Search found 4 matches

by odg
22 May 2021, 20:00
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 156
Views: 387416

Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)

odg, you taken a look at this yet https://github.com/codenamecpp/carnage3d ? It's similar to what you're doing, but focused on GTA 1, might be helpful. Yes I've been following Carnage3D for a while, it looks really good! I'd like to try to chat to the dev at some point, maybe we could collaborate. ...
by odg
16 May 2021, 15:39
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 156
Views: 387416

Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)

What are you doing odg ? GTA2 remake? There is no need for another half finished thing. Internet has many of them by now. Nobody ever gets to the hard stuff and gives up. Rendering map and stuff is easy. Coding AI, cars is where people give up. And there the story ends. Hi B-$hep! Not really a full...
by odg
17 Mar 2021, 10:29
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 156
Views: 387416

Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)

If anyone's interested - as part of a larger project I'm working on, I put TM's decompiler code into a git repository, made a few small changes, and I've got it to compile successfully on Linux. My changes are mainly to make it more portable and add support for a build system. See here: https://gitl...
by odg
02 Mar 2021, 23:02
Forum: Modding forum
Topic: New GTA2 Script Compiler
Replies: 120
Views: 297003

Re: New GTA2 Script Compiler

Hiya B-$hep! I've been following your work for a while and it looks great! Just wanted to let you know that not everyone's gone, at least some people still read this forum :) I'd be happy to contribute in fact. If you open sourced your compiler - maybe put it on Github or Gitlab - I'd be happy to tr...