one's and remove unnecessary stuff from each one. How to do this? That's quite easy. If your script is for 2 playe...