Search found 46 matches
- 09 Aug 2022, 01:42
- Forum: Modding forum
- Topic: Found PED (dummies) walking code in exe
- Replies: 6
- Views: 3909
Re: Found PED (dummies) walking code in exe
Kind of related to the walking structure. There always seemed to the a bug where the peds after 5 min or so will not cross the streets anymore. I always wondered if that could be fixed and if its related to ped state logic.
- 09 Aug 2022, 01:36
- Forum: Modding forum
- Topic: GTA2 Trainer
- Replies: 4
- Views: 4742
Re: GTA2 Trainer
Wow! Incredible job on the trainer. Big respect .
Do you think it is possible to allow regular in-game pedestrian voice lines to be triggered like the announcer voice lines?
Do you think it is possible to allow regular in-game pedestrian voice lines to be triggered like the announcer voice lines?
- 02 Jun 2019, 00:50
- Forum: Modding forum
- Topic: Cheat Engine Addresses
- Replies: 15
- Views: 40760
Re: Cheat Engine Addresses
Here is an update of the addresses that I found using Cheat Engine v6.4. They are a lot more reliable in terms of working on different computers using GTA2 V11.44. If you need a better explanation for any of the cheats let me know.
- 31 May 2019, 20:45
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 313960
Re: GTA2 memory addresses
Glad you found use for them. I will probably upload a updated cheat table tomorrow. The Get in as Passenger cheat is to allow the player with the [/ + enter] keys to get in a vehicle as a passenger NOT as a driver.
0 = Get in as driver
1 = Get in as passenger
0 = Get in as driver
1 = Get in as passenger
- 31 May 2019, 20:10
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 313960
Re: GTA2 memory addresses
Very cool that you got mouse support on this old game. It's something that I have wanted since I started playing this game and would make aiming a lot easier. :) Do you happen to have any experience with a program called Cheat Engine? I have a bunch of cheat engine addresses that could maybe help yo...
- 30 Apr 2018, 22:26
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189914
Re: MISI
Very good, and thank you for your contributions to the GTA 2 Modding Community. It's nice to give some life to such an old game:
- 29 Mar 2018, 18:42
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189914
Re: MISI
Nice. what other addresses do you need or want still?
- 22 Mar 2018, 07:20
- Forum: Modding forum
- Topic: Cheat Engine Addresses
- Replies: 15
- Views: 40760
Re: Cheat Engine Addresses
I have not found the car density address unfortunately.
- 20 Mar 2018, 18:55
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189914
Re: MISI
Wow, what does the spawn buildings script look like? Can you spawn different types of buildings?
- 18 Mar 2018, 18:26
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189914
Re: MISI
Very cool, how did you figure that one out? Would it be possible to turn all traffic headlights off during Noon gameplay? I know in the Sega Dreamcast Version, all of the pedestrain cars headlights were off.
- 11 Mar 2018, 03:00
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 313960
Re: GTA2 memory addresses
I've found the music and effects volume addresses, but changing them doesn't do anything. You can change the radio/effects volume in the GTA 2 manager while in-game without having to restart.
- 11 Mar 2018, 02:51
- Forum: Modding forum
- Topic: Cheat Engine Addresses
- Replies: 15
- Views: 40760
Re: Cheat Engine Addresses
I've tried to search for the address, but have found nothing so far. It's hidden very well unlike the ped capacity address. I'll search more tomorrow.
I did notice that if you null/stop the address at 0, then there will be unlimited cars spawning in the normal spawn radius.
I did notice that if you null/stop the address at 0, then there will be unlimited cars spawning in the normal spawn radius.
- 08 Mar 2018, 22:39
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189914
Re: MISI
Alright, glad you figured out car spawn.
- 28 Feb 2018, 20:53
- Forum: Modding forum
- Topic: Script Question
- Replies: 9
- Views: 18448
Re: Script Question
Very Cool, I'll see if I can find anything else that is useful. Is there anything or addresses that you are looking for in-game that would be useful in your project?
- 27 Feb 2018, 23:33
- Forum: Modding forum
- Topic: Script Question
- Replies: 9
- Views: 18448
Re: Script Question
I was thinking of making a Medic mod or script, but I am currently not well trained in lua scripting. I almost have everything to make it work just need to put all in a readable script.
- 27 Feb 2018, 23:24
- Forum: Modding forum
- Topic: Script Question
- Replies: 9
- Views: 18448
Re: Script Question
Okay can confirm structure works for Last Ped Touched.
Address:
Ped Structure + Offset #1 = 0x138 + Offset #2 = 0x7C + Offset #3 = 0x216.
Address:
Ped Structure + Offset #1 = 0x138 + Offset #2 = 0x7C + Offset #3 = 0x216.
- 27 Feb 2018, 23:03
- Forum: Modding forum
- Topic: Script Question
- Replies: 9
- Views: 18448
Re: Script Question
I have seem to have found the address for [Last PED Touched] will post it in a bit.
- 27 Feb 2018, 22:30
- Forum: Modding forum
- Topic: Script Question
- Replies: 9
- Views: 18448
Script Question
Do you think it's possible to find the Closest Ped/Nearest to the Player structure? I want to change the nearest peds health to zero easily.
- 26 Feb 2018, 20:40
- Forum: Modding forum
- Topic: MISI
- Replies: 95
- Views: 189914
Re: MISI
Does the new update mean we can spawn cars while in game?
- 24 Feb 2018, 20:25
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 313960
Re: GTA2 memory addresses
Can you use multiple offsets?
For Example: car struct + 0x24 + 0x50 = Current car color.
For Example: car struct + 0x24 + 0x50 = Current car color.