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GTA2 SCR Tool 2 - README FIRST! (c) 2009, A.V, aka.B-$hep
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#########################################################
 WARNING: ONLY FOR TESTING PURPOSES!!
	THIS README IS ALSO FAR FROM COMPLETE.
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Version
-------
   2.1.3.49

Purpose
-------
	This tool is for changing main GTA2 character remap and	it's 
	starting coordinates.

	It allows you to modify main player remap (outfit) without
	the need for modifying or GTA2 mission (.MIS) script source.
	Also change of player starting coordinates when game starts.

	You can even change remaps in original GTA2 .scr files that come
	with GTA2 by default.	


Using the Tool
**************

   Changing player remap:
   ----------------------
	
	Valid remap values are 0..26. Where 25 is default player remap.
	Remaps from 27-52 are assorted dummy remaps.
	Use them also if you want.

	Click "Open..." button to open a GTA2 compiled script (.scr).
	If tool detects default GTA2 path then it points directly to
	the GTA2 data folder where the SCR files are. Then just 
	open the desired .scr file.

	If it doesn't find GTA2 path then it just asks you
	to choose and show the correct GTA2 path for the tool by yourself.
	Just point it to GTA2 folder that's all.

	When you open scr file then tool shows the current remap number in both
	listbox and in spinedit.

	Now choose your remap either from listbox by just clicking on desired value
	in it or just typing custom value into spinedit.

	If you are satisfied with your selection then just click "Save..." button.
	The SCR file will be updated and you can launch GTA2 for testing your new
	player remap.

	Tool creates backups of original compiled scripts automatically in GTA2 data folder.
	Backups have extension "scriptname.sc_". Where "scriptname" 
	is script file name. For example: ste.sc_.
	Backups of ALL scr files will be made. Including: wil, bil, ste folders and 
	all subfolders and all of them are made read-only!

   Changing starting coordinates:
   ------------------------------

	This tool also allows you to change player starting coordinates.
	These are coordinates where player is located when the game starts.
	
	Click "Open..." button to open a GTA2 compiled script (.scr) where
	you want the coordinates to be changed.

	
	When you open SCR file the tool will read values from SCR file and
	displays these values in each X, Y, Z boxes.

	If tool can identify how many players SCR file has then more
	players are added into "Current Player" combobox.
	You can click on combobox and see each player starting coordinates.

	Changing values (example):
	**************************

	Let's take ste.scr and change it's values to ( 135.5, 21.5, 2.0 )
	This is corner of the bridge at the Zaibatsu area.

	By default it has starting coordinates of ( 113.5, 124.7, 2.0 ).

	I assume you opened ste.scr already.
	Now you see that tool displays default values already.
	We must change them to ( X 135.5, Y 21.5, Z 2.0 ).

	X coordinate box has value of 113.5.
	Click on first digit 1 in X coordinate box. Now by using your keyboard or 
	spinbuttons change it's value to 135.5.
	When you enter value of 135 it automatically jumps to the number after comma.
	Because it's already 5 we don't have to change it.

	Now let's change Y coordinate:
	''''''''''''''''''''''''''''''
	In Y coordinate box you see value of 124,7.
	Again click on first digit 1 but these time you must change it to 0
	and it disappears. Y coordinate box has now value 24.7.
	Now click on the first digit (it's 2 in this case) again and type in value: 21.5.

	This time the number after comma isn't 7 so we need to change it to 5.
	It's easy, when 7 is blue (selected) then just type in 5 and it's done.

	Now final change and that's Z coordinate.
	Click on first digit in Z coordinate box and change the value to 2.
	Second number after comma is already 0, you don't have to change it.

	That's it, now your coordinates boxes should have values like this:

		X: 135.5
		Y: 21.5
		Z: 2.0

	If it's so then just click "Save..." button to update the coordinates.
	Launch GTA2, choose second area and watch out for Zaibatsu!




	Video tutorial about using this tool will be done soon!



	PLEASE REPORT ANY BUGS YOU MAY FIND TO ME:
		plainsecrets [at] gmail.com
	
	or posting it here:
		http://www.gtaforums.com/index.php?showtopic=432158




	Thanks and enjoy..

Interesting Fact
----------------

	Tool developed using Borland Delphi 3 !


WARNING
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BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.


(c) 30.12.2009, A.V, aka B-$hep. All Rights Reversed.

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