Search found 5 matches
- 03 Nov 2019, 20:21
- Forum: GTA1/GTA2 chat
- Topic: Just question of GTA2
- Replies: 35
- Views: 68306
Re: Just question of GTA2
This looks like a general questions thread. So... Has anyone figured out how to make the Mad island gang drive their gang car (Shark by default, I think)? I tried to change the car ratios of the area but it didn't work. Or perhaps I edited the wrong section but I think it's unlikely. The gang cars s...
- 31 Mar 2019, 14:42
- Forum: Modding forum
- Topic: Proper way to compile scripts?
- Replies: 8
- Views: 12309
Re: Proper way to compile scripts?
Anyway, I got something done. [frenzy] https://www.youtube.com/watch?v=E3uwDR23DDI I got some other ideas as well but they would require inserting new commands into the script and I guess it's hard with a hex editor... I also tried Electro Baton. It works but it's not dropped on death. They only dro...
- 30 Mar 2019, 09:54
- Forum: Modding forum
- Topic: Proper way to compile scripts?
- Replies: 8
- Views: 12309
Re: Proper way to compile scripts?
Ok, thanks. So looks like hex editor is the way to go for now. But this raises more questions. I wonder how people have done this before. Were they able to decompile and compile all Residential district scripts? Did they use a hex editor? Or didn't they actually do it themselves? Has anyone ever rel...
- 25 Mar 2019, 17:58
- Forum: Modding forum
- Topic: Proper way to compile scripts?
- Replies: 8
- Views: 12309
Re: Proper way to compile scripts?
Hm, so does this mean that I can't change the gang weapons that way? Someone on GTAforums.com told to do it like this, a long time ago. Why is it necessary to recompile the mission scripts when one only wants to edit the main level script? When I tried to compile the script, the resulting ste.scr fi...
- 24 Mar 2019, 08:25
- Forum: Modding forum
- Topic: Proper way to compile scripts?
- Replies: 8
- Views: 12309
Proper way to compile scripts?
Hello, I wanted to change the weapons of some gangs in Residential district. But I didn't have success yet. I used Epic GTA2 Map editor to decompile ste.scr and it worked well. It also asked if I want to decompile the mission scripts and I did that too. Then I made the changes to the decompiled ste....