Search found 10 matches

by valps
31 Dec 2023, 13:07
Forum: GTA1/GTA2 chat
Topic: What is "wrong" with Downtown District?
Replies: 3
Views: 1284

What is "wrong" with Downtown District?

Isn't a surprise that Residential District is the favourite district from GTA2 for the most players, as we can see on the poll https://gtamp.com/forum/viewtopic.php?t=633 But notice that Downtown has only one vote. Someone said it's too simple. So I decided to take a detailed look at this map, and i...
by valps
13 Dec 2023, 13:25
Forum: Maps
Topic: Ror - Central District
Replies: 0
Views: 1884

Ror - Central District

Imagine a very small but dense city, saturated with tall buildings in their centre: a lot of bricks, tarmac, concrete everywhere, 100% urban, lacking of green stuff like grass or trees. It's the Ror City. There is a lot of very intertwined pathways, including sewels, footbridges, alleys and the roof...
by valps
12 Dec 2023, 16:19
Forum: Maps
Topic: Sketch of a "Counter-Strike mode" in GTA2 scripting
Replies: 4
Views: 2304

Re: Sketch of a "Counter-Strike mode" in GTA2 scripting

Okay, I reworked the script: - It's less hardcoded and more optimized, I guess. - Each player can choose their team And finally here is the CS map in GTA2: de_dust2. Things can be changed later, feedback are welcome. Once I reach to a stable version, with feedback and without bugs, I will release th...
by valps
11 Dec 2023, 13:27
Forum: Modding forum
Topic: Collection of gta scripting and map weirdness
Replies: 123
Views: 300566

Re: Collection of gta scripting and map weirdness

Adding a player (e.g. p1) to a gang with ADD_CHAR_TO_GANG (p1, any_gang) causes him to lose control of his char if taken out of his car by another char (cop or another player), and to attack this char until he dies. Meanwhile, you be able only to jump or change your weapon. It's funny because this b...
by valps
23 Sep 2023, 00:24
Forum: Maps
Topic: Sketch of a "Counter-Strike mode" in GTA2 scripting
Replies: 4
Views: 2304

Re: Sketch of a "Counter-Strike mode" in GTA2 scripting

v0.2 - What's new? - Terrorists now uses the Krishna skin and Counter-terrorists uses Yakuza skin. This change will attach gang arrows to the players, so the Bomber/Defuser arrows will be identified properly; - Bomb timer disappears after the explosion; - A tic-tac sound is played during bomb countd...
by valps
02 Aug 2023, 22:50
Forum: Maps
Topic: Sketch of a "Counter-Strike mode" in GTA2 scripting
Replies: 4
Views: 2304

Re: Sketch of a "Counter-Strike mode" in GTA2 scripting

Update: Now players are forced to stay immobile (i.e. to not shoot and not move) to arm/defuse the bomb.
by valps
02 Aug 2023, 21:14
Forum: Maps
Topic: Sketch of a "Counter-Strike mode" in GTA2 scripting
Replies: 4
Views: 2304

Sketch of a "Counter-Strike mode" in GTA2 scripting

I'm making a new map which I will release soon. One of the game modes will be like a Counter-Strike: - No cars; - No NPCs; - Two teams, T: terrorists, CT: counter-terrorists - Only weapons available: (silenced) machine guns, (dual) pistols, grenades and shotguns; - One respawn only: outside the aren...
by valps
29 Apr 2021, 23:44
Forum: Maps
Topic: Driver 2's Havana map
Replies: 6
Views: 15987

Re: Driver 2's Havana map

Sektor wrote: 29 Apr 2021, 11:53 I love that maps are still being made for GTA2. I hope you don't mind, I removed the PlayerCount line from the mmp file and added the map to https://gtamp.com/maps/
Thank you so much!
by valps
13 Jan 2021, 16:55
Forum: Maps
Topic: Driver 2's Havana map
Replies: 6
Views: 15987

Re: Driver 2's Havana map

Hello, there! I already done the map! Enjoy!

Any problems or suggests, I'm waiting.
by valps
31 Dec 2020, 15:22
Forum: Maps
Topic: Driver 2's Havana map
Replies: 6
Views: 15987

Driver 2's Havana map

Hello, there! I'm just to finishing a map of my favourite city of Driver 2 (2000) playstation 1 game. Only still missing powerups and guns (in truth, I haven't any experience with powerups/guns locations strategy). What you think about? EDIT: done :) (sorry for my bad english) Havana_gta2.jpg 0.png ...