Search found 141 matches

by JernejL
09 Jan 2024, 07:50
Forum: GTA1/GTA2 chat
Topic: What is "wrong" with Downtown District?
Replies: 3
Views: 1284

Re: What is "wrong" with Downtown District?

Since i had programmed motorbikes for TDC they take a lot of extra exotic logic. - extra animations for each character model ( bike entering, sitting, falling off ) - extra handling for rendering (rendering sprites over when sitting, extra logic for proper compositing to get shadows working properly...
by JernejL
03 Jan 2024, 09:19
Forum: GTA1/GTA2 chat
Topic: What is "wrong" with Downtown District?
Replies: 3
Views: 1284

Re: What is "wrong" with Downtown District?

Level 1 is a confusing constant wrong-way trap with boring random buildings. Level 2 navigates more easily due to the way it's built, visually you always know where you are and there's way less road traps. Level 3 is more visually similar to level 2 in way you always know where you are, but it inclu...
by JernejL
25 Sep 2023, 10:53
Forum: Maps
Topic: LavaCage
Replies: 1
Views: 1348

Re: LavaCage

One of more original map environments, i haven't seen lava before. Idea: it would look even better with lighting.
by JernejL
26 May 2023, 06:42
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Early GTA2 screenshots from August 99
Replies: 1
Views: 2137

Re: Early GTA2 screenshots from August 99

The z-type closeup 3d render is new to me aswell.
by JernejL
23 May 2023, 07:41
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Over 120 cars?
Replies: 1
Views: 1495

Re: Over 120 cars?

You are correct, there are only 87 cars, out of this about 10 are wrecks and 4 cars are not used at all (cars 9, 15, 20 and 43).
by JernejL
05 Dec 2022, 06:25
Forum: Modding forum
Topic: GTA2 Definitive Edition mod progress
Replies: 30
Views: 20135

Re: GTA2 Definitive Edition mod progress

It's ok, big projects take a lot of time, just look at my game making slow progress since 2003 :D
by JernejL
30 May 2022, 07:12
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: DMA Design GTA2 development behind the scenes
Replies: 7
Views: 4711

Re: DMA Design GTA2 development behind the scenes

Speaking of gta history, Mike Dailly has just posted a video of gta1 prototype he found on an old CD:



by JernejL
10 May 2022, 08:39
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: DMA Design GTA2 development behind the scenes
Replies: 7
Views: 4711

Re: DMA Design GTA2 development behind the scenes

That's pretty much what they did - upgrade gta1 to gta2. Even file formats are very similar.

A lot of people misunderstood what gta meant to be.. at its time it was probably one of biggest worlds you could explore and interact with, that was the point. Game worlds in that era were really small.
by JernejL
09 May 2022, 04:53
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Rare GTA2 Sega Dreamcast cover
Replies: 4
Views: 2527

Re: Rare GTA2 Sega Dreamcast cover

Fastinating that over 22 years later, we can STILL find new and unique things related to gta2.
by JernejL
03 Dec 2021, 12:23
Forum: Modding forum
Topic: GTA2 Definitive Edition mod progress
Replies: 30
Views: 20135

Re: GTA2 Definitive Edition mod progress

Looks really good, another proof that a top down game can look really good and be very detailed.

Lightning looks similar to top down city, as gta5 uses same approach but projected headlights look way better and more proper in gta5.
by JernejL
04 Oct 2021, 12:24
Forum: Modding forum
Topic: Custom Radio station GTA1
Replies: 1
Views: 4676

Re: Custom Radio station GTA1

I'm not familiar with a DOS version that runs with OGG audio, what kind of hacked release is this? i thought later releases only had a windows version with wav audio instead of CD.
by JernejL
10 May 2021, 07:45
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 156
Views: 387388

Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)

What are you doing odg ? GTA2 remake? There is no need for another half finished thing. Internet has many of them by now. Nobody ever gets to the hard stuff and gives up. Rendering map and stuff is easy. Coding AI, cars is where people give up. And there the story ends. If by decompiling with advan...
by JernejL
19 Mar 2021, 12:10
Forum: Announcements
Topic: Updated forum software to phpBB v3.3.3
Replies: 2
Views: 12090

Re: Updated forum software to phpBB v3.3.3

Discord seems an ok idea, althru forums are wonderful for public posts where people can find things and resources, discord doesn't do that well.
by JernejL
05 Jan 2021, 10:41
Forum: Maps
Topic: Driver 2's Havana map
Replies: 6
Views: 15916

Re: Driver 2's Havana map

Looks like you put in decent amout of work, it also has lighting which is nice, it can be also a good multiplayer map!
by JernejL
07 Dec 2020, 16:12
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 301080

Re: New game: Top down city!

B-$hep: you missed stuff because you didn't subscribe on youtube or discord: https://discord.com/invite/UXmDPzS https://www.youtube.com/watch?v=f8htNgQz0ME AH, yes! an update! this took months! As usual, the link was updated to latest 2020 build: https://gtamp.com/tdc/tdc_demo.7z What is new? LIGHTS...
by JernejL
12 Oct 2020, 05:29
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 301080

Re: New game: Top down city!

I talk to logofero, it seems he has some issues with moddb running ads on his moddb page for TDC and not me or the project.. Just thought i'd clear that up because that post is rather confusing.
by JernejL
07 Oct 2020, 18:18
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46807

Re: Carnage3D - [yet another] GTA1 remake project

Gtacars and my g24 editor will automaticly make those shadow palettes for tiles but only game uses them, no editors ever used then (j25 or m1)
by JernejL
07 Oct 2020, 17:26
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46807

Re: Carnage3D - [yet another] GTA1 remake project

You don't need to actually use map shadow palettes, you can just apply brightness correction depending on wall side and ground shadow index, it would probably look cleaner in code, too.
by JernejL
07 Oct 2020, 14:22
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46807

Re: Carnage3D - [yet another] GTA1 remake project

May i suggest an graphics option to use bilinear filtering? Sure I will add filtering, but it is'nt trivial as one might expect since all graphics is stored in paletted format (single channel unsigned byte) and color gets generated in shaders - so it's not enough just to generate mipmaps and enable...
by JernejL
07 Oct 2020, 07:54
Forum: Other games
Topic: Carnage3D - [yet another] GTA1 remake project
Replies: 32
Views: 46807

Re: Carnage3D - [yet another] GTA1 remake project

Nice work with webassembly, that does open up a lot more options since it can run on web, it also loads really really fast!

May i suggest an graphics option to use bilinear filtering?