Search found 46 matches

by BeepBoop
09 Aug 2022, 01:42
Forum: Modding forum
Topic: Found PED (dummies) walking code in exe
Replies: 6
Views: 3547

Re: Found PED (dummies) walking code in exe

Kind of related to the walking structure. There always seemed to the a bug where the peds after 5 min or so will not cross the streets anymore. I always wondered if that could be fixed and if its related to ped state logic.
by BeepBoop
09 Aug 2022, 01:36
Forum: Modding forum
Topic: GTA2 Trainer
Replies: 4
Views: 4274

Re: GTA2 Trainer

Wow! Incredible job on the trainer. Big respect [respect].

Do you think it is possible to allow regular in-game pedestrian voice lines to be triggered like the announcer voice lines?
by BeepBoop
02 Jun 2019, 00:50
Forum: Modding forum
Topic: Cheat Engine Addresses
Replies: 15
Views: 39930

Re: Cheat Engine Addresses

Here is an update of the addresses that I found using Cheat Engine v6.4. They are a lot more reliable in terms of working on different computers using GTA2 V11.44. If you need a better explanation for any of the cheats let me know. [respect]
by BeepBoop
31 May 2019, 20:45
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 311258

Re: GTA2 memory addresses

Glad you found use for them. I will probably upload a updated cheat table tomorrow. The Get in as Passenger cheat is to allow the player with the [/ + enter] keys to get in a vehicle as a passenger NOT as a driver.

0 = Get in as driver
1 = Get in as passenger
by BeepBoop
31 May 2019, 20:10
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 311258

Re: GTA2 memory addresses

Very cool that you got mouse support on this old game. It's something that I have wanted since I started playing this game and would make aiming a lot easier. :) Do you happen to have any experience with a program called Cheat Engine? I have a bunch of cheat engine addresses that could maybe help yo...
by BeepBoop
30 Apr 2018, 22:26
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 187676

Re: MISI

Very good, and thank you for your contributions to the GTA 2 Modding Community. It's nice to give some life to such an old game: [gang] :P [respect]
by BeepBoop
29 Mar 2018, 18:42
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 187676

Re: MISI

Nice. what other addresses do you need or want still?
by BeepBoop
22 Mar 2018, 07:20
Forum: Modding forum
Topic: Cheat Engine Addresses
Replies: 15
Views: 39930

Re: Cheat Engine Addresses

I have not found the car density address unfortunately.
by BeepBoop
20 Mar 2018, 18:55
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 187676

Re: MISI

Wow, what does the spawn buildings script look like? Can you spawn different types of buildings?
by BeepBoop
18 Mar 2018, 18:26
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 187676

Re: MISI

Very cool, how did you figure that one out? Would it be possible to turn all traffic headlights off during Noon gameplay? I know in the Sega Dreamcast Version, all of the pedestrain cars headlights were off. [respect]
by BeepBoop
11 Mar 2018, 03:00
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 311258

Re: GTA2 memory addresses

I've found the music and effects volume addresses, but changing them doesn't do anything. You can change the radio/effects volume in the GTA 2 manager while in-game without having to restart.
by BeepBoop
11 Mar 2018, 02:51
Forum: Modding forum
Topic: Cheat Engine Addresses
Replies: 15
Views: 39930

Re: Cheat Engine Addresses

I've tried to search for the address, but have found nothing so far. It's hidden very well unlike the ped capacity address. I'll search more tomorrow.

I did notice that if you null/stop the address at 0, then there will be unlimited cars spawning in the normal spawn radius.
by BeepBoop
08 Mar 2018, 22:39
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 187676

Re: MISI

Alright, glad you figured out car spawn. [gang]
by BeepBoop
28 Feb 2018, 20:53
Forum: Modding forum
Topic: Script Question
Replies: 9
Views: 18260

Re: Script Question

Very Cool, I'll see if I can find anything else that is useful. Is there anything or addresses that you are looking for in-game that would be useful in your project? [respect]
by BeepBoop
27 Feb 2018, 23:33
Forum: Modding forum
Topic: Script Question
Replies: 9
Views: 18260

Re: Script Question

I was thinking of making a Medic mod or script, but I am currently not well trained in lua scripting. I almost have everything to make it work just need to put all in a readable script.
by BeepBoop
27 Feb 2018, 23:24
Forum: Modding forum
Topic: Script Question
Replies: 9
Views: 18260

Re: Script Question

Okay can confirm structure works for Last Ped Touched.

Address:
Ped Structure + Offset #1 = 0x138 + Offset #2 = 0x7C + Offset #3 = 0x216.
by BeepBoop
27 Feb 2018, 23:03
Forum: Modding forum
Topic: Script Question
Replies: 9
Views: 18260

Re: Script Question

I have seem to have found the address for [Last PED Touched] will post it in a bit.
by BeepBoop
27 Feb 2018, 22:30
Forum: Modding forum
Topic: Script Question
Replies: 9
Views: 18260

Script Question

Do you think it's possible to find the Closest Ped/Nearest to the Player structure? I want to change the nearest peds health to zero easily.
by BeepBoop
26 Feb 2018, 20:40
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 187676

Re: MISI

Does the new update mean we can spawn cars while in game?
by BeepBoop
24 Feb 2018, 20:25
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 311258

Re: GTA2 memory addresses

Can you use multiple offsets?


For Example: car struct + 0x24 + 0x50 = Current car color.