Search found 23 matches

by jericho
07 Oct 2020, 18:12
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

JernejL wrote: 07 Oct 2020, 17:26 You don't need to actually use map shadow palettes, you can just apply brightness correction depending on wall side and ground shadow index, it would probably look cleaner in code, too.
Sounds good, I didn't thought about that. Nice trick, thanks! :)
by jericho
07 Oct 2020, 14:56
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

You must still be using texture2d / texture function in the end to get index - you can use something like this (example is bicubic filtering) - but you'd need to adapt your shader to add palette lookup (i'm guessing you have that in another texture where you store palette clut and just replace thos...
by jericho
07 Oct 2020, 13:20
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

May i suggest an graphics option to use bilinear filtering? Sure I will add filtering, but it is'nt trivial as one might expect since all graphics is stored in paletted format (single channel unsigned byte) and color gets generated in shaders - so it's not enough just to generate mipmaps and enable...
by jericho
10 Sep 2020, 11:15
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

One thing needing to be done is that you model each wheel on the car, so maybe next step is to figure out where tyres should be placed relative to center of body. also, does box2d support off-center mass for body? The first thing which i've tried is was adding "true" wheels as separate ri...
by jericho
10 Sep 2020, 09:25
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

does box2d have any kind of support for top down vehicles? can it get velocity at point on body and apply force on a point? Yep, disabling gravity force along Y axis gives "top down" mode. What I am implemented at this point is: each vehicle is single rigid body with dimensions in meters ...
by jericho
10 Sep 2020, 06:31
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

JernejL , Thanks for reply! I'm using box2d as physics engine, it is 2d only so I have to fake third dimension - though this is almost no problem. I have decided to try this approach instead of using true 3d physics engine because of simplicity. I played around with gtacars tool a bit, but it produ...
by jericho
09 Sep 2020, 12:15
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

If anyone knows how vehicles physics works in gta1, please share that information.
by jericho
05 Sep 2020, 11:50
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 301795

Re: New game: Top down city!

by jericho
28 Aug 2020, 13:28
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

Are you intending physics as similar to original or just an reimplementation? gta1 ran 2 physicsal models (dummy car drivers) and live cars, player car always used live cars more exact model, and police also use that under some conditions. dummy car drivers use the live model only when they encount...
by jericho
26 Aug 2020, 22:10
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

It's been awhile since any significant progress, but project is still alive. Recent update - - implemented weapons and explosions.
by jericho
14 Nov 2019, 12:48
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 301795

Re: New game: Top down city!

Looks very awesome.

Btw, why are pedestrians (and player) are thrown out of car when it explodes? Is this a kinda limitation of the peds state machine - it cannot be in both 'dead' and 'sitting-in-car' states simultaneously?
by jericho
11 Nov 2019, 17:29
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

Thanks, JernejL !
Pedestrians and cars traffic are on todo list of current milestone (Tier1). It is one of many thing to implement for the next test build.
by jericho
01 Oct 2019, 09:51
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

Formats that's one thing, but I mean that gta2 game is more complex in implementation and requires far more time and effort then I can put into...
by jericho
01 Oct 2019, 08:20
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

Thanks, JernejL! It would be really great if you share that info! I would add it to project repository if you don't mind :) I'm afraid that GTA2 is too much for me to handle - even both GTA1 and GTA2 has similarities - but it much more complex task to mix them into one. Maybe some day I'll get to th...
by jericho
14 Sep 2019, 21:36
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Re: Carnage3D - [yet another] GTA1 remake project

Thanks! Here little demonstration of how the box2d collision works, exe: carnage3d_test01.zip To run this you will need: 1) Microsoft Visual C++ 2015 Redistributable, https://www.microsoft.com/en-us/download/details.aspx?id=52685 2) Full version of GTA1 game for windows 3) Hardware that support open...
by jericho
13 Sep 2019, 18:48
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46919

Carnage3D - [yet another] GTA1 remake project

Hi! I've started this project some time ago from scratch, just for fun, and working on it now in my spare time. Here first progress, nothing special - walking (no physics now), simple collisions with map, debug ui: https://www.youtube.com/watch?v=91L_CJ0teEA My goal is to mimic original game (to som...
by jericho
11 Sep 2019, 15:57
Forum: GTA1/GTA2 chat
Topic: OpenGTA2?
Replies: 37
Views: 78963

Re: OpenGTA2?

Welcome to the forum. Are you just curious or are you creating something? Why did you post in this topic? Thanks :) Actually i'm creating my own remake of gta1 entirely from scratch (but it currently on very very early stage) and now collecting some info which i believe might be helpful. I didn't w...